Dinosaurs jumping from cloud to cloud counting. This book will appeal to 2-5 year olds: learning names of dinosaurs, counting from 1 through 66 and learning to read through some repetition of words.
First swimming lessons can be exciting and terrifying, but this joyful and imaginative guide from Lisl H. Detlefsen, illustated by Madeline Valentine, shows young readers how to conquer the pool. From what to wear (a bathing suit, of course!) to what to expect (no, your teacher will not be a mermaid), 1, 2, 3, Jump! covers the what-if’s and how-to’s of getting in the pool for the first time. There’s a lot to worry about (can I be sucked in the filter?) and even more to be excited about (when can I wear flippers?), and our narrator has thought of everything. By the time she’s ready, you to will want to jump in!
Research in the last few years has made it clear that children have multiple ways of learning and need multiple ways to express themselves. Featuring 15 expressive movement activities and simple songs, "I Can?Move!" is a valuable resource that will spark your students? creativity and encourage self-expression. A .zip file with 43 music tracks is included, and the additional 14 reproducible pencil-to-paper activities are provided to enhance the activities. With "I Can?Move!," students will practice many large motor skills, including marching, spinning, hopping, clapping, crawling, wiggling, stomping, tip-toeing, jumping, galloping, running, and dancing.
Kangaroo is back! In this story he and his friends at camp divide into halves, thirds, and fourths to form teams at field day. Readers will cheer on this rowdy crew of Australian animals as they swim, canoe, play tug-of-war, and have a good, goofy time.
Computer Organization and Design: The Hardware/Software Interface presents the interaction between hardware and software at a variety of levels, which offers a framework for understanding the fundamentals of computing. This book focuses on the concepts that are the basis for computers. Organized into nine chapters, this book begins with an overview of the computer revolution. This text then explains the concepts and algorithms used in modern computer arithmetic. Other chapters consider the abstractions and concepts in memory hierarchies by starting with the simplest possible cache. This book discusses as well the complete data path and control for a processor. The final chapter deals with the exploitation of parallel machines. This book is a valuable resource for students in computer science and engineering. Readers with backgrounds in assembly language and logic design who want to learn how to design a computer or understand how a system works will also find this book useful.
The Apple-Certified Way to Learn This fully-updated Apple-certified guide presents a real-world workflow from raw media to finished project to demonstrate the features of Final Cut Pro X 10.2 and the practical techniques you will use in editing projects. Using professionally acquired media, you’ll utilize the same tools and editing techniques used by editors worldwide in this revolutionary editing software. Renowned editor and master trainer Brendan Boykin starts with basic video editing techniques and takes you all the way through Final Cut Pro’s powerful features. The lessons start as real-world as it gets--with an empty application. After downloading the media files, you will be guided through creating a project from scratch to finished draft. The basic workflow and tools are covered in Lessons 1 through 4 where you'll create a rough cut. The real-world workflow continues through the remaining lessons as you take the basic project and enhance it with a deeper dive into the more advanced Final Cut Pro X 10.2 features including how to efficiently manage media with Libraries, use the tools to create stunning 3D titles, composite effects and clips with the new mask options, retiming, and more. Downloadable lesson and media files to work sequentially through exercises for hours of hands-on training. New Checkpoints feature lets you check your editing progress against the author's version. Focused lessons teach concepts and take students step by step through professional, real-world editing scenarios to create a final project. Chapter review questions summarize what students learn to prepare them for the Apple certification exam. The Apple Pro Training Series is both a self-paced learning tool and the official curriculum of the Apple Training and Certification program. Upon completing the course material in this guide, you can become Apple Certified by passing the certification exam at an Apple Authorized Training Center. To find an Apple Authorized Training Center near you, please visit training.apple.com.