99: Stories of the Game

99: Stories of the Game

Author: Wayne Gretzky

Publisher: Penguin

Published: 2016-10-18

Total Pages: 391

ISBN-13: 0399575480

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In this sports memoir, Wayne Gretzky weaves memories of his legendary career with an inside look at professional hockey and the heroes and stories that inspired him. From minor-hockey phenomenon to Hall of Fame sensation, Wayne Gretzky rewrote the record books, his accomplishments becoming the stuff of legend. Dubbed “The Great One,” he is considered by many to be the greatest hockey player who ever lived. No one has seen more of the game than he has—but he has never discussed in depth just what it was he saw. For the first time, Gretzky discusses candidly what the game looks like to him and introduces us to the people who inspired and motivated him: mentors, teammates, rivals, the famous and the lesser known. Weaving together lives and moments from an extraordinary career, he reflects on the players who inflamed his imagination when he was a kid, the way he himself figured in the dreams of so many who came after; takes us onto the ice and into the dressing rooms to meet the friends who stood by him and the rivals who spurred him to greater heights; shows us some of the famous moments in hockey history through the eyes of someone who regularly made that history. Warm, direct, and revelatory, it is a book that gives us number 99, the man and the player, like never before.


The Great One

The Great One

Author: Sports Illustrated

Publisher: McClelland & Stewart

Published: 2012-11-06

Total Pages: 276

ISBN-13: 0771083629

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Sports Illustrated followed The Great One's career right from the very beginning. Starting in 1978, when Gretzky was a young phenom playing for the Soo Greyhounds, they had their best writers cover his rise to fame and subsequent dominance of the sport. His staggering career stats tend to overshadow the struggles he faced in his career -- the early days in Edmonton, when he was establishing himself as the greatest player, but could not lead his team to a cup. The years after the trade that shook the hockey world he spent years trying to lead a new team to glory, only managing to reach the final once more, in 1993, and losing in five games. Covered as well are his forgotten goal-droughts, the thoughts that he had lost his touch in the early nineties. His struggles with injury and playing though his father's near death. The Great One reads not like a sports book, but a biography of one of the greatest athletes of all time. Sports Illustrated's greatest writers all contribute articles, EM Swift, Michael Farber, Jack Kalla, to tell the complete story of Wayne Gretzky's career.


If Life Is a Game...These Are The Stories

If Life Is a Game...These Are The Stories

Author: Cherie Carter Scott

Publisher: Andrews McMeel Publishing

Published: 2004-09

Total Pages: 280

ISBN-13: 9780740746840

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Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.


Fabric of the Game

Fabric of the Game

Author: Chris Creamer

Publisher: Simon and Schuster

Published: 2020-11-03

Total Pages: 740

ISBN-13: 168358385X

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An in-depth look into the origins of how each NHL team was named, received their logo and design, with interviews by those responsible. Written by those most knowledgeable, you'll learn why every hockey team to every play in the National Hockey League looks the way it does. Nothing unites or divides a random assortment of strangers quite like the hockey team for which they cheer. The passion they hold within them for the New York Rangers, Toronto Maple Leafs, Montreal Canadiens, or Boston Bruins allows them to look past any differences which would have otherwise disrupted a perfectly fine Thanksgiving dinner and channels it into a powerful, shared admiration for their team. We decorate our lives with their logos, stock our wardrobe with their jerseys, and, in some cases, even tattoo our bodies with their iconography and colors. They’re so ingrained in our lives we don’t even think to ask ourselves why Los Angeles celebrates royalty; why Buffalo cheers for not one, but two massive cavalry swords; or why the Broadway Blueshirts named themselves for a law enforcement agency in Texas (or why they even wear blue shirts, for that matter). All that and more is explored in Fabric of the Game, authored by two of the sports world’s leading experts in team branding and design: Chris Creamer and Todd Radom. Tapping into their vast knowledge of the whys and hows, Creamer and Radom explore and share the origin stories behind these and more, talking directly to those involved in the decision processes and designs of the National Hockey League’s team names, logos, and uniforms, pouring through historical accounts to find and deliver the answers to these questions. Learn more about the historied Detroit Red Wings and Chicago Blackhawks, as well as the lost but not forgotten Hartford Whalers and Quebec Nordiques, all the way to the lesser-known Kansas City Scouts and Philadelphia Quakers. Whichever team you pledge allegiance, Fabric of the Game covers them in-depth with research and knowledge for any hockey fan to enjoy.


Masters of Doom

Masters of Doom

Author: David Kushner

Publisher: Random House Trade Paperbacks

Published: 2004-05-11

Total Pages: 361

ISBN-13: 0812972155

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams


99 Percent Mine

99 Percent Mine

Author: Sally Thorne

Publisher: HarperCollins

Published: 2019-01-29

Total Pages: 323

ISBN-13: 0062439626

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From the USA Today bestselling author of The Hating Game, soon to be a movie starring Lucy Hale and Austin Stowell, an unforgettable romantic comedy about a woman who finally has a shot at her long time crush—if she dares. Crush (n.): a strong and often short-lived infatuation, particularly for someone beyond your reach… Darcy Barrett has undertaken a global survey of men. She’s travelled the world, and can categorically say that no one measures up to Tom Valeska, whose only flaw is that Darcy’s twin brother Jamie saw him first and claimed him forever as his best friend. Despite Darcy’s best efforts, Tom’s off limits and loyal to her brother, 99%. That’s the problem with finding her dream man at age eight and peaking in her photography career at age twenty—ever since, she’s had to learn to settle for good enough. When Darcy and Jamie inherit a tumble-down cottage from their grandmother, they’re left with strict instructions to bring it back to its former glory and sell the property. Darcy plans to be in an aisle seat halfway across the ocean as soon as the renovations start, but before she can cut and run, she finds a familiar face on her porch: house-flipper extraordinaire Tom’s arrived, he’s bearing power tools, and he’s single for the first time in almost a decade. Suddenly Darcy’s considering sticking around to make sure her twin doesn’t ruin the cottage’s inherent magic with his penchant for grey and chrome. She’s definitely not staying because of her new business partner’s tight t-shirts, or that perfect face that's inspiring her to pick up her camera again. Soon sparks are flying—and it’s not the faulty wiring. It turns out one percent of Tom’s heart might not be enough for Darcy anymore. This time around, she’s switching things up. She’s going to make Tom Valeska 99 percent hers. This next hilarious romance includes a special PS section with two Happily Ever Afters—one for this novel featuring Darcy and Tom and the other, an epilogue featuring fan favorites Lucy Hutton and Josh Templeman from The Hating Game!


Orr

Orr

Author: Bobby Orr

Publisher: Penguin Canada

Published: 2013-10-15

Total Pages: 384

ISBN-13: 0143188682

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One of the greatest sports figures of all time at last breaks his silence in a memoir as unique as the man himself. Number 4. It is just about the most common number in hockey, but invoke that number and you can only be talking about one player -- the man often referred to as the greatest ever to play the game: Bobby Orr. From 1966 through the mid-70s he could change a game just by stepping on the ice. Orr could do things that others simply couldn’t, and while teammates and opponents alike scrambled to keep up, at times they could do little more than stop and watch. Many of his records still stand today and he remains the gold standard by which all other players are judged. Mention his name to any hockey fan – or to anyone in New England – and a look of awe will appear.


The Game of Lives (The Mortality Doctrine, Book Three)

The Game of Lives (The Mortality Doctrine, Book Three)

Author: James Dashner

Publisher: Delacorte Press

Published: 2015-11-17

Total Pages: 352

ISBN-13: 0375984658

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From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying cyber-adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor


Miracle in Lake Placid

Miracle in Lake Placid

Author: John Gilbert

Publisher: Simon and Schuster

Published: 2019-11-19

Total Pages: 158

ISBN-13: 1683583078

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A Celebration of America's Greatest Olympic Victory—the 1980 US–USSR Hockey Game! Forty years after the "Miracle on Ice" captivated the world, this book deeply examines the impact that singular event had on the people who played and coached in it and how that game changed the trajectory of American hockey. Seasoned journalist John Gilbert was there every step of the way, and thanks to his detailed recordkeeping, allows readers to reexamine the game against the Soviets, what made it the upset it was, why it still resonates today, and what it did to the lives of the players. From Mike Eruzione to Jim Craig, Mark Johnson, Buzz Schneider, Jack O’Callahan, Herb Brooks, and many others, Gilbert covers all the key players and leaders and in doing so offers a deeper understanding of the emotions and the strategy, the hows and whys of the actual game, and the impact that moment had on their lives both in the immediate aftermath and today. Gilbert doesn’t miss a beat in uncovering some never-before-told angles and helping expose the ripple effect the event helped create —and how the movie Miracle helped reinvigorate the story and inspire a new generation of players and fans. To explore the lead-up to one of the greatest moments in American sports and the impact on American morale in the aftermath of the Miracle, Gilbert dives deep into the archives. In doing so he offers a look at this moment unlike it’s ever been done before and helps answer the question as to why it continues to capture our imaginations.


No One Wins Alone

No One Wins Alone

Author: Mark Messier

Publisher: Simon and Schuster

Published: 2021-10-26

Total Pages: 368

ISBN-13: 1982158565

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Everybody has value and should be made to feel that way. That was one of our fundamental tenets, and we all bough into it completely. We believed that if you've built the right culture-a culture of inclusion-then an important contribution could just as likely come from a guy who says he's keeping his fingers crossed to hang on with the team as from one of the stars. Book jacket.