These 20 sports biographies,represent the very best that sports has to offer. the books on this list are a showcase of true stories that are bound to move and inspire readers of all ages.
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
ALL NEW 3rd EDITION! Some still say ultimate is the most misunderstood flying disc field running team sport on the planet. Most people think it’s Frisbee football played barefoot and without boundaries. Those people are wrong. Ultimate is a sport played by 4.7 million people a year in North America—more than korfball, lawn darts, lacrosse, curling and FootGolf combined. Ultimate is so popular that it even has rules that are sometimes followed. This book will provide you with complete and total knowledge of the ultimate game. And since this is the revised 2015 Third Edition you can now read all about Brodie Smith, the AUDL, MLU, the TCT, more Brodie Smith and the Olympics and be amazed. THIS BOOK INCLUDES: • The Eight Ultimate Player Types • Brand-New 50 Most Common Nicknames • 28 Near-Useless Throws on the Field • Brodie Smith’s Date of Birth • How to Tweet Your Ultimate Team • Where to Play Ultimate Without Being Mocked • How to Score at an Ultimate Party • Whether or Not You Should Go Pro • Useful Playing Tips from Experts of the Game LOOK INSIDE FOR ANSWERS TO: Can I play ultimate with a mohawk? Where do ultimate teams come from? How can I become a champion and still be Canadian? What is “throwing Fire”? How can I survive a tornado attack? The 3rd edition is available ONLY as an e-book, not on paper.
Discusses the challenges and accomplishments of ten of the best young players in baseball, including Nomar Garciaparra, Sean Casey, and Kevin Millwood.