A collection of games of 25 moves or fewer by a grandmaster. The accent is on instruction, discussing both how the loser could have avoided disaster and how the winner was able to take advantage so effectively.
In this book, John Nunn, a top-class grandmaster who is also one of the world's finest solvers, explains the methods by which chess problems and studies are solved. The logical and creative methods advocated, while targeted at the solving of composed positions, may also help players find startling tactical solutions in their games. Solving in Style also constitutes an entertaining and insightful introduction to the world of problems and studies. There are chapters on series problems and other unorthodox stipulations, and also a discussion of specific themes such as the Novotny interference. This classic text is one of few on this important subject, and is now available again, having been difficult to obtain for a decade. Chess positions for solving are as old as the game itself, and provide stimulating and beneficial exercise for chess-players. However, while there is an abundance of books on chess puzzles, and much specialist literature on studies and problems, there is an astonishing dearth of guidance for solvers.
Warning: this book is not just entertainment. The author wants to teach you a lot about chess and improve the quality of your play! He has selected 50 miniatures from throughout chess history - the earliest are from the 1850s, while the most recent are from grandmaster events just a few months ago! A miniature is a decisive game, won in 25 moves or fewer. Most of these 50 games feature brilliant tactics, attacks on the king, and even a few outrageous king-hunts. In many, the winner had to overcome cunning defensive ploys and inventive counterattacks. But our aim in this book is not just to admire the players' skill, but to learn how we can play like this in our own games. Chess coach Ataman is keenly focused on the instructive points, explaining which features of the position justified the attacks, and what prompted the critical decisions. Where analysis is given, it is restricted to what it would be realistic for a human to work out at the board. But why are miniatures so instructive, especially for younger players? It's because we get to see an idea or plan implemented successfully, in full. Once we understand what players are trying to achieve, we can then appreciate how to oppose these ideas, and the cut-and-thrust typical in modern grandmaster play will make a lot more sense. Alper Efe Ataman is a FIDE Master from Turkey. He is a chess publisher, author and an experienced trainer, especially at the scholastic level.
Win at chess with practical instruction from one of the world's leading teachers! With clever strategies for more than 5000 situations and clear diagrams, Chess is for the enthusiastic novice as well as the competitor taking the game to the next level. Chess takes you through more than 5,000 unique instructional situations, many taken from actual matches, including 306 problems for checkmate in one move, 3,412 mates in two moves, 744 mates in three moves, 144 simple endgames, and 128 tournament game combinations. Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.
Avi's treasured Newbery Honor Book now in expanded After Words edition!Thirteen-year-old Charlotte Doyle is excited to return home from her school in England to her family in Rhode Island in the summer of 1832. But when the two families she was supposed to travel with mysteriously cancel their trips, Charlotte finds herself the lone passenger on a long sea voyage with a cruel captain and a mutinous crew. Worse yet, soon after stepping aboard the ship, she becomes enmeshed in a conflict between them! What begins as an eagerly anticipated ocean crossing turns into a harrowing journey, where Charlotte gains a villainous enemy . . . and is put on trial for murder!After Words material includes author Q & A, journal writing tips, and other activities that bring Charlotte's world to life!