A Game of Character

A Game of Character

Author: Craig Robinson

Publisher: Penguin

Published: 2010-04-20

Total Pages: 215

ISBN-13: 1101186984

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The eagerly anticipated inspirational memoir from Michelle Obama's brother, celebrating the extraordinary family members and mentors who have shaped his life When he stepped into history's spotlight at the National Democratic Convention, Craig Robinson recalls that nothing could have been more gratifying than introducing his sister, Michelle Obama, to millions of Americans. Within minutes, he won the hearts of the nation by sharing highlights of growing up in the modest Robinson household, where the two were raised by devoted parents who taught them the values of education, hard work, and the importance of reaching far beyond what even seemed possible. Those lessons of character were fundamentals in shaping Craig Robinson's own remarkable journey: from his days playing street basketball on Chicago's Southside, while excelling academically, to admission at Princeton University, where he was later named Ivy League Player of the Year, twice. After playing professionally in Europe, Robinson made an about-face, entering the competitive field of finance. With his MBA from the University of Chicago, his meteoric rise landed him a partnership in a promising new venture. But another dream beckoned and Craig made the unusual decision to forego the trappings of money and status in the business world in order to become a basketball coach. He soon helped transform three struggling teams - as an assistant coach at Northwestern, then as head coach at Brown and now at Oregon State University. In his first season at OSU, he navigated what was declared to be one of the nation's best single season turnarounds. In A Game of Character, Robinson takes readers behind the scenes to meet his most important influences in his understanding of the winning traits that are part of his playbook for success. Central to his story are his parents, Marian and Fraser, two indefatigable individuals who showed their children how to believe in themselves and live their lives with conviction through love, discipline and respect. With insights into this exemplary family, we relive memories of how Marian sacrificed a career to be a full-time mom, how Fraser got up and went to work every day while confronting the challenges of multiple sclerosis, how Craig and Michelle strengthened their bond as they journeyed out of the Southside to Princeton University and eventually, the national stage. Heartwarming, inspiring, and even transformational, A Game of Character comes just at the right time in an era of change, reminding readers of our opportunity to work together and embrace the character of our nation, to make a difference in the lives of others and to pave the way for the next generation. Watch a Video


Game Character Development

Game Character Development

Author: Antony Ward

Publisher: Muska/Lipman

Published: 2008

Total Pages: 0

ISBN-13: 9781598634655

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"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.


Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity

Author: Chris Totten

Publisher: John Wiley & Sons

Published: 2012-06-01

Total Pages: 466

ISBN-13: 1118237714

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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.


Game Character Design Complete

Game Character Design Complete

Author: David Franson

Publisher: Course Technology

Published: 2006

Total Pages: 244

ISBN-13:

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A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.


Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media

Author: Robin James Stuart Sloan

Publisher: CRC Press

Published: 2015-05-07

Total Pages: 248

ISBN-13: 1466598204

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more


Winning Character

Winning Character

Author: Tommy Bowden

Publisher: B&H Publishing Group

Published: 2012

Total Pages: 227

ISBN-13: 1433678608

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With a spiritual emphasis, renowned college football coach Tommy Bowden guides men toward success in every facet of life in a discussion of character qualities that include commitment, accountability, responsibility, discipline, and sacrifice.


Game Character Animation All in One

Game Character Animation All in One

Author: Les Pardew

Publisher: Course Technology

Published: 2007

Total Pages: 542

ISBN-13:

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Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.


A Boat Full of Animals

A Boat Full of Animals

Author: Sally Huss

Publisher: Sally Huss Incorporated

Published: 2024-09-16

Total Pages: 0

ISBN-13: 9781945742774

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Every child likes to feel good, and feel good about him or herself. Each likes to feel useful and successful. The more positive character traits a child has the better that child feels and the more successful he or she will be at handling life's ups and downs. This book consists of 30 animal games to help a child develop positive character traits, as well as good life skills. By playing these games, a child will gather skills in the areas of: values, morals, and just plain goodness. They are fun, creative, educational, and will lead to a happier child. The games include: stretching your greatness like a giraffe; cleaning up after yourself like a cat; being a good friend like a dog; going to sleep happily like a bear; listening and paying attention like a rabbit; saving for the future like a squirrel; appreciating yourself like a moose; learning from mistakes like an ostrich; being thankful like a turkey, and 21 more.


30th Anniversary Capcom Character Encyclopedia

30th Anniversary Capcom Character Encyclopedia

Author: Casey Loe

Publisher:

Published: 2013

Total Pages: 0

ISBN-13: 9781465414588

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Celebrate 30 wonderful years with some of the most famous characters in the history of video games. Featuring more than 200 Capcom characters from Ada Wong to Zero.


Character-Driven Game Design

Character-Driven Game Design

Author: Petri Lankoski

Publisher: Taik Books

Published: 2011-05

Total Pages: 184

ISBN-13: 9526000021

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How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.