As the Blood Wars escalate across the various planes of existence, Aereas and Nina find themselves on opposite sides of the conflict--he in Sigil, she at the head of an evil abyssal army. Original. 75,000 first printing.
Paladin Defender Kateryn is charged with leading a small force to escort a relic of deep spiritual importance from Spartha, back to its rightful home in the Brothermark. With her is Paladin Defender Orion, freshly promoted and still in the limelight after the heroic stand against the forces of the Abyss at the Battle of Andro
Over a decade after violating his ruthless orders from his superiors in the Basilean military, ex-legion captain Dionne emerges from hiding in the Mountains of Tarkis, leading a force of rebels against the dark forces of the Abyss. Desperate to clamp down on the popular rebel leader, the Basilean Duma dispatches a force to bring the former legion officer to justice. Leading the paladins of this force is Tancred, freshly promoted and harboring political ambitions of his own. Under the brutal leadership of Hugh, the commander of the force, Tancred must struggle to find the balance between obeying orders, following the path of righteousness, and advancing his own ambitions.
It’s been ten years since the ancestral lands of the Free Dwarf clans were conquered by the residents of the Abyss. Forced to take refuge in King Golloch’s great dwarven empire, the surviving free dwarves have scraped by as second-class citizens among their imperial brethren. Reduced to refugees, the Free Dwarves chaff under Golloch’s authoritarian rule, and are determined to one day reclaim their homes from the Abyssal Dwarves. Dinnidek, the young leader of the remnants of Clan Daamuz, fed up with the lies of Golloch’s court, hatches a plan to bring his people out of exile and retake their clan hold. With the help of his sister Diessa (the clan Stone Priest), his brother Daerun, and the other clan thanes, Dinnidek will lead his people across the High Sea of Bari, back to a land filled with nightmares. The journey will test the clan’s very existence, but honor demands that they risk it all for the clan’s survival.
On a mission sanctioned by the gods, an amnesiac warrior realizes he is woefully unprepared for a confrontation with the enigmatic Lady of Pain The Lady of Pain rules the city of Sigil from behind a veil of perfect silence. Feared by mortal and gods alike, she flays her worshipers alive and casts her foes into inescapable labyrinths of despair. Only fools dare ask her to speak. And the Amnesian Hero has come with a question. When the god Poseidon tells a man with no memory how to recover his past, the unwitting warrior seeks out the Lady of Pain and finds himself banished to the Mazes. With the help of a beautiful—but dead—tiefling sorceress, a horned fiend with a dark disposition, and a deranged wind-priest who claims top be the center of the multiverse, he must discover the secret of the Lady's past—or confront a memory so horrifying it could tear him apart.
Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it. Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognised by war clans – Fear – and present entirely new challenges for them to overcome in the telling of their sagas.
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
An anthology of ten stories set in the world of Mantica, a world of epic fantasy. Ten experience authors give the reader an introduction to the setting and people involved in the wonderous world of Mantica
The two continents have finally collided, but the dawn of this new world is quickly overcast by a sinister bombardment from the space between worlds. What foul machinations has the wicked god orchestrated? Touya may not live to find out! The unstoppable Grand Duke of Brunhild has finally met his match in the form of a poison that can render he and everyone he loves completely powerless! Pack your antidotes and prepare for a tale of swords, sorcery, and drones!
In the aftermath of their hard-fought victory, the realm of Vacari thought darkness had been banished forever. Yet, the sinister warlock Phoenix Shadowwalker, believed to be defeated, secretly resurfaces, his power grown to unimaginable heights during his exile. Whispers of his newfound strength circulate, leaving the realm trembling in fear. Fueled by a burning desire for revenge, Phoenix's malevolent intentions focus on two figures: Ong, the valiant warrior, and Lady Keisha, whose resilience once thwarted his dark ambitions. Blinded by rage and consumed by vengeance, he orchestrates a masterful plan to ensnare them in his clutches. In a race against time, Ong, Keisha, and their allies must unravel the mysteries surrounding Phoenix's newfound power while confronting their pasts and insecurities. As the clock ticks down, alliances are forged, and battles are fought both on the battlefield and within themselves. Vacari's fate teeters on the edge, and its defenders must rise once more to protect the realm they hold dear. "Shadows Unveiled" is a gripping fantasy tale of vengeance, redemption, and the enduring strength of unity in the face of darkness. Will Vacari survive this relentless onslaught, or will its light be extinguished forever?