Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2012-09-27

Total Pages: 1981

ISBN-13: 1118394038

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The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.


Autodesk 3ds Max 2014 Bible

Autodesk 3ds Max 2014 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2013-10-31

Total Pages: 1336

ISBN-13: 1118755081

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A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers. 3ds Max is professional modeling and animation software used in the film, television, and game development industries; this complete guide gets beginners started and teaches experienced users how to take advantage of the program's newest capabilities Covers all the basics as well as advanced topics including crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript Features more than 150 step-by-step tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers Companion website includes examples from the book, unique models and textures that you can customize, before-and-after examples from the tutorials, and bonus Quick Starts from previous editions Autodesk 3ds Max 2014 Bible is the one book you need to succeed with this all-new version of 3ds Max.


3ds Max 9 Bible

3ds Max 9 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2007-01-30

Total Pages: 1314

ISBN-13: 0470100893

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This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.


3ds Max 2011 Bible

3ds Max 2011 Bible

Author: Kelly L. Murdock

Publisher: Wiley

Published: 2010-08-10

Total Pages: 1312

ISBN-13: 9780470617779

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Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Inside 3ds Max 4

Inside 3ds Max 4

Author: Kim Lee

Publisher: New Riders

Published: 2002

Total Pages: 948

ISBN-13: 9780735710948

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This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.


Harnessing 3ds Max 5

Harnessing 3ds Max 5

Author: Aaron Ross

Publisher: Autodesk Press

Published: 2002

Total Pages: 875

ISBN-13: 9781401827557

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Harness the power of 3ds max 5! Harnessing 3ds max 5 is the perfect tool for learning the world’s most popular 3D graphics program. The authors lead you through the complex world of 3ds max step by step, so you’ll build experience and confidence as you progress through the book. Clear and concise explanations, ample illustrations, and easy-to-follow tutorials make Harnessing 3ds max 5 the ideal choice for users of computer graphics, both inside and outside the classroom.This book gives a practical introduction to 3ds max, and provides many real-world examples of its most powerful features. When you finish this book, you will be able to:• understand concepts of computer graphics and 3D space• navigate effortlessly through the 3ds max interface• use powerful modeling techniques• design natural-looking materials• use lighting to affect the look of your scene• control virtual cameras• animate with forward and inverse kinematics• create special effects with particles, atmospheres, and Render Effects3ds max 5 has many new features to create high-end 3D graphics and animation. This book covers many of these new tools, including:• incredible modeling tools within the Editable Poly object• Set Key interface for greater animation control• better animation editing with the Dope Sheet and Curve Editor• improved character setup with Skin and Bones• photo-realistic Advanced Lighting• Ink ‘n Paint material for quality renderings of cartoons and line drawings


Holy Bible (NIV)

Holy Bible (NIV)

Author: Various Authors,

Publisher: Zondervan

Published: 2008-09-02

Total Pages: 6637

ISBN-13: 0310294142

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The NIV is the world's best-selling modern translation, with over 150 million copies in print since its first full publication in 1978. This highly accurate and smooth-reading version of the Bible in modern English has the largest library of printed and electronic support material of any modern translation.


3ds max 6 Bible

3ds max 6 Bible

Author: Kelly L. Murdock

Publisher: Wiley

Published: 2004-04-09

Total Pages: 0

ISBN-13: 9780764557637

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* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization * 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto * More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock * A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more * A sixteen-page, full-color insert shows how contributing artists are taking max to the next level


3ds max 5 Bible

3ds max 5 Bible

Author: Kelly L. Murdock

Publisher: Wiley

Published: 2002-12-01

Total Pages: 1170

ISBN-13: 9780764537035

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* Shows how to build an animation right away. * Gives users valuable hands-on experience under the expert guidance of 3D master Kelly Murdock. * Includes a 16-page full-color insert explaining how to push the limits of max. * Explores the major program changes that are expected with the next release of 3ds max. * Provides tutorial files from the book, trial versions of related software, and exclusive plug-ins on the enclosed CD-ROM.


3DS Max 5 for Windows

3DS Max 5 for Windows

Author: Michele Matossian

Publisher:

Published: 2004

Total Pages: 548

ISBN-13: 9780321180872

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Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.