In page after page of dazzling black-and-white geometrics, an interesting design is spotlighted and split into multiple vibrant variations. Take motifs from this visual feast to rev up graphics projects or build ever-new designs! Vector-based for ultra-clear enlargements.
Long-sighted, radical and provocative, this book offers a foundational framework of concepts, principles and methods (exemplified with selected tools) to enable metadesigners to manage and reinvent their practices. The book reminds readers that designers are, albeit unwittingly, helping to shape the Anthropocene. Despite their willingness to deliver greener products and services, designers find themselves part of an industry that has become the go-to catalyst for dividends and profit. If our species is to achieve the rehabilitation and metamorphosis, we may need to design at the level of paradigms, genres, lifestyles and currencies. This would mean making design more integrated, comprehensive, adaptive, transdisciplinary, self-reflexive and relational. The book, therefore, advocates a shift of emphasis from designing ‘sustainable’ products, services and systems towards cultivating synergies that will induce regenerative lifestyles. The book will be of interest to managers, designers, scholars and educators from a wide range of backgrounds, including design research, design history, design studies and environmental studies.
Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
This book offers a panorama of recent advances in the theory of infinite groups. It contains survey papers contributed by leading specialists in group theory and other areas of mathematics. Topics include amenable groups, Kaehler groups, automorphism groups of rooted trees, rigidity, C*-algebras, random walks on groups, pro-p groups, Burnside groups, parafree groups, and Fuchsian groups. The accent is put on strong connections between group theory and other areas of mathematics.
Dazzling space battles, intergalactic politics, and rogue AI collide in the second book in this epic space opera by award-winning author Megan O'Keefe. Sanda and Tomas are fleeing for their lives after letting the most dangerous smartship in the universe run free. Now, unsure of who to trust, Sanda knows only one thing for certain -- to be able to save herself from becoming a pawn of greater powers, she needs to discover the secret of the coordinates hidden in her skull. But getting to those coordinates is a problem she can't solve alone. They exist beyond a dead gate -- a Casimir gate that opened up into a dead-end system without resources worth colonizing, and was sealed off. To get through the dead gate, she needs the help of the enemy Nazca. But some Nazca are only interested in the chip in her head -- and they'll crack her open to get to it.
For enthusiasts reading magazines such as Motor Trend, Road & Track, and others, David Kimble is no stranger. His brilliant cutaway artwork has been gracing the pages of those publications for years. Whether he illustrated engines, transmissions, full-car chassis, sports cars, race cars, or classics, his cutaway artwork revealed, in excruciating detail, things that a camera lens could never capture. In David Kimble's Cutaways: The Techniques and the Stories Behind the Art, Kimble reveals the secrets, techniques, procedures, and the dedication to craft that is required to produce these amazing illustrations. He covers the step-by-step procedures while producing fresh artwork for this book featuring a McLaren Can-Am car as well as a vintage Harley-Davidson. Although the procedures covered here are unique to Kimble, and pretty much a pipe dream to mere mortals, this title provides an inside look into how he does it. Also included are the stories and tales of how it all started, traveling the world to illustrate cars, behind the scenes with manufacturers, the Corvette years, as well as a gallery of many illustrations. Never before has David Kimble provided a look into his cutaway "skunkworks," or shared the procedures for bringing these beautiful technical illustrations to life. This book is a must-have for any automotive or art fan.