101 Things I Learned in Architecture School

101 Things I Learned in Architecture School

Author: Matthew Frederick

Publisher: MIT Press

Published: 2007-08-31

Total Pages: 213

ISBN-13: 0262294338

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Concise lessons in design, drawing, the creative process, and presentation, from the basics of “How to Draw a Line” to the complexities of color theory. This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation—from the basics of "How to Draw a Line" to the complexities of color theory—provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates—from young designers to experienced practitioners—will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.


101 Things I Learned ® in Business School

101 Things I Learned ® in Business School

Author: Michael W. Preis

Publisher: Grand Central Publishing

Published: 2010-05-20

Total Pages: 312

ISBN-13: 0446569569

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101 THINGS I LEARNED® IN BUSINESS SCHOOL will cover a wide range of lessons that are basic enough for the novice business student as well as inspiring to the experienced practitioner. The unique packaging of this book will attract people of all ages who have always wondered whether business school would be a smart career choice for them. Judging by the growing number of people taking the GMATs (the entrance exam for business school) each year, clearly more people than ever are thinking about heading in this direction. Subjects include accounting, finance, marketing, management, leadership, human relations, and much more - in short, everything one would expect to encounter in business school. Illustrated in the same fun, gift book format as 101 THINGS I LEARNED® IN ARCHITECTURE SCHOOL, this will be the perfect gift for a recent college or high school grad, or even for someone already well-versed in the business world.


101 Things I Learned® in Engineering School

101 Things I Learned® in Engineering School

Author: John Kuprenas

Publisher: Crown

Published: 2018-04-03

Total Pages: 218

ISBN-13: 1524761974

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Providing unique, accessible lessons on engineering, this title in the bestselling 101 Things I Learned® series is a perfect resource for students, recent graduates, general readers, and even seasoned professionals. An experienced civil engineer presents the physics and fundamentals underlying the many fields of engineering. Far from a dry, nuts-and-bolts exposition, 101 Things I Learned® in Engineering School uses real-world examples to show how the engineer's way of thinking can illuminate questions from the simple to the profound: Why shouldn't soldiers march across a bridge? Why do buildings want to float and cars want to fly? What is the difference between thinking systemically and thinking systematically? This informative resource will appeal to students, general readers, and even experienced engineers, who will discover within many provocative insights into familiar principles.


101 Things I Learned ® in Fashion School

101 Things I Learned ® in Fashion School

Author: Matthew Frederick

Publisher: Grand Central Publishing

Published: 2010-05-20

Total Pages: 334

ISBN-13: 0446568902

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The world of the fashionista is brought to vivid life with 101 introductory lessons on such topics as how a designer anticipates cultural trends and "sees" the fashion consumer, the workings of the fashion calendar, the ways a designer collection is conceived, the manufacture of fabric, fashion illustration, and more. Illustrated in the distinctly unique packaged style of the bestselling101 THINGS I LEARNED® IN ARCHITECTURE SCHOOL, this new book on fashion design will be a perfect book for any fashion school wannabe, a recent graduate, or even a seasoned professional.


Introduction to Architecture

Introduction to Architecture

Author: Francis D. K. Ching

Publisher: John Wiley & Sons

Published: 2012-10-23

Total Pages: 439

ISBN-13: 1118142063

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A survey of the built environment distills the work of legendary author and illustrator Francis D. K. Ching into a single volume Introduction to Architecture presents the essential texts and drawings of Francis D. K. Ching for those new to architecture and design. With his typical highly graphic approach, this is the first introductory text from Ching that surveys the design of spaces, buildings, and cities. In an easy to understand format, readers will explore the histories and theories of architecture, design elements and process, and the technical aspects of the contemporary profession of architecture. The book explains the experience and practice of architecture and allied disciplines for future professionals, while those who love the beauty of architecture drawing will delight in the gorgeous illustrations included. Overview of the issues and practices of architecture in an all-in-one introductory text Includes new chapters and introductory essays by James Eckler, and features more than 1,000 drawings throughout Professor Ching is the bestselling author of numerous books on architecture and design, all published by Wiley; his works have been translated into 16 languages and are regarded as classics for their renowned graphical presentation For those pursuing a career in architecture or anyone who loves architectural design and drawing, Introduction to Architecture presents a beautifully illustrated and comprehensive guide to the subject.


Architecture for Teens

Architecture for Teens

Author: Danielle Willkens

Publisher: Sourcebooks, Inc.

Published: 2021-03-23

Total Pages: 166

ISBN-13: 1647393965

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A practical introduction to architecture for aspiring teen architects Architecture is a fascinating, diverse field that blends technology, creativity, engineering, and even psychology. Discover the possibilities with this in-depth choice in architecture books for teens. Delve into the world of architecture, learn about recent innovations in sustainability and inclusivity, and uncover the details behind real architectural projects. Explore an overview of architectural movements and designers from prehistory to modern-day, and check out inspiring interviews with working professionals. With tons of practical advice for pursuing a career, you'll find out how you can become an architect and help build an environmentally responsible world from the ground up! Go beyond other architecture books for teens with: Architecture essentials—Get to know the five basic elements of architecture: structure, program, economics, aesthetics, and region. Creative career options—Learn what it means to work in residential or industrial architecture, specialize in historic preservation, create landscapes, innovate in urban planning, and more. Real-world examples—Go behind the scenes on real architectural projects with colorful illustrations, breakdowns of the design process, and thoughtful examinations of their impact. Learn all about the role of an architect with this comprehensive selection in architecture books for teens.


My Side of the Mountain

My Side of the Mountain

Author: Jean Craighead George

Publisher: Penguin

Published: 2001-05-21

Total Pages: 213

ISBN-13: 0593115007

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"Should appeal to all rugged individualists who dream of escape to the forest."—The New York Times Book Review Sam Gribley is terribly unhappy living in New York City with his family, so he runs away to the Catskill Mountains to live in the woods—all by himself. With only a penknife, a ball of cord, forty dollars, and some flint and steel, he intends to survive on his own. Sam learns about courage, danger, and independence during his year in the wilderness, a year that changes his life forever. “An extraordinary book . . . It will be read year after year.” —The Horn Book


An Architectural Approach to Level Design

An Architectural Approach to Level Design

Author: Christopher W. Totten

Publisher: CRC Press

Published: 2018-09-03

Total Pages: 474

ISBN-13: 1351982923

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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


Architecture

Architecture

Author: Dana Cuff

Publisher: MIT Press

Published: 1992

Total Pages: 326

ISBN-13: 9780262531122

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Dana Cuff delves into the architect's everyday world in "Architecture" to uncover an intricate social art of design, resulting in a new portrait of the profession that sheds light on what it means to become an architect.