Yu-Gi-Oh! R, Vol. 5

Yu-Gi-Oh! R, Vol. 5

Author: Akira Ito

Publisher: VIZ Media LLC

Published: 2013-11-26

Total Pages: 292

ISBN-13: 1421572303

DOWNLOAD EBOOK

It's down to the 11th hour as Yugi and Jonouchi fight to save their friend Anzu's soul! Bandit Keith, the ruthless American duelist, challenges Jonouchi to a rematch using his own God Card, the "Wicked Eraser"! Meanwhile, Yugi faces Yako Tenma, Pegasus's favorite pupil, in a battle which pits god against god! -- VIZ Media


Yu-Gi-Oh! R, Vol. 1

Yu-Gi-Oh! R, Vol. 1

Author: Akira Ito

Publisher: VIZ Media LLC

Published: 2013-07-30

Total Pages: 212

ISBN-13: 1421567369

DOWNLOAD EBOOK

A Wicked Shadow! It's been many duels since Yugi defeated Maxmilion Pegasus, the super-rich designer of the collectible card game "Duel Monsters." But Yako Tenma, Pegasus' protégé, has never forgiven Yugi for his master's horrible fate. To draw Yugi out, Yako kidnaps Anzu Mazaki and takes her to the heart of the Kaibacorp building, guarded by dozens of the world's most dangerous gamers! But Yako's true plan for Anzu is much worse than mere revenge... -- VIZ Media


Yu-Gi-Oh!, Vol. 2

Yu-Gi-Oh!, Vol. 2

Author: Kazuki Takahashi

Publisher: VIZ Media LLC

Published: 2013-07-09

Total Pages: 194

ISBN-13: 142156744X

DOWNLOAD EBOOK

Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it...even if he has to duel with Yugi's dark alter-ego Yu-Gi-Oh! Then, an Egyptian museum exhibit brings with it an unwelcome visitor: Shadi, the mystical Keeper of the Millennium Items, whose bloodline has guarded the tombs of Egypt for 3,000 years. Recognizing Yu-Gi-Oh as his only rival, he puts him to the test to see who is the true King of Games... -- VIZ Media


Duel Art

Duel Art

Author: Kazuki Takahashi

Publisher: Udon Entertainment

Published: 2015-05-12

Total Pages: 128

ISBN-13: 9781927925416

DOWNLOAD EBOOK

It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.


Yu-Gi-Oh! R, Vol. 4

Yu-Gi-Oh! R, Vol. 4

Author: Akira Ito

Publisher: VIZ Media LLC

Published: 2013-10-29

Total Pages: 194

ISBN-13: 1421571242

DOWNLOAD EBOOK

The twisted Yako Tenma has taken control of the gaming company KaibaCorp, using its high-tech dueling machines to resurrect the dead... but the original master of KaibaCorp is not happy! Kaiba, Yugi's archrival, challenges Yako to a duel to see just who will control Japan's biggest gaming company. Can Kaiba's Blue-Eyes White Dragon stop Yako's evil plan? -- VIZ Media


Yu-Gi-Oh! GX, Vol. 8

Yu-Gi-Oh! GX, Vol. 8

Author: Naoyuki Kageyama

Publisher: VIZ Media LLC

Published: 2012-07-30

Total Pages: 204

ISBN-13: 1421553961

DOWNLOAD EBOOK

YU-GI-OH! GX © 2005 by Kazuki Takahashi, Naoyuki Kageyama/SHUEISHA Inc. -- VIZ Media


Yu-Gi-Oh! GX, Vol. 9

Yu-Gi-Oh! GX, Vol. 9

Author: Naoyuki Kageyama

Publisher: VIZ Media LLC

Published: 2012-08-07

Total Pages: 270

ISBN-13: 142155416X

DOWNLOAD EBOOK

The possessed Principal Mackenzie makes his final bid to crush the students of Duel Academy and seize Chazz and Jaden’s Spirit Cards! Jaden will need all his dueling skill as he battles his way through to the final Duel, fighting for his friends, his mentor Koyo Hibiki, and the fate of Duel Academy itself! -- VIZ Media


Yu-Gi-Oh! 5D's, Vol. 1

Yu-Gi-Oh! 5D's, Vol. 1

Author: Masahiro Hikokubo

Publisher: VIZ Media LLC

Published: 2012-03-26

Total Pages: 208

ISBN-13: 1421550741

DOWNLOAD EBOOK

A high-speed Turbo Duel through the streets of Satellite brings Yusei Fudo and his friend Sect face-to-face with an urban legend incarnate! Will Yusei lose Sect to the Skeleton Knight? And what sinister plans does Jack Atlas, master of New Domino City, have in store for Yusei? Card included with the first printing only. -- VIZ Media


Yu-gi-oh! Trading Card Game Card Catalog

Yu-gi-oh! Trading Card Game Card Catalog

Author: Prima Temp Authors

Publisher:

Published: 2003

Total Pages: 96

ISBN-13: 9780761539421

DOWNLOAD EBOOK

Description: The only source for complete trading card information. Includes a complete deck list, plus details on using each card. Contains information on each starter deck and all booster packs.


Road of the King

Road of the King

Author: Patrick Hoban

Publisher: Createspace Independent Publishing Platform

Published: 2016-03-10

Total Pages: 470

ISBN-13: 9781523990719

DOWNLOAD EBOOK

This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.