2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Author:
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Published: 2021
Total Pages:
ISBN-13: 9781665401586
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Author:
Publisher:
Published: 2021
Total Pages:
ISBN-13: 9781665401586
DOWNLOAD EBOOKAuthor: IEEE Staff
Publisher:
Published: 2021-10-04
Total Pages:
ISBN-13: 9781728197777
DOWNLOAD EBOOKThe IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH The first ISMAR conference was held in 2002 in Darmstadt, Germany The creation of the conference emerged from the fusion of two former academic events dedicated to this research field the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR)
Author: Vladimir Geroimenko
Publisher: Springer Nature
Published: 2023-04-29
Total Pages: 383
ISBN-13: 3031271661
DOWNLOAD EBOOKThis book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.
Author: Jessie Y. C. Chen
Publisher: Springer Nature
Published:
Total Pages: 336
ISBN-13: 3031610415
DOWNLOAD EBOOKAuthor: José Abdelnour Nocera
Publisher: Springer Nature
Published: 2023-09-25
Total Pages: 665
ISBN-13: 303142283X
DOWNLOAD EBOOKThe four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
Author: Adalberto Simeone
Publisher: Springer Nature
Published: 2023-02-18
Total Pages: 257
ISBN-13: 3031058046
DOWNLOAD EBOOKThis edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
Author:
Publisher:
Published: 2021
Total Pages:
ISBN-13: 9781665412988
DOWNLOAD EBOOKAuthor: Vladimir Geroimenko
Publisher: Springer Nature
Published:
Total Pages: 347
ISBN-13: 3031577469
DOWNLOAD EBOOKAuthor: Jessie Y. C. Chen
Publisher: Springer Nature
Published: 2022-05-28
Total Pages: 401
ISBN-13: 3031060156
DOWNLOAD EBOOKThis two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
Author: Michael E. Auer
Publisher: Springer Nature
Published: 2022-10-14
Total Pages: 691
ISBN-13: 3031170911
DOWNLOAD EBOOKNowadays, online technologies are the core of most fields of engineering and the whole society and are inseparable connected for example with Internet of Things & Industrial Internet of Things (Industry 4.0), Online & Biomedical Engineering, Data Science, Machine Learning, and Artificial Intelligence, Cross & Mixed Reality, and Remote Working Environments. to name only a few. Since the first REV conference in 2004, we tried to focus on the upcoming use of the Internet for engineering tasks and the opportunities as well as challenges around it. Consequently, the motto of this year’s REV2022 was “Artificial Intelligence and Online Engineering”. In a globally connected world, the interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. In response to that, the general objective of this conference is to contribute and discuss fundamentals, applications, and experiences in the field of Online and Remote Engineering, Virtual Instrumentation and other related new technologies like Cross Reality, Data Science & Big Data, Internet of Things & Industrial Internet of Things, Industry 4.0, Cyber-Security, and M2M & Smart Objects. Another objective of the conference is to discuss guidelines and new concepts for engineering education in higher and vocational education institutions, including emerging technologies in learning, MOOCs & MOOLs, and Open Resources. REV2022 was the 19th in a series of annual events concerning the area of Online Engineering. It has been organized in cooperation with The British University in Egypt (BUE), Cairo, as a hybrid event from February 28 until March 02, 2022.