A Framework for Programming Interactive Graphics in a Functional Programming Language
Author: Enno Scholz
Publisher: BoD – Books on Demand
Published: 2003
Total Pages: 337
ISBN-13: 3833001917
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Author: Enno Scholz
Publisher: BoD – Books on Demand
Published: 2003
Total Pages: 337
ISBN-13: 3833001917
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Publisher: Pearson Education
Published: 1998
Total Pages: 364
ISBN-13: 9781581130249
DOWNLOAD EBOOKAuthor: S.Doaitse Swierstra
Publisher: Springer Science & Business Media
Published: 1996-09-11
Total Pages: 502
ISBN-13: 9783540617563
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the Eighth International Symposium on Programming Languages, Implementations, Logics, and Programs, PLILP '96, held in conjunction with ALP and SAS in Aachen, Germany, in September 1996. The 30 revised full papers presented in the volume were selected from a total of 97 submissions; also included are one invited contribution by Lambert Meerlens and five posters and demonstrations. The papers are organized in topical sections on typing and structuring systems, program analysis, program transformation, implementation issues, concurrent and parallel programming, tools and programming environments, lambda-calculus and rewriting, constraints, and deductive database languages.
Author: Claudio Russo
Publisher: Springer
Published: 2012-02-02
Total Pages: 314
ISBN-13: 3642276946
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 14th International Symposium on Practical Aspects of Declarative Languages, PADL 2012, held in Philadelphia, PA, USA, in January 2012, co-located with POPL 2012, the 39th Symposium on Principles of Programming Languages. The 38 revised technical papers presented together with 3 application papers were carefully reviewed and selected from 52 submissions. The volume features original work emphasizing new ideas and approaches pertaining to applications and implementation techniques of declarative languages and addresses topics such as innovative applications of declarative languages, declarative domain-specific languages and applications, practical applications of theoretical results, new language developments and their impact on applications, evaluation of implementation techniques on practical applications, novel implementation techniques relevant to applications, novel uses of declarative languages in the classroom, and practical experiences.
Author: E.H. Chi
Publisher: Springer Science & Business Media
Published: 2013-03-14
Total Pages: 182
ISBN-13: 9401705739
DOWNLOAD EBOOKFundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the "smart" behaviors of computer programs that exhibit human-like qualities. Equivalent to the Turing Test for the field of Human Information Interaction (HII), getting information to the people that need them and helping them to understand the information is the new challenge of the Web era. In a short amount of time, the infrastructure of the Web became ubiquitious not just in terms of protocols and transcontinental cables but also in terms of everyday devices capable of recalling network-stored data, sometimes wire lessly. Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.
Author: Gopal Gupta
Publisher: Springer
Published: 2003-05-20
Total Pages: 377
ISBN-13: 3540492011
DOWNLOAD EBOOKDeclarative languages have traditionally been regarded by the mainstream c- puting community as too impractical to be put to practical use. At the same time, traditionalconferencesdevotedto declarativelanguagesdo not haveissues related to practice as their central focus. Thus, there are few forums devoted to discussion of practical aspects and implications of newly discovered results and techniques related to declarative languages. The goal of the First International Workshop on Practical Aspects of Declarative Languages (PADL) is to bring together researchers,practitioners and implementors of declarative languages to discuss practical issues and practical implications of their research results. The workshop was held in San Antonio, Texas, during January 18-19, 1999. This volume contains its proceedings. Fifty three papers were submitted in response to the call for papers. These papers were written by authors belonging to twenty one countries from six c- tinents. Each paper was assigned to at least two referees for reviewing. Twenty four papers were nally selected for presentation at the workshop. Many good papers could not be included due to the limited duration of the workshop. The workshop included invited talks by Mark Hayden of DEC/Compaq Systems - search Center, speaking on \Experiences Building Distributed Systems in ML," and Mark Wallace of Imperial College Center for Planning And Resource C- trol (IC-PARC), speaking on \ECLiPSe: Declarative Specic ation and Scalable Implementation.
Author: Peter Wisskirchen
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 196
ISBN-13: 3642610625
DOWNLOAD EBOOKThe area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.
Author: Kouichi Matsuda
Publisher: Addison-Wesley
Published: 2013-07-04
Total Pages: 547
ISBN-13: 0133364925
DOWNLOAD EBOOKUsing WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Author: V. Daniel Hunt
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 359
ISBN-13: 1461322618
DOWNLOAD EBOOKArtificial Intelligence and expert systems research, development, and demonstration have rapidly expanded over the past several years; as a result, new terminology is appearing at a phenomenal rate. This sourcebook provides an introduction to artificial intelligence and expert systems, it provides brief definitions, it includes brief descriptions of software products, and vendors, and notes leaders in the field. Extensive support material is provided by delineating points of contact for receiving additional information, acronyms, a detailed bibliography, and other reference data. The terminology includes artificial intelligence and expert system elements for: • Artificial Intelligence • Expert Systems • Natural language Processing • Smart Robots • Machine Vision • Speech Synthesis The Artificial Intelligence and Expert System Sourcebook is compiled from informa tion acquired from numerous books, journals, and authorities in the field of artificial intelligence and expert systems. I hope this compilation of information will help clarify the terminology for artificial intelligence and expert systems' activities. Your comments, revisions, or questions are welcome. V. Daniel Hunt Springfield, Virginia May, 1986 ix Acknowledgments The information in Artificial Intelligence and Expert Systems Sourcebook has been compiled from a wide variety of authorities who are specialists in their respective fields. The following publications were used as the basic technical resources for this book. Portions of these publications may have been used in the book. Those definitions or artwork used have been reproduced with the permission to reprint of the respective publisher.
Author: Luciano da Fontoura Costa
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Published: 1998
Total Pages: 506
ISBN-13:
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