` 20 Fun Facts about Stonehenge

` 20 Fun Facts about Stonehenge

Author: Michael Sabatino

Publisher: The Rosen Publishing Group

Published: 2013-12-30

Total Pages: 34

ISBN-13: 1482404583

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Provides information about Stonehenge, including such facts as the whereabouts of its sister monuments and that some legends say that Merlin built it.


20 Fun Facts about the Colosseum

20 Fun Facts about the Colosseum

Author: Drew Nelson

Publisher: The Rosen Publishing Group

Published: 2013-12-30

Total Pages: 34

ISBN-13: 148240463X

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Discusses twenty interesting facts about the history of the Colosseum.


20 Fun Facts about Machu Picchu

20 Fun Facts about Machu Picchu

Author: Janey Levy

Publisher: The Rosen Publishing Group

Published: 2013-12-30

Total Pages: 34

ISBN-13: 1482404532

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Provides information about Machu Picchu, including such facts as the lack of an Incan writing system and that the whole structure was built without mortar.


20 Fun Facts about the Great Pyramid

20 Fun Facts about the Great Pyramid

Author: Kristen Rajczak Nelson

Publisher: The Rosen Publishing Group

Published: 2013-12-30

Total Pages: 34

ISBN-13: 1482404680

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Discusses interesting facts about the history of the Great Pyramid of Giza, Egypt.


What Was Stonehenge For?

What Was Stonehenge For?

Author: Anita Croy

Publisher: Cavendish Square Publishing, LLC

Published: 2017-07-15

Total Pages: 50

ISBN-13: 1502627949

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Stonehenge is one of the archaeological mysteries of the world. Experts are not entirely certain why Stonehenge was built, but there are clues that have aided them in working toward discovering its true purpose. Readers will learn about some of the theories archaeologists have about Stonehenge’s past and how there is not enough evidence to support their theories entirely. Maps, sidebars, and full-color photographs supplement information in the text to spark readers’ interest in learning more about Stonehenge.


World War 2 History For Kids: A Timeline of Fascinating Facts, Characters and Stories of Courage that Inspire & Educate

World War 2 History For Kids: A Timeline of Fascinating Facts, Characters and Stories of Courage that Inspire & Educate

Author: History Brought Alive

Publisher: History Brought Alive

Published: 101-01-01

Total Pages: 108

ISBN-13:

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Prepare for an epic journey through the dramatic events of World War II Unlike typical history books, this captivating book is filled with exciting stories, intriguing metaphors, and lessons that will inspire and educate young readers... Told through the eyes of parents who personally experienced the war, you'll discover valuable lessons intertwined with stories to help young readers understand the significance of World War II. Explore life on the homefront, where ordinary people had to cope with rationing, shortages, and the power of propaganda. Discover how seemingly average individuals transformed into heroes when their countries needed them most. Prepare to be captivated by daring tales of escape, such as the heart-pounding adventure of fleeing Denmark by sea in 1943. Learn about pivotal moments like the invasion of Poland, the Battle of Britain, the invasion of the Soviet Union and the shocking events of Pearl Harbor. Unveil the world of secret codes and marvel at the incredible weapons crafted by the ingenious wartime innovators. Explore the intense moments leading up to the dropping of the atomic bomb, and experience the jubilation of V-E Day when the war finally came to an end. But it's not just about battles and conflict – this book also delves into the emotional journeys of people forced to migrate and resettle. Through its captivating stories, vivid metaphors, and powerful lessons, this book ensures that the heroes and history of this era come alive for young minds. So buckle up, get ready for adventure, and embark on an unforgettable journey through the pages of this remarkable book! Begin reading now


Uncle John's Hindsight Is 20/20 Bathroom Reader

Uncle John's Hindsight Is 20/20 Bathroom Reader

Author: Bathroom Readers' Institute

Publisher: Simon and Schuster

Published: 2021-09-07

Total Pages: 416

ISBN-13: 1645178951

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This 34th annual edition of Uncle John’s Bathroom Reader offers an all-new collection of fascinating trivia, strange-but-true oddities, and the ever-popular stories of dumb crooks! Uncle John’s Hindsight Is 2020 Bathroom Reader is packed with tons of new articles from the worlds of pop culture, history, and science to help you get everything out of your system the next time you visit the throne room! Articles range in length from a single page to extended page-turners, each as entertaining as the last. From iconic television roles that almost weren’t to the origins of comic books, this 34th edition of fascinating trivia, hilarious lists, and notable quotes compiled by Uncle John and his team at the Bathroom Readers’ Institute will set your mind free to roam the world—and you won’t even need to leave the house!


Disciplinary Literacy and Gamified Learning in Elementary Classrooms

Disciplinary Literacy and Gamified Learning in Elementary Classrooms

Author: Leslie Haas

Publisher: Springer Nature

Published: 2022-02-04

Total Pages: 187

ISBN-13: 303080349X

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This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips.