Fun and Challenging Mazes for Kids 8-12

Fun and Challenging Mazes for Kids 8-12

Author: Dp Kids

Publisher: DP Kids

Published: 2018-03-13

Total Pages: 80

ISBN-13: 9781947243712

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Fun and Challenging Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored. This big book of mazes includes mazes in a variety of difficulty levels from simpler to more advanced. This maze book is sure to get kids thinking


5 Levels of Gifted

5 Levels of Gifted

Author: Deborah Ruf, Ph.D.

Publisher: SCB Distributors

Published: 2022-07-30

Total Pages: 299

ISBN-13: 1953360203

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Formerly titled Losing Our Minds: Gifted Children Left Behind, this book describes differences in developmental stages within the gifted population. The children are classified into five levels of giftedness based on behaviors and developmental milestones, giving parents and educators a reference guide to compare with their own gifted children or students. A child s intellectual level can thus be estimated, after which the book provides different educational approaches and practical advice, including how to find the best type of school for each level.


Video Game Bible, 1985-2002

Video Game Bible, 1985-2002

Author: Andy Slaven

Publisher: Trafford Publishing

Published: 2002

Total Pages: 774

ISBN-13: 1553697316

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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna