Designed for students ages 6 to 10, the quick-thinking games in this book will help engage students and bring fun into the classroom. The activities teach important learning concepts and promote active learning while enhancing concentration.
Language games allow children to stretch their communication abilities, enhancing vocabulary, conversation, and storytelling skills. A suggested age range accompanies each game in this book; some games may be adapted to different age groups. Language games for beginners focus on making children aware of the ways letters look, the presence of letters in their surroundings (on signs, for instance), and the different letter systems in different cultures. More advanced games include creating poems and haiku, making up stories, and joke-telling. 39 black-and-white illustrations are included in this wonderful resource for teachers, therapists, and social workers.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE MORE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 9-15) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
What is the big deal about improv? It's fun. It strengthens our imagination, promotes self-confidence, increases spontaneity, promotes teamwork, and it's magic: it creates something out of nothing. 101 IMPROV GAMES FOR CHILDREN AND ADULTS contains the basics: what improv is all about and how to do it, special instructions for how to teach improv to children, plus more advanced training on how to use your voice and body in ways you haven't thought of before. It has helpful hints for creating scenes and environments out of thin air. All this plus 101 games with simple instructions, from easy warm-up games to over-the-top crowd pleasers such as Fairy Tales, Bizarre Games, On Your Toes and Narrative Games. This is the tenth in the Hunter House SmartFun activity books series, and the first one for adults as well as children. The book is a great resource for educators as well as for the professional actor or the layperson working with improv for fun. The book contains lively illustrations and is easy to use. Improv is about creating something out of nothing, but a really good improviser can create something great out of nothing. This book shows you how.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
This introduction to yoga for children contains variations on traditional yoga postures that help children develop physical strength, flexibility, emotional calm, and self-expression. The games involve relaxation, trust, and cooperation. Included are over 50 illustrations and 16 completely structured lessons based on themes like the seasons, rain, snow, and animals.
A man writes the same number, and nothing else, on 20 sheets of paper. Why? To figure this out--and hundreds of other mind-bending lateral puzzles, too--you'll have to really fire up your brain and imagination. At first, it may not seem as if there's enough information to come up with a solution. But look more closely; there's always more than meets the eye. Check your assumptions, ask good questions, retune your mind, separate the facts from the red herrings, and the answers will come.
This invaluable resource helps K-3 teachers deal with restless, energetic students including those with attention deficit hyperactivity disorder. The book contains quick movement breaks that can be used between other classroom activities to minimize disruptions and maintain a positive learning environment for all students. The activities, labeled according to appropriate age levels, length of play time, and group size, include shape recognition, stretching and relaxing, pantomime and imagination movements, balancing, and team relays. None of the activities require special skills, and there are enough for every day of the school year.
Learn to "think laterally" and you'll solve pesky puzzles. These 110 puzzles start out fairly easy and the clues get more and more tantalizingly hard to figure out. They come in five sections: Dangerous and Deadly, Easy and Elementary, Interesting and Intriguing, Chastening and Challenging, and Fascinating and Fiendish. Just when you're on a roll, here comes a "Wally Test," a series of rapid-fire questions to make sure you're paying attention. 96 pages, 25 b/w illus., 5 3/8 x 8 1/4.