Russian grandmaster offers a wealth of his finest games, presented in full with numerous illustrative diagrams. Lively, frequently amusing commentary emphasizes ideas behind moves, shows how 1P-K4—P-K4 imposes its patterns on subsequent game. 207 black-and-white illustrations.
This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.
Both an instruction book and an engaging meditation on the joys of chess, this is the final work by one of the most successful chess writers of all time. Irving Chernev blends anecdotes with his observations on inspiring moves and combinations by well- and lesser-known players, including Troitzky, Réti, Kasparyan, Benko, Kubbel, Rinck, Grigoriev, and many others. Each example is introduced with a cue ("White to play and win") and includes the composer's name, the date of its original publication if available, a clear diagram with an algebraic grid, and the winning variation presented in algebraic notion. Chernev's sparkling text is complemented by introductions by national Master Bruce Pandolfini and Adam Hart-Davis, an editor who worked with Chernev and who helped assemble this posthumous publication. Appropriate for players at every level, 200 Brilliant Endgames promises to assist chess enthusiasts in sharpening their endgame skills and to enhance their pleasure and satisfaction in the game.
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
In the first completely instructional book ever written on chess openings, National Master and game strategist for Netflix’s The Queen’s Gambit Bruce Pandolfini teaches players how to take charge of the game's crucial opening phase. Of the three traditional phases of chess play—the opening, the middle-game and the endgame—the opening is the phase average players confront most often. Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.
Dr. Tarrasch begins with the endgame-because itrsquo;s easier for a novice to deal with a few men than the entire 32. An important and extensive discussion of the middle game follows. Finally, the author deals with openings and offers enlightening comments on many historically important variations. Over 340 diagrams and 12 complete games.
Noted authority analyzes and annotates 50 games — spanning nearly 70 years of competition — recognized for imaginative and inventive combinations. Steinitz vs. Lasker, London; Capablanca vs. Janowski, New York; Alekhine vs. Marshall, New York; Botvinnik vs. Tartakower, Nottingham; and many more. Invaluable instruction for players at every level. 50 diagrams.
300 diagrammed positions, subdivided into situations of mate in one, two, or three moves, introduce you to a vast array of checkmate situations. For study, as entertainment during leisure moments or travel (you need no board), this book will help end your games with a brilliant touch.