"This study of religions is concerned with the tension which can be generated from these sources and the resources which religions bring to their resolution. Especially it looks to the common Abrahamic roots of the three "religions of the book": Judaism, Christianity and Islam. Throughout it looks for the complex dialects of unity in diversity, and diversity in unity."
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This book is based on a study of the archaeological evidence deriving from the Arjan tomb, an undisturbed elite burial found in 1982 near the town of Behbahan in south-western Iran. The fact that this burial can be confidently dated to ca. 600-550 BC presents an exceptional opportunity to reassess former views regarding the survival of Elamite traditions and the emergence of the Persian Empire. It is within this general framework that the fortuitous discovery of the Arjan tomb emerges as potentially one of the major archaeological discoveries of recent times. The present study offers a comprehensive analysis of the artistic and historical characteristics of the late Neo-Elamite period, and, by the same token, provides a new foundation for the genesis of the art of the Achaemenid Persian Empire.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.