5150 Send Lawyers, Guns and Money

5150 Send Lawyers, Guns and Money

Author: Ed Teixeira

Publisher:

Published: 2020-05-26

Total Pages: 88

ISBN-13:

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"I'm Greedy, and I'm Angry and I Don't Care Who I Cross."The Grath brought his knee violently up into Harold's ribs lifting him up from the floor only to send him crashing back down. An audible crack could be heard as Harold landed with a thud. Mr. B E laughed deeply and said "This ain't over little man. Three days. I want my credits."Harold figured he had a couple of broken ribs, missing a few teeth and at least one black eye. Easily fixed he thought as he slowly slid his hand upwards. Make that a separated shoulder as well he realized as he pinched his right earlobe. Now all Harold had to do was survive ...The message was simple and received seconds later.Send Lawyers, Guns and MoneySend Lawyers, Guns and Money is playable with 5150: No Limits and the rest of our 5150 RPG titles. This book centers on New Hope City and the life of a Mercenary, or if you wish, a Jack of All Trades. Inside you'll find:Our Basic 5150 rules to play it as a stand-alone game.35 Color Counters for your games.Two Battle Boards to use your Counters on. Getting you right into the game!A variety of Basic Encounters (Scenarios).16 Encounters linked to form two different Stories.An introduction to Cyndee.A low bookkeeping Campaign to tie your Adventures together.A variety of Races, Professions and Attributes to play.An easy to learn, but challenging combat system with deadly results.All this and moreBe sure to contact Two Hour Wargames for a free PDF of the color battle maps and tokens at: [email protected]


Home Lands

Home Lands

Author: Larry Tye

Publisher: Macmillan

Published: 2002-09

Total Pages: 364

ISBN-13: 9780805065916

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The author describes the remarkable similarities among the Jewish diaspora throughout the world -- from those living in Germany a generation after the Holocaust, to those in Argentina, Ireland, and the Ukraine.


All Things Zombie - Evolution

All Things Zombie - Evolution

Author: Ed Teixeira

Publisher:

Published: 2018-08-16

Total Pages: 90

ISBN-13: 9781090725912

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EVOLVE OR DIE!All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them.************Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie - Evolution is not for you. Think of all the great and not so great Zombie movies and television series. Remember how many Zombies the heroes killed? I'm betting you don't, but I bet you remember how they interacted with other survivors and how they finally overcame the obstacles in their way. In short, you remember the Story.And that's what All Things Zombie - Evolution is all about, the Story; your Story.All Things Zombie - Evolution sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? THEN WHAT?All Things Zombie - Evolution starts on the first day of the Outbreak, but then let's you continue your life, building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way you'll find that your most dangerous enemies aren't the zombies, but are your neighbors and sometimes your old friends. Play All Things Zombie - Evolution solo, cooperatively against the game, or head to head against one another. Play it as a one off game or part of an ongoing campaign. Play it on the Tabletop or on the Battle Boards we've included. It doesn't matter which way you play it, as the goal of All Things Zombie - Evolution is to rebuild the world, as you knew it; except maybe this time with you in charge.Inside you'll find: Counters and two 8" x 10" Battle Boards. Three classes - Survivor, Ganger, or Militia, each with different goals and opportunites. Attributes, Skills, and more, that are used to define your Characters and make them unique.A light-book keeping Campaign System to reward you when you do well and punish you when you don't.A variety of Zombies, from the old school Shamblers to Smarties and Ragers.Pre- generated scenarios that can be played alone or played together to build your Story.A fully populated Post-Apocalyptic town for you to adventure in.All this and much more.And we didn't even mention the Werewolves, Aliens or Vampires.All Things Zombie ...Still THE Zombie game.Please note that the maps and counters for this book are printed inside in black and white. Please contact Two Hour Wargames for the PDF files so you can print your own: [email protected]


The Millionaire Next Door

The Millionaire Next Door

Author: Thomas J. Stanley

Publisher: Rosetta Books

Published: 2010-11-30

Total Pages: 307

ISBN-13: 0795314868

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How do the rich get rich? An updated edition of the “remarkable” New York Times bestseller, based on two decades of research (The Washington Post). Most of the truly wealthy in the United States don’t live in Beverly Hills or on Park Avenue. They live next door. America’s wealthy seldom get that way through an inheritance or an advanced degree. They bargain-shop for used cars, raise children who don’t realize how rich their families are, and reject a lifestyle of flashy exhibitionism and competitive spending. In fact, the glamorous people many of us think of as “rich” are actually a tiny minority of America’s truly wealthy citizens—and behave quite differently than the majority. At the time of its first publication, The Millionaire Next Door was a groundbreaking examination of America’s rich—exposing for the first time the seven common qualities that appear over and over among this exclusive demographic. This edition includes a new foreword by Dr. Thomas J. Stanley—updating the original content in the context of the financial crash and the twenty-first century. “Their surprising results reveal fundamental qualities of this group that are diametrically opposed to today’s earn-and-consume culture.” —Library Journal


Almost a Revolution

Almost a Revolution

Author: Paul S. Appelbaum

Publisher: Oxford University Press, USA

Published: 1994

Total Pages: 260

ISBN-13: 9780195068801

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Doubts about the reality of mental illness and the benefits of psychiatric treatment helped foment a revolution in the law's attitude toward mental disorders over the last 25 years. Legal reformers pushed for laws to make it more difficult to hospitalize and treat people with mental illness, and easier to punish them when they committed criminal acts. Advocates of reform promised vast changes in how our society deals with the mentally ill; opponents warily predicted chaos and mass suffering. Now, with the tide of reform ebbing, Paul Appelbaum examines what these changes have wrought. The message emerging from his careful review is a surprising one: less has changed than almost anyone predicted. When the law gets in the way of commonsense beliefs about the need to treat serious mental illness, it is often put aside. Judges, lawyers, mental health professionals, family members, and the general public collaborate in fashioning an extra-legal process to accomplish what they think is fair for persons with mental illness. Appelbaum demonstrates this thesis in analyses of four of the most important reforms in mental health law over the past two decades: involuntary hospitalization, liability of professionals for violent acts committed by their patients, the right to refuse treatment, and the insanity defense. This timely and important work will inform and enlighten the debate about mental health law and its implications and consequences. The book will be essential for psychiatrists and other mental health professionals, lawyers, and all those concerned with our policies toward people with mental illness.


Caravanserai - Talomir Tales

Caravanserai - Talomir Tales

Author: Ed Teixeira

Publisher:

Published: 2020

Total Pages: 106

ISBN-13: 9781654197773

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Do you want to join the Caravan?You've worn out your welcome in Demeskeen. Looking around the tavern you see Kurinthian Warriors, Demeskeen soldiers. And what about that lady in the corner that's a Wererat. Not in public but get her alone. Yes, the Caravan looks really good.Caravanserai is one of our Talomir Tales Core Rules book. Talomir is a fantasy world where opportunities await behind every danger.Caravanserai is a stand alone game compatible with our other fantasy titles. Like all our THW games, Caravanserai is made for the solo gamer (no DM required), those that want to play cooperatively against the game, as well as head to head against your friends.The Core Rules contains a low bookkeeping Campaign to tie your adventures together. A variety of Races, Creatures and Classes makes your Characters unique, as well as an easy to learn, but challenging combat system.We could go into more detail, but first things first.The Caravan is leaving.WHO: Play as Haldor, a Mirholme Warrior, or create your own Character.WHAT: Over 30 Scenarios from Carousing in Taverns, Raids, Exploring, Dungeon Diving and a detailed city, Brigana, to adventure in.WHERE: You can adventure in the countries of Demeskeen, Barylistan, Sortium, Aeja and Zamba, all with unique potential friends and enemies.MORE: Check out our Scenario Books for more Adventures!Please contact [email protected] to get your color card stock counters and Battle Board PDF files.


An Army of Influence

An Army of Influence

Author: Craig Stockings

Publisher: Cambridge University Press

Published: 2021-11-15

Total Pages: 417

ISBN-13: 1316514390

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A thought-provoking analysis of the Australian Army's capacity to change, with a particular focus on the Asia-Pacific region.