200 Kakuro (or Cross Sums) puzzles, ranging in size and difficulty from easy 3x3 puzzles to monster 30x40 puzzles. Comes with answers and solving tips.
What keeps so many of us from doing what we long to do? Why is there a naysayer within? How can we avoid the roadblocks of any creative endeavor—be it starting up a dream business venture, writing a novel, or painting a masterpiece? The War of Art identifies the enemy that every one of us must face, outlines a battle plan to conquer this internal foe, then pinpoints just how to achieve the greatest success. The War of Art emphasizes the resolve needed to recognize and overcome the obstacles of ambition and then effectively shows how to reach the highest level of creative discipline. Think of it as tough love . . . for yourself.
Kakuro has already become more popular than Sudoku in Japan, delighting millions with its blend of total simplicity and devilish complexity. Book Two contains 200 all-new puzzles.
These 500 clever cryptograms are easy to read and fun to solve Cryptograms should challenge your brain--not your eyesight Fortunately, these 500 large-print puzzles, which come straight from the world's largest cryptogram website, Cryptograms.org, won't leave you struggling to read the fine print. That means everyone can enjoy solving memorable quotes from noteworthy people past and present, such as Mark Twain and John F. Kennedy.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Endorsed by the National Association for Visually Handicapped (NAVH), this compendium of more than 700 cryptograms is accessible to puzzlers who love to flex their mental muscles and challenge their code-cracking abilities. Decode funny quips and clever comments by favorite celebrities and historical figures. Find out what Julia Roberts has to say about nude scenes; how Harry Truman distinguished between recession and depression; and get some marital advice from Shirley Maclaine. By untangling these mixed-up messages, you'll uncover the wise, witty, and wonderful things said by a wide array of personalities, including Albert Einstein, Johnny Carson, Henri Matisse, and Marilyn Monroe.
A fun collection of Sunday-size crosswords from The Wall Street Journal, appearing for the first time in book form--edited by Mike Shenk, a legend among puzzle fans! Sunday is funday with these 72 challenging crosswords! They're all created by a roster of the nation's best constructors and sure to add lots of puzzle-solving entertainment to your weekend.
Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?
The Doctor Is In . . . Again! Did the mega-bestselling Why Do Men Have Nipples? exhaust your curiosity about stuff odd, icky, kinky, noxious, libidinous, or just plain embarrassing? No, you say? Well, good, because the doctor and his able-bodied buddy are in! Again! Mark Leyner and Billy Goldberg, M.D., now take on the differences between the sexes—those burning questions like Why doesn’t my husband ever listen? or Why does my wife ALWAYS have to pee? And of course, Why do men fall asleep after sex?, plus plenty of others to keep you fully informed. Full of smart and funny answers to an onslaught of new questions, all in a do-ask-we’ll-tell spirit that entertain and teaches you something at the same time, Why Do Men Fall Asleep After Sex? offers the real lowdown on everything everyone wants to know about all things anatomical, medical, sexual, nutritional, animal, and mineral, but would only ask a physician after a few too many, like: • Why do you have a “bionic” sense of smell when you’re pregnant? • Does peeing in the shower cure athlete’s foot? • Is a dog’s mouth clean? • Can you breastfeed with fake boobs? • Does thumb sucking cause buckteeth? • Do your eyebrows grow back if shaved? Bigger, funnier, and better than ever, Why Do Men Fall Asleep After Sex? proves that in the battle of the sexes, as in most things, a little Q&A is a safe, effective, minimally invasive remedy. Also available as an eBook