13th Age 13 True Ways

13th Age 13 True Ways

Author: Rob Heinsoo

Publisher: Pelgrane Press

Published: 2018-09

Total Pages: 256

ISBN-13: 9781908983626

DOWNLOAD EBOOK

Get the expansion book for the 13th Age fantasy roleplaying game, by the games core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.


13th Age Bestiary 2

13th Age Bestiary 2

Author: Rob Heinsoo

Publisher: Pelgrane Press

Published: 2018-09

Total Pages: 304

ISBN-13: 9781908983992

DOWNLOAD EBOOK

Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to 13th Age Bestiary 2!


13th Age RPG

13th Age RPG

Author: Jonathan Tweet

Publisher: 13th Age

Published: 2013-08-01

Total Pages: 320

ISBN-13: 9781908983404

DOWNLOAD EBOOK

13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with indie story game design. Players take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire, or destroy it.. By defining each characters relationship to the Icons, along with a rich background and a trait that makes him or her unique in the world, 13th Age lays the groundwork for epic stories that emerge through play.


Eyes of the Stone Thief

Eyes of the Stone Thief

Author: Gareth Ryder-Hanrahan

Publisher: Pelgrane Press

Published: 2018-09

Total Pages: 360

ISBN-13: 9781908983695

DOWNLOAD EBOOK

Can you kill the dungeon before it kills you?


The Book of Loot

The Book of Loot

Author: Gareth Ryder-Hanrahan

Publisher: Pelgrane Press

Published: 2018-09

Total Pages: 72

ISBN-13: 9781908983640

DOWNLOAD EBOOK

Let us have a moment of silence for the defeated monsters.


13th Age Glorantha

13th Age Glorantha

Author: Rob Heinsoo

Publisher:

Published: 2018-07-04

Total Pages:

ISBN-13: 9781568825007

DOWNLOAD EBOOK

Roleplaying in Glorantha for the 13th Age rules system.


Thirteen Reasons Why

Thirteen Reasons Why

Author: Jay Asher

Publisher: Penguin

Published: 2011-06-14

Total Pages: 337

ISBN-13: 1101539925

DOWNLOAD EBOOK

THE #1 NEW YORK TIMES AND INTERNATIONAL BESTSELLER **THE BOOK THAT STARTED IT ALL, NOW A NETFLIX ORIGINAL SERIES** “Eerie, beautiful, and devastating.” —Chicago Tribune “A stealthy hit with staying power. . . . thriller-like pacing.” —The New York Times “Thirteen Reasons Why will leave you with chills long after you have finished reading.” —Amber Gibson, NPR’s “All Things Considered” You can’t stop the future. You can’t rewind the past. The only way to learn the secret . . . is to press play. Clay Jensen returns home from school to find a strange package with his name on it lying on his porch. Inside he discovers several cassette tapes recorded by Hannah Baker—his classmate and crush—who committed suicide two weeks earlier. Hannah's voice tells him that there are thirteen reasons why she decided to end her life. Clay is one of them. If he listens, he'll find out why. Clay spends the night crisscrossing his town with Hannah as his guide. He becomes a firsthand witness to Hannah's pain, and as he follows Hannah’s recorded words throughout his town, what he discovers changes his life forever. Need to talk? Call 1-800-273-TALK (8255) anytime if you are in the United States. It’s free and confidential. Find more resources at 13reasonswhy.info. Find out how you can help someone in crisis at bethe1to.com.


The Thirteenth Tale

The Thirteenth Tale

Author: Diane Setterfield

Publisher: Simon and Schuster

Published: 2007-10-09

Total Pages: 448

ISBN-13: 0743298039

DOWNLOAD EBOOK

When her health begins failing, the mysterious author Vida Winter decides to let Margaret Lea, a biographer, write the truth about her life, but Margaret needs to verify the facts since Vida has a history of telling outlandish tales.


Communicating the Past in the Digital Age

Communicating the Past in the Digital Age

Author: Sebastian Hageneuer

Publisher: Ubiquity Press

Published: 2020-02-06

Total Pages: 223

ISBN-13: 1911529862

DOWNLOAD EBOOK

Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.


The Comic Book Story of Beer

The Comic Book Story of Beer

Author: Jonathan Hennessey

Publisher: Ten Speed Graphic

Published: 2015-09-22

Total Pages: 181

ISBN-13: 1607746352

DOWNLOAD EBOOK

A New York Times Best Seller A full-color, lushly illustrated graphic novel that recounts the many-layered past and present of beer through dynamic pairings of pictures and meticulously researched insight into the history of the world's favorite brew. The History of Beer Comes to Life! We drink it. We love it. But how much do we really know about beer? Starting from around 7000 BC, beer has emerged as a major element driving humankind’s development, a role it has continued to play through today’s craft brewing explosion. With The Comic Book Story of Beer, the first-ever nonfiction graphic novel focused on this most favored beverage, you can follow along from the very beginning, as authors Jonathan Hennessey and Mike Smith team up with illustrator Aaron McConnell to present the key figures, events, and, yes, beers that shaped and frequently made history. No boring, old historical text here, McConnell’s versatile art style—moving from period-accurate renderings to cartoony diagrams to historical caricatures and back—finds an equal and effective partner in the pithy, informative text of Hennessey and Smith presented in captions and word balloons on each page. The end result is a filling mixture of words and pictures sure to please the beer aficionado and comics geek alike.