A survey of the design landscape, guiding the reader through the array of movements, styles & trends, & identifying leading designers, as well as future design classics. This work places the modern scene in a historic framework & explores cultural & economic forces shaping design.
A survey of the contemporary design landscape, this book guides the reader through the often bewildering array of contemporary movements, styles and trends. It places the contemporary scene in a historic framework and explores the cultural and technological forces shaping design now and in the future.
Prototype: Design and Craft in the 21st Century is an edited collection of 13 essays by a diverse, cross-disciplinary body of international scholars and practitioners, which for the first time, brings together critical and speculative thinking on the role the prototype can, and should, play within design, craft and beyond. The range of authors and pioneers is carefully selected and purposefully diverse so as to reflect, extend and lead current debates on the subject. This book offers an alternative way to question design and craft. It also seeks to raise awareness and understanding of design and craft within disciplines where they are not traditionally referenced. This new change of mindset - which emphasises process over product - may well question the disciplinary focus of approach to solving complex problems. As Einstein suggests, if we are to make progress and resolve the problems of our time, we need to change our mindsets from the ones that created the problems in the first place.
The book presents over 100 beautiful and innovative lighting designs across domestic, commercial and architectural settings, mapping the trends in the discipline over the last decade.
A SNEAK PREVIEW OF 21ST CENTURY AESTHETICS VIA THE VISION OF TODAY'S MOST INNOVATIVE DESIGNERS HOW DO TODAY'S BEST AND BRIGHTEST DESIGNERS SEE THE FUTURE OF DESIGN? INCLUDING A CROSS SECTION OF THE WORLD'S MOST INFLUENTIAL DESIGNERS, FROM SUPERSTARS TO NEWCOMERS, THIS GUIDE EXPLORES CUTTING EDGE PRODUCT DESIGN, FURNITURE, CERAMICS, APPLIANCES, ELECTRONICS, GLASSWARE, AND TEXTILES.
Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).
As we become familiar with the 21st century we can see that what we are designing is changing, new technologies support the creation of new forms of product and service, and new pressures on business and society demand the design of solutions to increasingly complex problems, sometimes local, often global in nature. Customers, users and stakeholders are no longer passive recipients of design, expectations are higher, and increased participation is often essential. This book explores these issues through the work of 21 research teams. Over a twelve-month period each of these groups held a series of workshops and events to examine different facets of future design activity as part of the UK's research council supported Designing for the 21st Century Research Initiative. Each of these 21 contributions describes the context of enquiry, the journey taken by the research team and key insights generated through discourse. Editor and Initiative Director, Tom Inns, provides an introductory chapter that suggests ways that the reader might navigate these different viewpoints.
Presents findings of an international symposium hosted by the Civil Engineering Research Foundation in Washington, DC, on February 4-8, 1996. This report identifies follow-up actions designed to strengthen international collaborative efforts to accelerate the introduction on innovative technologies and systems.
Reimagining Alternative Technology for Design in the 21st Century presents a new approach to design that harnesses still-valuable alternative, traditional and abandoned technologies alongside the creation of new ones to address contemporary global problems. It focuses on design opportunities that reduce energy and material consumption to tackle issues such as climate change and pollution in industrialized economies. The book takes the reader on a journey surveying different facets of human activity to identify underused and discarded technologies that could be indispensable today. It critically addresses newer approaches to design and technology by comparing them to existing alternatives, unpacking examples including air conditioning with smart thermostats, electric lighting, durable reusable products, domestic maintenance tools and methods of transportation. Written for practicing designers and students in industrial design, architecture, sustainable design and human-centered design, this book provides new ideas and tools for creating more useful, energy-and-resource-efficient product designs and systems.