500 Great Comicbook Action Heroes

500 Great Comicbook Action Heroes

Author: Mike Conroy

Publisher: Collins & Brown

Published: 2002-11-06

Total Pages: 378

ISBN-13: 9781844110049

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'500 Great Comicbook Action Heroes' is both a great pocket reference tool for aficionados - and a superb introduction to a host of fascinating information for newcomers to the subject. Want to know when Superman or Batman first appeared, and who created them? Or how Flash Gordeon got his name? Or who illustrated the first X-Men stories? - the answers are all here! The book begins with a concise history of comics and action heroes and heroines, tracing their development from the first US comics - such as Busch's Max und Moritz, which was published in the 1870s - right up to present-day developments. The main part of the book is divided into six chapters, each covering a different category of action hero. Forty key characters are profiled on dedicated double-page spreads, while a typical spread profiles some four characters, providing all the core information the reader will require. Special stand-alone features are interspersed with these reference pages. Covering topics of particular interest in depth - whether it's the life and career of Stan Lee, the amazingly creative partnership of Jerry Siegel and Joe Shuster, or how comic creators' perceptions of the Cold War influenced their storylines - these spreads provide a wealth of background information, and insights into the role comics have played in shaping popular culture. The book is illustrated in colour throughout - not just with classic artworks of famous characters' key scenes, but also with many rarely seen gems from the past.


500 Great Comic Book Action Heroes

500 Great Comic Book Action Heroes

Author: Mike Conroy

Publisher: B.E.S. Publishing

Published: 2003

Total Pages: 380

ISBN-13: 9780764125812

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Trying to undo the spell of the evil Dally Rumpe, Beatrice travels to a seaside resort, where she meets her father's great-uncle and cousins and learns about their connection to the evil sorcerer.


500 Comicbook Villains

500 Comicbook Villains

Author: Mike Conroy

Publisher: Collins & Brown

Published: 2004-10-21

Total Pages: 378

ISBN-13: 9781843402053

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A companion to '500 Great Comicbook Action Heroes', '500 Comicbook Villains' takes a look at the dark side of the coin. It turns the spotlight on the fiendish foes without whom those fearless champions of justice and defenders of freedom would have no one to test their mettle against; nothing to give their existence meaning and substance. A veritable Who’s Who of comicdom’s criminal elite, '500 Comicbook Villains' features an awe-inspiring line-up of the best (or should that be the worst?) bad guys (and girls!) ever to commit a crime on the comic's page. Learn of the doers of dastardly deeds, the malevolent megalo-maniacs, the evil emperors, the mischievous miscreants and the would-be world conquerors. While some have dedicated their lives to evil, some simply enjoy a bit of mayhem and chaos and others are just plain bad ... or mad.


Religion and Science Fiction

Religion and Science Fiction

Author: James F McGrath

Publisher: Lutterworth Press

Published: 2012-09-27

Total Pages: 194

ISBN-13: 0718840968

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This multidisciplinary book focuses on the intersection between religion and science fiction. Several perspectives are addressed by scholars from different disciplines: theology, literature, history, music, and anthropology. From Frankenstein, by way of Christian apocalyptic, to Star Wars, Star Trek, Battlestar Galactica, and much more, and from the United States to China and back again, the authors who contribute to this volume serve as guides in the exploration of religion and science fiction as a multifaceted, multidisciplinary, and multicultural phenomenon.


Graphic Content!

Graphic Content!

Author: Natalie M. Rosinsky

Publisher: Capstone

Published: 2010

Total Pages: 34

ISBN-13: 0756542413

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Traces the origins of comic books and discusses the emergence of superheroes, censorship issues, their depiction of increased social diversity, and their impact on society.


Graphic Novels

Graphic Novels

Author: Michael Pawuk

Publisher: Bloomsbury Publishing USA

Published: 2017-05-30

Total Pages: 1113

ISBN-13:

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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.


Comics and the Senses

Comics and the Senses

Author: Ian Hague

Publisher: Routledge

Published: 2014-01-10

Total Pages: 236

ISBN-13: 113468455X

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Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader’s physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.


Encyclopedia of Weird War Stories

Encyclopedia of Weird War Stories

Author: Paul Green

Publisher: McFarland

Published: 2017-06-09

Total Pages: 241

ISBN-13: 1476628742

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Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."


Comics through Time [4 volumes]

Comics through Time [4 volumes]

Author: M. Keith Booker

Publisher: Bloomsbury Publishing USA

Published: 2014-10-28

Total Pages: 2803

ISBN-13:

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Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.