ICSE, the International Conference on Software Engineering, is the premier software engineering conference, providing a forum for researchers, practitioners and educators to present and discuss the most recent innovations, trends, experiences and concerns in the field of software engineering
This book includes selected papers presented at International Conference on Computational Intelligence, Data Science and Cloud Computing (IEM-ICDC) 2020, organized by the Department of Information Technology, Institute of Engineering & Management, Kolkata, India, during 25-27 September 2020. It presents substantial new research findings about AI and robotics, image processing and NLP, cloud computing and big data analytics as well as in cyber security, blockchain and IoT, and various allied fields. The book serves as a reference resource for researchers and practitioners in academia and industry.
The Cyber-Physical System (CPS) relates to many other popularized technologies such as Internet of Things (IoT, IIoT), Machine-to-Machine (M2M), Industry 4.0, which describe a vision of connected creations that deeply unite the physical and information domains. As a revolutionary technology, Blockchain (BC) provides a practical solution to enable a secure and decentralized public ledger that a huge plethora of exciting new technology applications in several areas, such as the Internet of Things (IoT), Cyber-Physical Systems, Manufacturing, Supply-Chain, etc. Blockchain technology has infiltrated all areas of our lives, from manufacturing to healthcare and beyond. In this context, this book helps discover the various potential applications that could be fruitful for cyber-physical system applications. It provides a sampling of recent advances and ideas on research progress and the practical usage of blockchain technologies in addressing cyber-physical systems challenges and issues. It provides a sampling of recent advances and views on research progress and the practical usage of blockchain technologies in addressing cyber-physical systems challenges and issues.
This book constitutes the refereed proceedings of the 19th EPIA Conference on Artificial Intelligence, EPIA 2019, held in Funchal, Madeira, Portugal, in September 2019. The 119 revised full papers and 6 short papers presented were carefully reviewed and selected from a total of 252 submissions. The papers are organized in 18 tracks devoted to the following topics: AIEd - Artificial Intelligence in Education, AI4G - Artificial Intelligence for Games, AIoTA - Artificial Intelligence and IoT in Agriculture, AIL - Artificial Intelligence and Law, AIM - Artificial Intelligence in Medicine, AICPDES - Artificial Intelligence in Cyber-Physical and Distributed Embedded Systems, AIPES - Artificial Intelligence in Power and Energy Systems, AITS - Artificial Intelligence in Transportation Systems, ALEA - Artificial Life and Evolutionary Algorithms, AmIA - Ambient Intelligence and Affective Environments, BAAI - Business Applications of Artificial Intelligence, GAI- General AI, IROBOT - Intelligent Robotics, KDBI - Knowledge Discovery and Business Intelligence, KRR - Knowledge Representation and Reasoning, MASTA - Multi-Agent Systems: Theory and Applications, SSM - Social Simulation and Modelling, TeMA - Text Mining and Applications.
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Handbook of Mobility Data Mining: Volume Three: Mobility Data-Driven Applications introduces the fundamental technologies of mobile big data mining (MDM), advanced AI methods, and upper-level applications, helping readers comprehensively understand MDM with a bottom-up approach. The book explains how to preprocess mobile big data, visualize urban mobility, simulate and predict human travel behavior, and assess urban mobility characteristics and their matching performance as conditions and constraints in transport, emergency management, and sustainability development systems. The book contains crucial information for researchers, engineers, operators, administrators, and policymakers seeking greater understanding of current technologies' infra-knowledge structure and limitations. The book introduces how to design MDM platforms that adapt to the evolving mobility environment—and new types of transportation and users—based on an integrated solution that utilizes sensing and communication capabilities to tackle significant challenges faced by the MDM field. This third volume looks at various cases studies to illustrate and explore the methods introduced in the first two volumes, covering topics such as Intelligent Transportation Management, Smart Emergency Management—detailing cases such as the Fukushima earthquake, Hurricane Katrina, and COVID-19—and Urban Sustainability Development, covering bicycle and railway travel behavior, mobility inequality, and road and light pollution inequality. - Introduces MDM applications from six major areas: intelligent transportation management, shared transportation systems, disaster management, pandemic response, low-carbon transportation, and social equality - Uses case studies to examine possible solutions that facilitate ethical, secure, and controlled emergency management based on mobile big data - Helps develop policy innovations beneficial to citizens, businesses, and society - Stems from the editor's strong network of global transport authorities and transport companies, providing a solid knowledge structure and data foundation as well as geographical and stakeholder coverage
This book constitutes revised selected papers from the workshops held at 25th International Conference on Parallel and Distributed Computing, Euro-Par 2019, which took place in Göttingen, Germany, in August 2019. The 53 full papers and 10 poster papers presented in this volume were carefully reviewed and selected from 77 submissions. Euro-Par is an annual, international conference in Europe, covering all aspects of parallel and distributed processing. These range from theory to practice, from small to the largest parallel and distributed systems and infrastructures, from fundamental computational problems to full-edged applications, from architecture, compiler, language and interface design and implementation to tools, support infrastructures, and application performance aspects. Chapter "In Situ Visualization of Performance-Related Data in Parallel CFD Applications" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book constitutes the refereed proceedings of the 14th International Conference on Metaheuristics, MIC 2022, held in Syracuse, Italy, in July 2022. The 48 full papers together with 17 short papers presented were carefully reviewed and selected from 72 submissions. The papers detail metaheuristic techniques. Chapter “Evaluating the Effects of Chaos in Variable Neighbourhood Search” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
As cyberattacks continue to grow in complexity and number, computational intelligence is helping under-resourced security analysts stay one step ahead of threats. Drawing on threat intelligence from millions of studies, blogs, and news articles, computational intelligence techniques such as machine learning and automatic natural language processing quickly provide the means to identify real threats and dramatically reduce response times. The book collects and reports on recent high-quality research addressing different cybersecurity challenges. It: explores the newest developments in the use of computational intelligence and AI for cybersecurity applications provides several case studies related to computational intelligence techniques for cybersecurity in a wide range of applications (smart health care, blockchain, cyber-physical system, etc.) integrates theoretical and practical aspects of computational intelligence for cybersecurity so that any reader, from novice to expert, may understand the book’s explanations of key topics. It offers comprehensive coverage of the essential topics, including: machine learning and deep learning for cybersecurity blockchain for cybersecurity and privacy security engineering for cyber-physical systems AI and data analytics techniques for cybersecurity in smart systems trust in digital systems This book discusses the current state-of-the-art and practical solutions for the following cybersecurity and privacy issues using artificial intelligence techniques and cutting-edge technology. Readers interested in learning more about computational intelligence techniques for cybersecurity applications and management will find this book invaluable. They will get insight into potential avenues for future study on these topics and be able to prioritize their efforts better.
This book constitutes revised selected and extended papers presented at track 4 on "Advances in Information Systems and Technologies" of the Conference on Computer Science and Intelligence Systems, FedCSIS 2021, which was held online during September 2–5, 2021. The FedCSIS Track 4 included AIST 2021, DSH 2021, ISM 2021, and KAM 2021. For this track, a total of 30 submissions was received from which a 7 full papers and 1 short papers were accepted for publication in this volume. The papers were organized in topical sections named as follows: Approaches to improving management systems; solutions to social issues; methods for supporting business and society.