32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

Author: Ellyssa Kroski

Publisher: ALA Editions

Published: 2021-06-18

Total Pages: 216

ISBN-13: 9780838949481

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Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.


Global Perspectives on Sustainable Library Practices

Global Perspectives on Sustainable Library Practices

Author: Okojie, Victoria

Publisher: IGI Global

Published: 2022-10-28

Total Pages: 395

ISBN-13: 1668459655

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Libraries as social and service-based institutions are constantly seeking innovative and effective ways to meet the needs of their users and maintain relevance amidst alternative information sources. They are constantly adjusting to meet the needs of users, contribute to the personal development of users, and alight with national development. All of these have placed a burden on libraries to engage in sustainable practices both to increase their capacity to drive current developmental endeavors and to sustain future relevance. Global Perspectives on Sustainable Library Practices provides a rich and robust knowledge resource that brings together diverse sustainable library practices that will revamp library operations towards optimally meeting the current objectives of libraries as a developmental institution as well as sustaining value for future operations and service transactions. Covering topics such as access efficacy, green space development, and library service delivery, this premier reference source is an essential resource for librarians, library administrators, educators and administration of both K-12 and higher education, students of library sciences, pre-service teachers, researchers, and academicians.


Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality

Author: Randall Shumaker

Publisher: Springer

Published: 2015-07-20

Total Pages: 553

ISBN-13: 331921067X

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This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.


The Library Innovation Toolkit: Ideas, Strategies, and Programs

The Library Innovation Toolkit: Ideas, Strategies, and Programs

Author: Anthony Molaro

Publisher: American Library Association

Published: 2015-02-18

Total Pages: 257

ISBN-13: 0838912745

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Progress for the sake of progress is all too often a drain on precious time and resources. The communities and users that libraries serve are always changing; true innovation helps libraries adapt to meet their needs and aspirations both now and in the future. This stimulating collection offers numerous snapshots of innovation in action at a range of libraries, showcasing ideas and initiatives that will inspire librarians at their own institutions. Among the topics covered are The importance of creating organizational structures that lead to innovationStrategies for getting library staff and other stakeholders on board and engaged, complete with a step-by-step toolkit for achieving innovative outcomesWays to expand the library beyond its walls to deliver exceptional and innovative services to library usersMoney-saving initiatives that use technology to improve users’ experienceInnovative uses of library spaces, such as designing and implementing a digital media labExamples of creative programming, from running a C2E2-style comic convention, creating an “idea” forum, to re-envisioning a children’s writing club and launching Readtember, a month of literacy programs featuring zombies, dads, and gamingThis valuable sourcebook encourages readers to take big risks, ask deeper questions, strive for better service, and dream bigger ideas.


The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook

Author: Ellyssa Kroski

Publisher: ALA Editions

Published: 2017-02-24

Total Pages: 0

ISBN-13: 9780838915042

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As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.


Augmented and Virtual Reality in Libraries

Augmented and Virtual Reality in Libraries

Author: Jolanda-Pieta van Arnhem

Publisher: Rowman & Littlefield

Published: 2018-05-24

Total Pages: 249

ISBN-13: 1538102927

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Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.


Designing Space for Children and Teens in Libraries and Public Places

Designing Space for Children and Teens in Libraries and Public Places

Author: Sandra Feinberg

Publisher: American Library Association

Published: 2010-06-18

Total Pages: 194

ISBN-13: 0838910203

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Providing tips, suggestions, and guidelines on the critical issues that surround designing spaces for children and teens, this how-to book will help you create a space that they will never want to leave. This must-have guide includes How to select an architect or design professional The importance of including YA librarians in the design and implementation Information on how children and teens view and use space 20 color photos of example spaces Whether your space is large or small, in a library or public place, this resource will give you creative and practical ideas for using the space to its full potential!


Moving Your Library

Moving Your Library

Author: Steven Carl Fortriede

Publisher: American Library Association

Published: 2010

Total Pages: 201

ISBN-13: 0838909949

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The task of moving collections of books and other materials can be overwhelming as library facilities evolve to reflect changing demographics and use patterns. Author and experienced mover Steven Carl Fortriede has everything you need to get the job done quickly and efficiently with step-by-step directions, diagrams, spreadsheets, and photos. Readers will learn How to plan a library move Which method is best for a particular situation How to recruit and train workers What tools and supplies are needed Everything you need for the move is included—even specifications for boxes, moving carts, sorting trays, and a worksheet to calculate shelving layouts and growth rates. Moving Your Library is the complete kit for any librarian facing the daunting prospect of moving a library collection.


Virtual, Augmented, and Mixed Realities in Education

Virtual, Augmented, and Mixed Realities in Education

Author: Dejian Liu

Publisher: Springer

Published: 2017-11-13

Total Pages: 250

ISBN-13: 9811054908

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This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.