Containing 36 designs inspired by the mystical mandala, this book offers an unusual and challenging array of mazes. Not too easy but not too hard, they're perfect for puzzlists ages 8 and up.
100 tough story teasers for the jaded. More difficult algebraically than typical puzzles, and ideal for confirmed puzzle fanatic, but appendices help less experienced. Step-by-step solutions to all 100 puzzles. Also 40 new alphametics — solvable by simple arithmetic and logical reasoning — with answers, and two sample solutions.
The most comprehensive guide to the Sunshine State's northwest region Welcome to the quieter side of Florida. The northwest has it all—prime Gulf Coast vacation spots, powdery quartz beaches, unexpected waterfalls, and historic downtown areas across the Panhandle. Florida's history runs deepest here, from prehistoric settlements at Cedar Key and along the Aucilla River to the Spanish colonies at Pensacola and St. Augustine. Sandra Friend and John Keatley show readers the best of their state's natural wonders and historic sights, the seafood restaurants most worth your time, the most unique lodgings, and a beach for everyone, whether you're seeking serenity or a busy social scene. As with every Explorer's Guide, you'll get the latest, most thoroughly researched recommendations for everything from eating, sleeping, exploring, local festivals, transportation options, and much more. Full color photographs bring the destination alive, while color maps and clear, concise directions guide you in your travels. Now in its third edition, this guide is indispensable for any vacationer hoping to enjoy the region to its fullest.
This guide covers all of North Florida and the Panhandle south through Gainesville, including Pensacola, Panama City, Tallahassee, Jacksonville, and St. Augustine. Whether you’re looking for a vacation spot on the Gulf Coast, a wild river to paddle, a dramatic waterfall, or a historic homestead to visit, seasoned travel writers Friend and Wolf show you the best of everything in the region. Coverage includes Gainesville, Pensacola, Panama City, Tallahassee, Jacksonville, and St. Augustine, with hundreds of authoritative and dependable lodging and dining recommendations for the entire area.
This guide covers all of North Florida and the Panhandle south through Gainesville, including Pensacola, Panama City, Tallahassee, Jacksonville, and St. Augustine. Whether you’re looking for a vacation spot on the Gulf Coast, a wild river to paddle, a dramatic waterfall, or a historic homestead to visit, seasoned travel writers Friend and Wolf show you the best of everything in the region. Coverage includes Gainesville, Pensacola, Panama City, Tallahassee, Jacksonville, and St. Augustine, with hundreds of authoritative and dependable lodging and dining recommendations for the entire area.
Travel across continents, walk the streets of famous cities and explore long-lost lands with this super map-themed maze book. Each maze is more challenging than the last, from navigating a safe path through icebergs to taking a whirlwind tour of Great Britain. A brilliant way to learn about maps, with all the answers at the back of the book.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.