ACM SIGGRAPH 86
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Publisher:
Published: 1986
Total Pages: 52
ISBN-13:
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Author: Magnus Wrenninge
Publisher: CRC Press
Published: 2012-09-25
Total Pages: 357
ISBN-13: 156881724X
DOWNLOAD EBOOKDue to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Author: George Drettakis
Publisher: Springer Science & Business Media
Published: 1998-08-11
Total Pages: 360
ISBN-13: 9783211832134
DOWNLOAD EBOOKSome of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Author: Ronald M. Baecker
Publisher: Elsevier
Published: 2014-06-28
Total Pages: 973
ISBN-13: 0080515746
DOWNLOAD EBOOKThe effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation
Author: Allen Cypher
Publisher: MIT Press
Published: 1993
Total Pages: 684
ISBN-13: 9780262032131
DOWNLOAD EBOOKProgramming by Demonstration is a method that allows end users to create, customize, and extend programs by demonstrating what the program should do.
Author: Petrus Maria Gerardus Apers
Publisher: Morgan Kaufmann
Published: 1989
Total Pages: 488
ISBN-13: 9781558601017
DOWNLOAD EBOOKAuthor: Novello Tiago
Publisher: Springer Nature
Published: 2022-05-31
Total Pages: 112
ISBN-13: 3031792122
DOWNLOAD EBOOKThis book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Author: P. Brunet
Publisher: Springer Science & Business Media
Published: 2013-03-09
Total Pages: 300
ISBN-13: 3662041235
DOWNLOAD EBOOKA look at important new tools and algorithms for future product modeling systems, based on a seminar at the International Conference and Research Center for Computer Science, Schloß Dagstuhl, Germany, presented by internationally recognised experts in CAD technology.
Author: Elmar Eisemann
Publisher: CRC Press
Published: 2016-04-19
Total Pages: 399
ISBN-13: 1439867690
DOWNLOAD EBOOKImportant elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Author: Andrew S. Glassner
Publisher: Elsevier
Published: 1989-06-01
Total Pages: 359
ISBN-13: 0080499058
DOWNLOAD EBOOKThe creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing