3ds Max 4 Workshop

3ds Max 4 Workshop

Author: Duane Loose

Publisher: Que Publishing

Published: 2001

Total Pages: 574

ISBN-13:

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The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.


3ds Max in 24 Hours, Sams Teach Yourself

3ds Max in 24 Hours, Sams Teach Yourself

Author: Stewart Jones

Publisher: Sams Publishing

Published: 2013-11-11

Total Pages: 512

ISBN-13: 0133497267

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Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.


Image Analysis and Processing. ICIAP 2022 Workshops

Image Analysis and Processing. ICIAP 2022 Workshops

Author: Pier Luigi Mazzeo

Publisher: Springer Nature

Published: 2022-08-03

Total Pages: 572

ISBN-13: 3031133242

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The two-volume set LNCS 13373 and 13374 constitutes the papers of several workshops which were held in conjunction with the 21st International Conference on Image Analysis and Processing, ICIAP 2022, held in Lecce, Italy, in May 2022. The 96 revised full papers presented in the proceedings set were carefully reviewed and selected from 157 submissions. ICIAP 2022 presents the following Sixteen workshops: Volume I: GoodBrother workshop on visual intelligence for active and assisted livingParts can worth like the Whole - PART 2022Workshop on Fine Art Pattern Extraction and Recognition - FAPERWorkshop on Intelligent Systems in Human and Artificial Perception - ISHAPE 2022Artificial Intelligence and Radiomics in Computer-Aided Diagnosis - AIRCADDeep-Learning and High Performance Computing to Boost Biomedical Applications - DeepHealth Volume II: Human Behaviour Analysis for Smart City Environment Safety - HBAxSCESBinary is the new Black (and White): Recent Advances on Binary Image ProcessingArtificial Intelligence for preterm infants’ healthCare - AI-careTowards a Complete Analysis of People: From Face and Body to Clothes - T-CAPArtificial Intelligence for Digital Humanities - AI4DHMedical Transformers - MEDXFLearning in Precision Livestock Farming - LPLFWorkshop on Small-Drone Surveillance, Detection and Counteraction Techniques - WOSDETCMedical Imaging Analysis For Covid-19 - MIACOVID 2022Novel Benchmarks and Approaches for Real-World Continual Learning - CL4REAL


The Semantic Web: ESWC 2011 Workshops

The Semantic Web: ESWC 2011 Workshops

Author: Raul Garcia-Castro

Publisher: Springer Science & Business Media

Published: 2012-01-09

Total Pages: 303

ISBN-13: 3642259529

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This volume constitutes the thoroughly refereed proceedings of 11 international workshops held as part of the 8th Extended Semantic Web Conference, ESWC 2011, in Heraklion, Crete, Greece, in May 2010. The 22 revised full papers presented were carefully reviewed and selected from a total of 75 submissions to the workshops during two rounds of reviewing and improvement. The papers are organized in topical sections on the following workshops: 1st International Workshop on eLearning Approaches for the Linked Data Age, 1st Workshop on High-Performance Computing for the Semantic Web, 3rd International Workshop on Inductive Reasoning and Machine Learning for the Semantic Web, 1st Workshop on Making Sense of Microposts, 1st Workshop on Ontology and Semantic Web for Manufacturing, 1st Workshop on Question Answering over Linked Data, 4th International Workshop on REsource Discovery, 6th International Workshop on Semantic Business Process Management, 1st Workshop on Semantic Publication, 1st Workshop on Semantics in Governance and Policy Modelling, and 1st International Workshop on User Profile Data on the Social Semantic Web.


3D Creature Workshop

3D Creature Workshop

Author: Bill Fleming

Publisher: Delmar Thomson Learning

Published: 1998

Total Pages: 404

ISBN-13: 9781886801783

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Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.


Computer Vision – ECCV 2016 Workshops

Computer Vision – ECCV 2016 Workshops

Author: Gang Hua

Publisher: Springer

Published: 2016-11-23

Total Pages: 938

ISBN-13: 3319494090

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The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.


Euro-Par 2021: Parallel Processing Workshops

Euro-Par 2021: Parallel Processing Workshops

Author: Ricardo Chaves

Publisher: Springer Nature

Published: 2022-06-08

Total Pages: 568

ISBN-13: 303106156X

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This book constitutes revised selected papers from the workshops held at the 27th International Conference on Parallel and Distributed Computing, Euro-Par 2021, which took place in Portugal, in August 2021. The workshops were held virtually due to the coronavirus pandemic. The 39 full papers presented in this volume were carefully reviewed and selected from numerous submissions. The papers cover all aspects of parallel and distributed processing. These range from theory to practice, from small to the largest parallel and distributed systems and infrastructures, from fundamental computational problems to full-edged applications, from architecture, compiler, language and interface design and implementation to tools, support infrastructures, and application performance aspects.


Computer Vision – ACCV 2016 Workshops

Computer Vision – ACCV 2016 Workshops

Author: Chu-Song Chen

Publisher: Springer

Published: 2017-03-14

Total Pages: 666

ISBN-13: 3319545264

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The three-volume set, consisting of LNCS 10116, 10117, and 10118, contains carefully reviewed and selected papers presented at 17 workshops held in conjunction with the 13th Asian Conference on Computer Vision, ACCV 2016, in Taipei, Taiwan in November 2016. The 134 full papers presented were selected from 223 submissions. LNCS 10116 contains the papers selected


Human-Computer Interaction. Interaction Platforms and Techniques

Human-Computer Interaction. Interaction Platforms and Techniques

Author: Julie A. Jacko

Publisher: Springer

Published: 2007-08-23

Total Pages: 1262

ISBN-13: 3540731075

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Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.