157 Video Game Jokes

157 Video Game Jokes

Author: Hayden Fox

Publisher: Independently Published

Published: 2018-12-19

Total Pages: 59

ISBN-13: 9781792009860

DOWNLOAD EBOOK

How come Toad gets invited to every party? Because he's a fun-gi! 157 Hilarious Jokes From Some of Your Favorite Video Games Including Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! **Makes for a perfect gift plus get the Kindle edition for FREE when you buy the Paperback!**


Gigantic Book of Jokes

Gigantic Book of Jokes

Author: Meridith Berk

Publisher:

Published: 1990

Total Pages: 228

ISBN-13: 9780806971070

DOWNLOAD EBOOK

Hundreds and hundreds of jokes to keep you laughing for weeks.


An Unofficial Joke Book for Fortniters: Sidesplitting Jokes and Shenanigans from Salty Springs

An Unofficial Joke Book for Fortniters: Sidesplitting Jokes and Shenanigans from Salty Springs

Author: Brian Boone

Publisher: Simon and Schuster

Published: 2019-05-14

Total Pages: 160

ISBN-13: 1510748083

DOWNLOAD EBOOK

Jump out of the Battle Bus and jump into more than eight hundred side-splitting jokes! Jump out of the Battle Bus and jump into more than eight hundred side-splitting jokes! Jokes for Fortniters is an all-new, laugh-out-loud book of jokes for you and your squad. From Battle Royale puns and wordplay to funny one-liners that will have you dancing, this hysterical book has the cleverest jokes about Fortnite and game play. Cackle your way to victory with the funniest, craziest, and silliest jokes you can fire off to everyone on the island! Inside you will find funny gags such as: What do a door and a new Fortnite player have in common? They both get “knocked” a lot. What happens after you drink too much Slurp Juice? You burp juice! What kind of pop should Fortniters never drink? Shield pop! Where do Fortniters sleep? In a nite fort! For kids ages eight and up, this is the perfect book for at home, at school, or any battle royale! You’ll enjoy telling these silly jokes to your friends and family. Get extra laughs from silly illustrations throughout!


A Dragon Walks Into a Bar

A Dragon Walks Into a Bar

Author: Jef Aldrich

Publisher: Adams Media

Published: 2019-12-03

Total Pages: 208

ISBN-13: 1507212186

DOWNLOAD EBOOK

This hilarious collection of over 300 puns, one-liners, and classic jokes dedicated to the fun of RPGs is perfect for you share with your fellow gaming compatriots! Why don’t dragons like to eat paladins? They taste lawful. Laugh out loud at over 300 zingy one-liners and eye-rolling puns with this collection of tabletop-based humor, dedicated to the fun of RPGs like Dungeons and Dragons, Pathfinder, and more! A Dragon Walks into a Bar gives you hours of funny content that will keep you smiling. Whether you use them as inspiration for your level 20 comedian bard to crack wise during battle or if you just want a giggle in between turns, this book has everything you’ve been looking for.


Truly Tasteless Jokes

Truly Tasteless Jokes

Author: Blanche Knott

Publisher: Ballantine Books

Published: 1985-05-12

Total Pages: 122

ISBN-13: 0345329201

DOWNLOAD EBOOK

The original is back. TRULY TASTELESS JOKES took America by storm and made it laugh at itself. It's all in here, disgusting, repulsive, cruel, and just plain tasteless jokes and stories that will make you smile, laugh, or groan--and love every minute of it.


Ultimate Book of Jokes

Ultimate Book of Jokes

Author: Scott McNeely

Publisher: Chronicle Books

Published: 2012-01-13

Total Pages: 348

ISBN-13: 1452113157

DOWNLOAD EBOOK

Whether you re making a toast at a wedding, trying to break the ice at a party, or just want to make your boss giggle, the Ultimate Book of Jokes is the first and last resource you'll ever need. From road-crossing chickens and classic knock knock jokes to the naughty, nice, and totally soused, no subject goes unmocked in this collection of over 1,500 jokes, packaged in a deluxe embossed board cover with 2-color line art throughout. Scott McNeeley, author of Ultimate Book of Card Games, mined decades worth of jokes to find chuckle-inducing punch lines for joke lovers of all stripes from yo mamma aficionados to naughty limerick connoisseurs.


Gaming Representation

Gaming Representation

Author: Jennifer Malkowski

Publisher: Indiana University Press

Published: 2017-07-03

Total Pages: 281

ISBN-13: 0253026601

DOWNLOAD EBOOK

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.


History Channel This Day in History For Kids

History Channel This Day in History For Kids

Author: Dan Bova

Publisher: Hearst Home & Hearst Home Kids

Published: 2024-03-05

Total Pages: 226

ISBN-13: 195839579X

DOWNLOAD EBOOK

An exciting, visual adventure through history with day-by-day accounts of extraordinary events, notable people, and incredible inventions for kids ages 8-12. History comes alive in this beautifully illustrated book with bite-size facts (along with a touch of humor) that will engage and entertain young curious minds. Jam-packed with important events, inspiring accomplishments by remarkable people, and groundbreaking inventions, this super-fun fact-filled book, the first kids book from History Channel, includes the most interesting historical facts--from early civilization up to the 21st century all around the world for every day of the year. Each day’s entry includes multiple events that occurred on that day in history along with charming original illustrations and photography. Plus, readers are prompted to recall their own remarkable milestones, helping them to consider their place in history. Inside, kids will discover: Historic events that happened on their birthday Major moments in sports Groundbreaking events and famous military battles Fearless explorers, inventors and freedom fighters Record-breaking stunts Weird and wacky holidays Incredible dinosaur discoveries, and much more! A great gift for an up-and-coming history buff and an engaging resource for the classroom, this book offers a fresh twist on history, looking into the past and letting you recall your own.


How to Play Video Games

How to Play Video Games

Author: Matthew Thomas Payne

Publisher: NYU Press

Published: 2019-03-26

Total Pages: 376

ISBN-13: 1479805920

DOWNLOAD EBOOK

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.


Understanding Video Games

Understanding Video Games

Author: Simon Egenfeldt-Nielsen

Publisher: Taylor & Francis

Published: 2024-05-08

Total Pages: 445

ISBN-13: 104000248X

DOWNLOAD EBOOK

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.