When John Simpson hears of a bizarre animal attack in his old hometown of High Moor, it stirs memories of a long-forgotten horror. John knows the truth. A werewolf stalks the town once more, and on the night of the next full moon, the killing will begin again. He should know. He survived a werewolf attack in 1986, during the worst year of his life. However, the consequences of his actions, the reappearance of an old flame and a dying man who will save or damn him are the least of his problems. The night of the full moon is approaching, and time is running out. But how can he hope to stop a werewolf when every full moon transforms him into a bloodthirsty monster himself?
The war has begun...As the humans make their move against the werewolf threat in their midst, and civil war threatens to break the pack apart, John and Marie struggle to free the only person who can unite the werewolf factions against their common enemy: Marie's brother, Michael. However, their efforts may be for nothing. As tensions mount, the Moonborn prepare to combat the human aggression with an assault of their own. An attack that could spell doom for both man and werewolf alike.
Since the dawn of time, across almost every culture, there have been legends of shapeshifters. Men who turn into beasts and prey upon anyone unfortunate enough to cross their path. Of the shapeshifter tales, none invokes as much terror as the legend of the werewolf. The stories of men who become wolves persisted through the centuries from campfire folk tales to the modern age, where we are still thrilled and horrified by tales of bloodthirsty predators in our midst. Twelve of the most successful authors of werewolf fiction in the 21st Century have returned to their worlds and characters, to bring you a truly blood-soaked collection of werewolf horror. Jeff Strand: Ivan's Night Out Ray Garton: Outside of Nowhere David Wellington: Hunters Moon Jonathan Janz: The Kiss of Divna Antonov Glenn Rolfe: The Dead Brother Situation Graeme Reynolds: Blood Relations Paul Kane: Lifeline Thomas Emson: The Hunt David Watkins: The Original T W Piperbrook: The Great Storm Nick Stead: Bloodlines Matt Serafini: Evernight Circle
In the City States of Middenlund, lies the small hamlet of Argax. A very nondescript place that most people would have forgotten about completely if not for one thing; it is the closest pocket of civilization to a castle of a bygone age. Now lost deep within the tangle of the Blackwood Moors, adventurers come from far and wide to delve into its secrets. None have returned. When the castle is finally reached, you discover that it is already occupied, but not in the way that you thought... Welcome to the world of Dungeons to Dominions! A gamebook adventure that spans 120,000 words and 535 pages! Can you unlock the secrets of the castle and maybe claim it as your own?
Miskatonic University has a long-whispered reputation of being strongly connected to all things occult and supernatural. From the faculty to the students, the fascination with other-worldly legends and objects runs rampant. So, when Carter Weston’s professor Dr. Thayerson asks him to search a nearby village for a book that is believed to control the inhuman forces that rule the Earth, Incendium Maleficarum, The Inferno of the Witch, the student doesn’t hesitate to begin the quest. Weston’s journey takes an unexpected turn, however, when he ventures into a tavern in the small town of Anchorhead. Rather than passing the evening as a solitary patron, Weston joins four men who regale him with stories of their personal experiences with forces both preternatural and damned. Two stories hit close to home as they tie the tellers directly to Weston’s current mission. His unanticipated role as passive listener proves fortuitous, and Weston fulfills his goal. Bringing the book back to Miskatonic, though, proves to be a grave mistake. Quickly, Weston realizes he has played a role in potentially opening the gate between the netherworld and the world of Man. Reversing the course of events means forgetting all he thought he knew about Miskatonic and his professor and embracing an unknown beyond his wildest imagination.
Stephen Whalby loves to walk the moor. He considers it his, although he and his young wife Lyn are merely tenants in a flat nearby. But the senseless and frightening murder of a young woman invades Stephen's sense of privacy and pollutes his beloved moor with suspicion and dread. And then a second murder captures his imagination in an unpredictable and fascinating way . . .
The Werewolf of Priory Grange is the second in the Universal Library series of horror/comedy books inspired by classic films of the 1930s and 40s (and by Universal studios' abortive attempts to re-invent their classics for a modern audience - this is my version). The stories are set in the present day but with a classic feel, tongue in cheek delivery and many references to the original films and other horror movies for film fans to spot. Though it's probably better to read the books in order, this is a stand-alone story and you don't have to have read Book 1 (The Mummy's Quest) to enjoy it. On an isolated moor in the north of England stands the Priory Grange School, perhaps the most remote boarding school in Britain. From her arrival, along with her brother Oliver, Lisa Hobson (an average A-Level student with a love of gothic literature) finds the school a chilling and unfriendly place, made worse by a pack of bullies, led by the odious Larry Glendon. But there's more to this place, and more to the bullies, than meets the eye. When Lisa takes it upon herself to investigate the series of bloody deaths that have been occurring in the area, the truth proves more monstrous than she could have imagined, and more dangerous, as she falls foul of the White Wolf. Lisa is helped by a vengeful gypsy, a rakish member of the local gentry, and by a caretaker named Boris, who turns out to be the agent of the shadowy Universal organisation. Also by a dog called Moose. It turns out that the white wolf is only the tip of the iceberg. Beneath the surface is a plan far more devious than anything any of them could have imagined, one that may yet claim Oliver's life. And Lisa's. And that of anyone else who gets in the way.
"Stead weaves an intricate world of hierarchy, history and culture with a sinister underbelly, whilst keeping a popular theme fresh and without any of the old cliches. There is the epic, the sublime and the downright terrifying. Think you know vampires and werewolves? Think again." A full moon rises and blood is about to be spilled. Nick Stead, once a regular teenage boy falls prey to the werewolf curse. He begins to change in ways he cannot understand. The first transformation after receiving the bite is only the beginning. From that moment on, death follows in his wake as he seeks to satisfy the insatiable hunger awoken within. But hunter can easily become the hunted, and whilst battling his own lupine instincts, he must also hide his lycanthropy from those who would seek to wipe out his race. A clandestine faction known as the Demon Slayers are closing in on his trail and mean to wipe out his kind once and for all."
A carefree vacation for two friends quickly becomes a fight for survival when they discover that the locals of a quaint resort town are actually a pack of bloodthirsty werewolves.
Winner of the Dymocks and QBD Children's Book of the Year 2018 and a New York Times bestseller, Nevermoor: The Trials of Morrigan Crow is the first in an enchanting series for fantasy fans of all ages. Morrigan Crow is cursed. Born on an unlucky day, she is blamed for all local misfortunes, from hailstorms to heart attacks - and, worst of all, the curse means that Morrigan is doomed to die at midnight on Eventide. But as Morrigan awaits her fate, a strange and remarkable man named Jupiter North appears. Chased by black-smoke hounds and shadowy hunters on horseback, he whisks her away into the safety of a secret, magical city called Nevermoor. It's there that Morrigan discovers Jupiter has chosen her to contend for a place in the city's most prestigious organisation: the Wundrous Society. In order to join, she must compete in four difficult and dangerous trials against hundreds of other children, each boasting an extraordinary talent that sets them apart. Except for Morrigan, who doesn't seem to have any special talent at all. To stay in the safety of Nevermoor for good, Morrigan will need to find a way to pass the tests - or she'll have to leave the city to confront her deadly fate. Winner Dymocks Book of the Year 2018 Winner QBD Children's Book of the Year 2018 Winner Book of the Year, Australian Book Industry Awards 2018 Winner Book of the Year for Younger Children, Australian Book Industry Awards 2018 Winner The Matt Richell Award for New Writer of the Year, Australian Book Industry Awards 2018 Winner Book of the Year, Indie Book Awards 2018 Winner Children's Category, Indie Book Awards 2018 Winner Nielsen Booksellers' Choice Award, Australian Booksellers Association Awards 2018 Winner Best Children's Fiction, Aurealis Awards 2017 Winner Younger Fiction, Waterstones Children's Book Prize (UK) 2018 Winner Elementary/Middle Grade Speculative Fiction, Cybils Award 2018 Winner West Australian Young Readers' Book Award, Younger Readers, 2019 Winner South Australian Premier's Award, 2020 Winner Adelaide Festival Children's Literature Award, 2020 Shortlisted The Readings Children's Book Prize 2018 A CBCA Notable book Voted #1 in the Dymocks Kids' Top 51 Nevermoor is followed by Wundersmith: The Calling of Morrigan Crow and Hollowpox: The Hunt for Morrigan Crow Praise for Nevermoor: The Trials of Morrigan Crow: 'Unexpected, exciting and funny.' - Judith Rossell, ABIA Award-winning author of Withering-by-Sea 'Exciting, charming, and wonderfully imagined, it's the sort of delightful, grand adventure destined to be many a reader's favourite book.' - Trenton Lee Stewart, New York Times bestselling author of The Mysterious Benedict Society series