"This dark and intriguing Eisner Award-winning series features a mysterious agent named Graves who approaches ordinary citizens and gives them an opportunity to exact revenge on a person who has wronged them. Offering his clients an attaché case containing proof of the deed and a gun, he guarantees his 'clients' full immunity for all of their actions, including murder."--Publisher.
One gun. One hundred bullets. Zero consequences. The Eisner Award-winning and bestselling crime graphic novel series 100 Bullets is now collected in this first volume omnibus! If your life was destroyed, and you knew that those responsible would never be held to account, how far would you go to get revenge? If you were given a chance to kill anyone you wanted, with a guarantee that the law could not touch you, would you take it? That's the opportunity that a man called Agent Graves provides, in the form of a special case containing a gun, a hundred rounds of ammunition, and total immunity for their use. To the damaged and downtrodden living on the fringes of society, Graves's offer is a once-in-a-lifetime chance to even their scores. But beyond the fundamental dilemma of whether or not to pull the trigger, there is a deeper and even more troubling question that everyone who picks up the briefcase must ask themselves: Just who is making all of this possible—and why? Discover the truth in 100 Bullets Omnibus, colecting in its entirety the legendary saga of crime and conspiracy from New York Times bestselling author Brian Azzarello and acclaimed artist Eduardo Risso. This first of two volumes includes issues #1-58 of the award-winning series as well as the short story "Merry Christmas, Bitches" from Vertigo: Winter's Edge #3 and features a special sketchbook section from Risso.
"100 Bullets: Brother Lono: The Deluxe Edition collects the complete eight-issue series in oversized hardcover for the first time ever, with a brand-new eight-page 100 Bullets story by Azzarello and Risso exclusive to this collection, an introduction by acclaimed author Matz (The Killer), a connecting cover by Dave Johnson that continues the prior 100 Bullets Deluxe Edition covers, and more!"--
One gun. One hundred bullets. Zero consequences. The Eisner Award-winning and bestselling crime graphic novel series 100 Bullets collection continues in this incredible omnibus volume! If your life was destroyed, and you knew that those responsible would never be held to account, how far would you go to get revenge? If you were given a chance to kill anyone you wanted, with a guarantee that the law could not touch you, would you take it? That's the opportunity that a man called Agent Graves provides, in the form of a special case containing a gun, a hundred rounds of ammunition, and total immunity for their use. To the damaged and downtrodden living on the fringes of society, Graves's offer is a once-in-a-lifetime chance to even their scores. But beyond the fundamental dilemma of whether or not to pull the trigger, there is a deeper and even more troubling question that everyone who picks up the briefcase must ask themselves: Just who is making all of this possible—and why? This second volume omnibus collects 100 Bullets #59-100!
What would you do if you were given the opportunity and the means to get away with murder, scot-free? Thats the question posed in 100 Bullets, a new graphic novel that combines elements of hard-boiled crime stories and paranoid espionage thrillers. The mysterious Agent Graves offers his clients a gun and immunity from prosecution, enabling them to get revenge against those who ruined their lives. Suggested for mature readers.
100 Bullets: Brother Lono The Eisner Award-winning team of writer Brian Azzarello and artist Eduardo Risso reunites to tell the story of the baddest Minuteman of all. When we last saw Lono in 100 BULLETS, Dizzy Cordova had shot him in the chest ... but Lono always was too tough to die. Now, after the final events of 100 BULLETS, Lono finds himself in Mexico working on the side of the angels. Collects the entire eight-issue run of this limited series.
The noir masterpiece continues in 100 BULLETS VOL. 10: DECAYED, collecting issues #68-75 of the acclaimed Vertigo series. Following Lono's ascension to warlord for the houses of the Trust, the last remaining Minutemen are activated as the players on both sides ready themselves for the endgame of their private war.
The continuation of the groundbreaking, Eisner Award-winning series-including the pivotal story arcs “A Wake” and “Punch Line.” If you were given a chance at deadly retribution with a guarantee that the law could not touch you, would you take it? That’s the opportunity that a man called Agent Graves provides, in the form of a special briefcase containing an untraceable gun and one hundred rounds of ammunition. To the damaged and downtrodden living on the fringes of society, the offer is a once-in-a-lifetime chance to even their scores. But beyond the dilemma of whether or not to pull the trigger lies a deeper and even more troubling concern: just who is making these actions possible-and why? Collects 100 BULLETS #59-80.
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
The intersections of law and contemporary culture are vital for comprehending the meaning and significance of law in today’s world. Far from being unsophisticated mass entertainment, comics and graphic fiction both imbue our contemporary culture, and are themselves imbued, with the concerns of law and justice. Accordingly, and spanning a wide variety of approaches and topics from an international array of contributors, Graphic Justice draws comics and graphic fiction into the range of critical resources available to the academic study of law. The first book to do this, Graphic Justice broadens our understanding of law and justice as part of our human world—a world that is inhabited not simply by legal concepts and institutions alone, but also by narratives, stories, fantasies, images, and other cultural articulations of human meaning. Engaging with key legal issues (including copyright, education, legal ethics, biomedical regulation, and legal personhood) and exploring critical issues in criminal justice and perspectives on international rights, law and justice—all through engagement with comics and graphic fiction—the collection showcases the vast breadth of potential that the medium holds. Graphic Justice will be of interest to academics and postgraduate students in: cultural legal studies; law and the image; law, narrative and literature; law and popular culture; cultural criminology; as well as cultural and comics studies more generally.