A splendid, graphic history of the origin and development of the computer, this classic work is a timeless record of the most profound technological revolution in the history of humankind. The book's decade-by-decade format is highlighted with hundreds of illustrations, memorabilia and artifacts collected from around the world. Halftones and illustrations.
This book examines computer architecture, computability theory, and the history of computers from the perspective of minimalist computing - a framework in which the instruction set consists of a single instruction. This approach is different than that taken in any other computer architecture text, and it is a bold step. The audience for this book is researchers, computer hardware engineers, software engineers, and systems engineers who are looking for a fresh, unique perspective on computer architecture. Upper division undergraduate students and early graduate students studying computer architecture, computer organization, or embedded systems will also find this book useful. A typical course title might be "Special Topics in Computer Architecture." The organization ofthe book is as follows. First, the reasons for studying such an "esoteric" subject are given. Then, the history and evolution of instruction sets is studied with an emphasis on how modern computing has features ofone instruction computing. Also, previous computer systems are reviewed to show how their features relate to one instruction computers. Next, the primary forms of one instruction set computing are examined. The theories of computation and of Turing machines are also reviewed to examine the theoretical nature of one instruction computers. Other processor architectures and instruction sets are then mapped into single instructions to illustrate the features of both types of one instruction computers. In doing so, the features of the processor being mapped are highlighted.
This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro
For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer's Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the under-the-hood operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.
Computer Networks: A Systems Approach, Fifth Edition, explores the key principles of computer networking, with examples drawn from the real world of network and protocol design. Using the Internet as the primary example, this best-selling and classic textbook explains various protocols and networking technologies. The systems-oriented approach encourages students to think about how individual network components fit into a larger, complex system of interactions. This book has a completely updated content with expanded coverage of the topics of utmost importance to networking professionals and students, including P2P, wireless, network security, and network applications such as e-mail and the Web, IP telephony and video streaming, and peer-to-peer file sharing. There is now increased focus on application layer issues where innovative and exciting research and design is currently the center of attention. Other topics include network design and architecture; the ways users can connect to a network; the concepts of switching, routing, and internetworking; end-to-end protocols; congestion control and resource allocation; and end-to-end data. Each chapter includes a problem statement, which introduces issues to be examined; shaded sidebars that elaborate on a topic or introduce a related advanced topic; What's Next? discussions that deal with emerging issues in research, the commercial world, or society; and exercises. This book is written for graduate or upper-division undergraduate classes in computer networking. It will also be useful for industry professionals retraining for network-related assignments, as well as for network practitioners seeking to understand the workings of network protocols and the big picture of networking. - Completely updated content with expanded coverage of the topics of utmost importance to networking professionals and students, including P2P, wireless, security, and applications - Increased focus on application layer issues where innovative and exciting research and design is currently the center of attention - Free downloadable network simulation software and lab experiments manual available
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Web Technologies: A Computer Science Perspective is ideal for courses in Web-based Systems (aka Web/Internet Programming/Systems) in Computer Science, MIS, and IT departments. This text introduces the key technologies that have been developed as part of the birth and maturation of the World Wide Web. It provides a consistent, in-depth treatment of technologies that are unlikely to receive detailed coverage in non-Web computer science courses. Students will find an ongoing case study that integrates a wide spectrum of Web technologies, guidance on setting up their own software environments, and a variety of exercises and project assignments.
Get a working knowledge of digital signal processing for computer science applications The field of digital signal processing (DSP) is rapidly exploding, yet most books on the subject do not reflect the real world of algorithm development, coding for applications, and software engineering. This important new work fills the gap in the field, providing computer professionals with a comprehensive introduction to those aspects of DSP essential for working on today's cutting-edge applications in speech compression and recognition and modem design. The author walks readers through a variety of advanced topics, clearly demonstrating how even such areas as spectral analysis, adaptive and nonlinear filtering, or communications and speech signal processing can be made readily accessible through clear presentations and a practical hands-on approach. In a light, reader-friendly style, Digital Signal Processing: A Computer Science Perspective provides: * A unified treatment of the theory and practice of DSP at a level sufficient for exploring the contemporary professional literature * Thorough coverage of the fundamental algorithms and structures needed for designing and coding DSP applications in a high level language * Detailed explanations of the principles of digital signal processors that will allow readers to investigate assembly languages of specific processors * A review of special algorithms used in several important areas of DSP, including speech compression/recognition and digital communications * More than 200 illustrations as well as an appendix containing the essential mathematical background
This textbook is intended as a textbook for one-semester, introductory computer science courses aimed at undergraduate students from all disciplines. Self-contained and with no prerequisites, it focuses on elementary knowledge and thinking models. The content has been tested in university classrooms for over six years, and has been used in summer schools to train university and high-school teachers on teaching introductory computer science courses using computational thinking. This book introduces computer science from a computational thinking perspective. In computer science the way of thinking is characterized by three external and eight internal features, including automatic execution, bit-accuracy and abstraction. The book is divided into chapters on logic thinking, algorithmic thinking, systems thinking, and network thinking. It also covers societal impact and responsible computing material – from ICT industry to digital economy, from the wonder of exponentiation to wonder of cyberspace, and from code of conduct to best practices for independent work. The book’s structure encourages active, hands-on learning using the pedagogic tool Bloom's taxonomy to create computational solutions to over 200 problems of varying difficulty. Students solve problems using a combination of thought experiment, programming, and written methods. Only 300 lines of code in total are required to solve most programming problems in this book.
Digital theology is an emerging and evolving field of research in academia. It is gaining traction with scholars across a variety of subjects including; Computer Science, Theology, Sociology of Religion and the wider Humanities.