How to Draw a Map is a fascinating meditation on the centuries-old art of map-making, from the first astronomical maps to the sophisticated GPS guides of today.
The third adventure in the classic Cody series of espionage thrillers. Ex-spy Cody is hired to find a pilot who disappeared with his plane somewhere in North Africa. Her search pits her against Skorpion, a terrorist group plotting to establish radical Islamist caliphates across the Arab world, a discovery that forces her into a brutal, agonizing death-march for survival across Tunisia's scorching, desert hell-scape. "The events of a complicated plot are neatly strung on a taut thread of tension. It's Cody's mind and voice, however, that steal this book." Publishers Weekly "Cody is a breath of fresh air. She has style and guts. Mr Brierley is a fine writer and Cody is well worth getting to know." Daily Telegraph "Just the right mix of surprises, violence, bloodshed, terror and erotica." Coventry Evening Telegraph "Brierley's engrossing first person narrative becomes addictive. He engages all the senses with tactile descriptions of exotic locations and harrowing images of physical action. The suspense becomes palpable." Boston Herald "A stunner in more ways than one." The Observer (UK)
"Intricate, elegant and sharp as a blade―The Throne of the Five Winds is sweeping political fantasy at its finest." ―Tasha Suri, author of The Jasmine Throne Two women are forced to navigate a treacherous imperial court determined to consume them in this sweeping and richly detailed first book of an East Asian-inspired epic fantasy series. The imperial palace―full of ambitious royals, sly gossip, and unforeseen perils―is perhaps the most dangerous place in the Empire of Zhaon. Komor Yala, the lady-in-waiting to the princess of the vanquished kingdom of Khir, has only her wits and a hidden blade to protect herself and her charge, who was sacrificed in marriage to secure a tenuous peace. Soon, Komor Yala and the Khir princess find themselves pawns in the deadly schemes for the throne. And when the emperor falls ill, a far bloodier game begins... A single hidden blade could alter the course of history in this epic tale of ambition, honor, and sacrifice, perfect for fans of The Tiger's Daughter and The Grace of Kings. Praise for the Hostage of Empire series: "With a deliberate pace and fine attention to details of dress and custom, Emmett weaves a masterful tale of court intrigues." ―Booklist (starred review) "Action and intrigue takes place within a layered and beautifully realized fantasy world that will appeal to readers of K. Arsenault Rivera's The Tiger's Daughter."―B&N Sci-Fi & Fantasy Blog Hostage of Empire The Throne of the Five Winds The Poison Prince The Blood Throne
Explore the world of cartography with this collection of creative map-related projects—for artists of all ages and experience levels. This fun and creative book features fifty-two map-related activities set into weekly exercises, beginning with legends and lines, moving through types and styles, and then creating personalized maps that allow you to journey to new worlds. Authors Jill K. Berry and Linden McNeilly guide you through useful concepts while exploring colorful, eye-catching graphics. Maps are beautiful and fascinating, they teach you things, and they show you where you are, places you long to go, and places you dare to imagine. The labs can be used as singular projects or to build up to a year of hands-on creative experiences. Map Art Lab is the perfect book for map lovers and DIY-inspired designers. Artists of all ages and experience levels can use this book to explore enjoyable and engaging exercises. “Learn about cartography, topography, legends, compasses, and more in this adventurous DIY map book.” —Cloth Paper Scissors Magazine “Every art teacher should have a copy of this book.” —Katharine Harmon, author of The Map as Art: Contemporary Artists Explore Cartography
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Sketch maps, despite their intuitive, informal appearance and seemingly naïve use, are intellectual devices and efficient tools that shape the geographical imagination, regardless of the drawing skills of their makers. By delineating the silhouettes of nations, we express territorial knowledge and geopolitical stereotypes that, although shaped at school from an early age, organized the way we interact with the world. why do we still need to draw maps? What is behind our common and naturalized practice of sketching maps? This innovative book deciphers why and how the intuitive mechanisms behind sketch mapping activate multiple conscious and unconscious knowledges about place and space.
Geography is essential to a child's education. And basic to that study is a simple outline of states, countries and continents. In Draw Africa I have tried to give students an easy introduction to committing the map of Africa to memory. Through simple, step-by-step instructions, students learn to draw each country as it connects to its neighbors and, with a little practice, will be able to draw Africa as a whole.
Middle-earth for middle graders! This young reader fantasy series proves you don't have to be brave or powerful to do great things. In a classic fantasy world of anthropomorphic rabbits, three young siblings are on the run from the villainous Gorm tribe who have killed and enslaved their clan. Podkin, once destined to be clan leader, has always been spoiled, but now he must act bravely as he, his older sister, and baby brother flee for their lives. Facing pursuit and treachery, the three collect allies in their search for refuge, until at last they are ready to fight back against the Gorm and attempt to rid the land of an evil scourge. For young fans of Redwall, Warriors, and other classic animal fantasy favorites.