20 Fun-filled Games that Build Early Reading Skills

20 Fun-filled Games that Build Early Reading Skills

Author: Caroline Linse

Publisher: Scholastic Inc.

Published: 2001

Total Pages: 76

ISBN-13: 9780439165204

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This delightful collection of easy-to-play games helps kids learn phonemic awareness, sound-letter relationships, sight words, rhymes, word meanings, blends, digraphs, and more. Includes instant, reproducible game boards. For use with Grades K-2.


15 Fun and Easy Games for Young Learners, Reading

15 Fun and Easy Games for Young Learners, Reading

Author: Susan Julio

Publisher: Scholastic Inc.

Published: 2001

Total Pages: 52

ISBN-13: 9780439202558

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Kids will have a blast playing Alphabet Soup, Bug in a Rug, Pairs of Pears, and other games that reinforce essential reading skills, such as letter recognition, word families, long and short vowel sounds, homophones, compound words, punctuation marks, and more. Series blurb: What better way to reinforce essential skills than by engaging young children in a variety of delightful games? This collection of easy-to-play, reproducible games gives kids practice in reading and math, and incorporates favorite themes you teach. Perfect for centers and choice time! For use with Grades K-2.


T 20 Instant Math Learning Centers Kids Will Love!

T 20 Instant Math Learning Centers Kids Will Love!

Author: Krista Pettit

Publisher: Scholastic Inc.

Published: 2002-11

Total Pages: 116

ISBN-13: 9780439227292

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Setting up math learning centers is a snap! Just photocopy the ready-to-go patterns and easy-to-read step-by-step directions for each center and file them in a folder or envelope. Kids make number-shaped cookies, create funny-looking creatures using basic shapes for body parts, measure animal pictures using crayons, sort colorful bugs according to various attributes, and much more. Other essential math concepts include graphing, addition, subtraction, money, time, and more.


Storyteller's Word a Day

Storyteller's Word a Day

Author: Mrs. Wordsmith

Publisher: Mrs Wordsmith Incorporated

Published: 2019-11-12

Total Pages: 0

ISBN-13: 9781999610753

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Every day, flip the page and discover a new, hilariously illustrated word that will take your child's storytelling to the next level. Storyteller's Word a Day is packed with discerning data and insight on how to get the most out of every word. Set it on the breakfast table, talk about it together, tell stories, and create a daily word-learning habit that will take kids' storytelling to another planet. Hardcover with spiral binding for easy viewing by kids and parents.


Phonemic Awareness, eBook

Phonemic Awareness, eBook

Author: Jo Fitzpatrick

Publisher: Creative Teaching Press

Published: 2008-11

Total Pages: 130

ISBN-13: 1591989965

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Experts are raving about this "must-have" resource for primary teachers that includes dozens of fun activities to help children listen to language and play with sounds. Activity cards can be cut out and laminated to create a handy reference file of fun ideas. A wide selection of reproducibles (picture cards, word cards, and manipulatives) is included.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.