Sports Engineering and Computer Science contains papers presented at the 2014 International Conference on Sport Science and Computer Science (SSCS 2014), held September 16-17, 2014 in Singapore and at the 2014 International Conference on Biomechanics and Sports Engineering (BSE 2014), held October 24-25, 2014, in Riga, Latvia. The contributions hav
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.
Modelling and simulation techniques are of central importance to conducting research in sport and exercise science, informing data collection and helping to analyze patterns of movement and physical performance. Modelling and Simulation in Sport and Exercise is the first book to offer an instructive reference for modelling and simulation methods for researchers and sport and exercise scientists. Based around a series of research cases, describing core theories in applied, practical settings, the book draws on examples of modelling and simulation in ball games, biomechanical analysis, physiological testing and monitoring, predictive analysis and sports engineering and product design. Each research case presents a central problem, discusses different modelling approaches that could be used to deal with the issue, analysis of results and a reflection on the methodology and an exercise for students to put the techniques discussed into practice. This is an important reference for any active researcher or upper-level student in sport and exercise science with an interest in mathematical modelling, computer science or simulation techniques.
Start-Up Creation: The Smart Eco-efficient Built Environment provides a state-of-the-art review on high-technology applications and explains how these can be applied to improve the eco-efficiency of the built environment. Divided into four main parts, the book explains the key factors behind successful startup companies that grow from university research, including the development of a business plan, the importance of intellectual property, necessary entrepreneurial skills, and innovative thinking. Part Two presents the latest research findings on nano and bio-based technologies and their application and use to the energy efficiency of the built environment. Part Three focuses on the use of genetic algorithms, Big Data, and the Internet of Things applications. Finally, the book ends with an entire section dedicated to App development using selected case studies that illustrate their application and use for monitoring building energy-efficiency. Presents a definitive guide for startups that arise from college and university research, and how the application of advanced technologies can be applied to the built environment Includes case studies on new advanced technologies and apps development Links startup creation to the eco-efficient built environment through software applications
The book contains the proceedings of the Sixth International Congress on Science and Skiing, which was held at St. Christoph am Arlberg, Tyrol, Austria, in December 2013. The conference was organized and hosted by the Department of Sport Science at the University of Salzburg, Austria. It was also part of the programs of the steering group “Science and Skiing” of the World Commission of Sports Science and contains a broad spectrum of current research work in Alpine and Nordic skiing and in snowboarding. In the proceedings of this congress, the keynotes as well as the oral presentations are published. The manuscripts were subject to peer review and editorial judgment prior to acceptance.
The purpose of the 12th Conference Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD 2011) held on July 6-8, 2011 in Sydney, Australia was to bring together scientists, engineers, computer users, and students to share their experiences and exchange new ideas and research results about all aspects (theory, applications and tools) of computer and information sciences, and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected 14 outstanding papers from SNPD 2011, all of which you will find in this volume of Springer’s Studies in Computational Intelligence.
This book focuses on core functionalities for wireless real-time multi-hop networking with TDMA (time-division multiple access) and their integration into a flexible, versatile, fully operational, self-contained communication system. The use of wireless real-time communication technologies for the flexible networking of sensors, actuators, and controllers is a crucial building block for future production and control systems. WirelessHART and ISA 100.11a, two technologies that have been developed predominantly for industrial use, are currently available. However, a closer analysis of these approaches reveals certain deficits. Current research on wireless real-time communication systems shows potential to remove these limitations, resulting in flexible, versatile, and robust solutions that can be implemented on today’s low-cost and resource-constrained hardware platforms. Unlike other books on wireless communication, this book presents protocols located on MAC layer and above, and build on the physical (PHY) layer of standard wireless communication technologies.
This book focuses on the application of data mining techniques in cricket. It provides detailed examples of how data mining can be helpful for decision-making in sports with special reference to cricket, particularly the quantitative features related to Twenty20 cricket, the latest and the most popular format of the game. The book highlights the performance quantification of cricketers (batsmen, bowlers, all-rounders, and wicket keepers), determining the market valuation of cricketers based on their on-field performances and the effect of age on the performance of the cricketers. It also provides a comprehensive overview of the different aspects of the game where quantitative techniques are beneficial, and highlights the use of statistical and data mining tools in analysing sports-related data and objective decision-making in sports. The book appeals to a wide readership, including postgraduate students of statistics/mathematics, data analysts, sports management bodies. It also offers data miners, such as researchers in statistics, mathematics, operations research, and computer science ideas for projects.
An evidence-based scientific understanding of factors determining Olympic winter sports performance, recent changes, the evolution in training content and methods, the improvement in technology as well as the occurrence of injury and illness is required. On one hand, this would provide the opportunity to translate research to practice. On the other hand, to guide the practice of Olympic winter sports with the ultimate goal of improving the performance. Certainly, the continued evolution of Olympic winter sports has contributed to an enormous accumulation of knowledge, evidence, and relevant training technologies. Sports sciences, including physiology, conditioning, nutrition, biomechanics, coaching, psychology, as well as sport technology, history and social sciences, have much to contribute to the preparation of the athletes in the Olympic winter sports. Consequently, this Research Topic sought to provide a platform of contributions to set out a comprehensive framework of the components that should be addressed when developing training plans leading to elite Olympic winter sports performance. Overall, the papers were all directed toward a better understanding of physiological, biomechanical, and training factors related to different Olympic winter sports disciplines: cross-country skiing, alpine skiing, biathlon, Nordic combined, speed skating, snowboarding, and ski-cross.
Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.