Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
101 more and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more.
"Gary Kroehnert, Australia's best-selling training author and consultant, has assembled a collection of 101 More Training Games for trainers and educational professionals. These games can be used to enhance simulations, role-plays and exercises for individuals and teams. Applications for the games now include: icebreakers and energisers; the development and refinement of team-building, communication, presentation, problem-solving, learning, perception, evaluation and self-management skills."--BOOK COVER.
Black & White Version. If you are a people manager, trainer, coach or just someone who has to engage people this book is for you. This book of 101 activities, energizers, icebreakers and stories has been designed with over 30 years joint training experience by two corporate trainers who know how hard it can be to keep teams and groups engaged. Whether you are looking to spice up your training courses, energise your team meetings, raise team morale or simply have some fun with your teams this book will help you achieve that. Each activity has a consistent format and is broken down into categories to make it quick and easy for you to find the one that will suit your needs. Activities range from full-on team building and communication activities down to quick fun energisers you can do on the spot. With each activity carefully chosen and laid out to ensure you have maximum opportunity of success, we have also ensured you won't break the bank by needing lots of expensive or complicated materials to run these activities. You may not have the time or budget to run full blown training courses but by using this book there is nothing stopping you from creating more engagement, energy and fun with your teams or groups.
Now Bob Pike brings you 101 More Games for Trainers. 101 More and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more.This is your sourcebook for engaging participants while they are in your classroom. You'll find dozens of games, exercises, and activities specifically designed to bring a weary group back to life; lead an audience through a spirited, comprehensive review session; break the ice and grab participants' attention; and more. Each game includes training purpose, time required, group size, materials needed, topic and a description of the "exercise in action".
Now Bob Pike brings you 101 More Games for Trainers. 101 More and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more. This is your sourcebook for engaging participants while they are in your classroom. You'll find dozens of games, exercises, and activities specifically designed to bring a weary group back to life; lead an audience through a spirited, comprehensive review session; break the ice and grab participants' attention; and more. Each game includes training purpose, time required, group size, materials needed, topic and a description of the "exercise in action."
Monitoring and Evaluation Training fills a gap in the literature by providing readers with a systematic approach to monitoring and evaluation (M&E) training for programs and projects. Bridging theoretical concepts with practical, how-to knowledge, authors Scott Chaplowe and J. Bradley Cousins draw upon the scholarly literature, applied resources, and over 50 years of combined experience to provide expert guidance for M&E training that can be tailored to different training needs and contexts, from training for professionals or non-professionals, to organization staff, community members, and other groups with a desire to learn and sustain sound M&E practices.
Formerly published by Chicago Business Press, now published by Sage Effective Training: Systems, Strategies, and Practices is unique in its integration of theory with effective and practical training applications. Authors P. Nick Blanchard and James W. Thacker examine the relationship between change management and training, introduce the ADDIE model as an overarching framework for the training process, and consider perspectives relevant to small businesses. Additionally, this text provides a step-by-step process for developing learning objectives and highlights the importance of integrating both learning and design theories in creating successful training programs. The Sixth Edition adds new material while enhancing the ease of reading and understanding. The end of each relevant chapter (needs analysis, design, development and implementation, and evaluation) features an example of the process of developing an actual training program (Fabrics, Inc.). At the end of each chapter are discussion questions, cases, and exercises to enhance understanding.
Effective Training emphasizes the need to combine learning and design theories for successful training programs and provides a step-by-step process for developing learning objectives. This text considers the small business perspective while introducing the ADDIE model as an overarching framework for the training process and examining the relationship between change management and training.
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.