The Complete Guide to Point-and-Figure Charting

The Complete Guide to Point-and-Figure Charting

Author: Heinrich Weber

Publisher: Harriman House Limited

Published: 2003-09-30

Total Pages: 261

ISBN-13: 1897597282

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The aim of this book is to explain point-and-figure charting to European investors and traders, and to show why it is the most reliable technical tool for timing entry and exit points in stocks, indices and other securities. The book is written for all levels of trader, from the novice to the experienced. It starts by explaining the basics of point-and-figure, and by showing its advantages over other types of chart. Readers are then given step-by-step instructions on how to start a point-and-figure chart from simple price data, and how to add to it day-by-day using simple rules based on end of day highs and lows. The emphasis is on simplicity and clarity. The section on chart interpretation introduces the basic buy and sell signals, and goes on to explain the more complex signals, in each case illustrating the pattern, and the precise entry and exit points, with colour charts from FTSE stocks and indices. It also shows how trend lines are incorporated into a chart. The latest point-and-figure trading techniques are covered in depth. The authors show how to: use horizontal and vertical counts to estimate the size of price moves, use stop-orders to protect positions, use pyramiding to maximise profitable trends, and use swing trading in combination with p&f. They also show how to adapt your trading style to the amount of capital you have available and to your risk tolerance. In the later sections of the book, the authors concentrate on optimisation of p&f trading and the avoidance of the most common trap - 'over-fitting' - and on analysis of the profitability of p&f trading. They demonstrate conclusively that point and figure, correctly applied, produces consistent and reliable profits across a variety of markets. In summary, Heinrich Weber & Kermit Zieg's book is the definitive guide to the theory and application of point-and-figure charting. It is especially welcome for UK and European traders, since it uses recent charts of FTSE and European securities as examples, and includes hitherto unpublished research on p&f's applicability to European securities.


Ordinary Differential Equations

Ordinary Differential Equations

Author: Kenneth B. Howell

Publisher: CRC Press

Published: 2018-12-07

Total Pages: 864

ISBN-13: 042988060X

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Ordinary Differential Equations: An Introduction to the Fundamentals is a rigorous yet remarkably accessible textbook ideal for an introductory course in ordinary differential equations. Providing a useful resource both in and out of the classroom, the text: Employs a unique expository style that explains the how and why of each topic covered Allows for a flexible presentation based on instructor preference and student ability Supports all claims with clear and solid proofs Includes material rarely found in introductory texts Ordinary Differential Equations: An Introduction to the Fundamentals also includes access to an author-maintained website featuring detailed solutions and a wealth of bonus material. Use of a math software package that can do symbolic calculations, graphing, and so forth, such as MapleTM or Mathematica®, is highly recommended, but not required.


Surgery Theory

Surgery Theory

Author: Wolfgang Lück

Publisher: Springer Nature

Published: 2024

Total Pages: 956

ISBN-13: 3031563344

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This monograph provides a comprehensive introduction to surgery theory, the main tool in the classification of manifolds. Surgery theory was developed to carry out the so-called Surgery Program, a basic strategy to decide whether two closed manifolds are homeomorphic or diffeomorphic. This book provides a detailed explanation of all the ingredients necessary for carrying out the surgery program, as well as an in-depth discussion of the obstructions that arise. The components include the surgery step, the surgery obstruction groups, surgery obstructions, and the surgery exact sequence. This machinery is applied to homotopy spheres, the classification of certain fake spaces, and topological rigidity. The book also offers a detailed description of Ranicki's chain complex version, complete with a proof of its equivalence to the classical approach developed by Browder, Novikov, Sullivan, and Wall. This book has been written for learning surgery theory and includes numerous exercises. With full proofs and detailed explanations, it also provides an invaluable reference for working mathematicians. Each chapter has been designed to be largely self-contained and includes a guide to help readers navigate the material, making the book highly suitable for lecture courses, seminars, and reading courses.


Sideways

Sideways

Author: Keith G. Richards

Publisher: BPS Books

Published: 2011-09

Total Pages: 121

ISBN-13: 1926645685

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You don't have to be disoriented by today's "sideways" stock markets, markets that have hit both a floor and a ceiling. This book shows you how to understand the basics of market realities -- from phases to trends to formations and cycles -- so you can profit from a financial reality that others are unsuccessfully fighting or fleeing.


The Beilinson Complex and Canonical Rings of Irregular Surfaces

The Beilinson Complex and Canonical Rings of Irregular Surfaces

Author: Alberto Canonaco

Publisher: American Mathematical Soc.

Published: 2006

Total Pages: 114

ISBN-13: 0821841939

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An important theorem by Beilinson describes the bounded derived category of coherent sheaves on $\mathbb{P n$, yielding in particular a resolution of every coherent sheaf on $\mathbb{P n$ in terms of the vector bundles $\Omega {\mathbb{P n j(j)$ for $0\le j\le n$. This theorem is here extended to weighted projective spaces. To this purpose we consider, instead of the usual category of coherent sheaves on $\mathbb{P ({\rm w )$ (the weighted projective space of weights $\rm w=({\rm w 0,\dots,{\rm w n)$), a suitable category of graded coherent sheaves (the two categories are equivalent if and only if ${\rm w 0=\cdots={\rm w n=1$, i.e. $\mathbb{P ({\rm w )= \mathbb{P n$), obtained by endowing $\mathbb{P ({\rm w )$ with a natural graded structure sheaf. The resulting graded ringed space $\overline{\mathbb{P ({\rm w )$ is an example of graded scheme (in chapter 1 graded schemes are defined and studied in some greater generality than is needed in the rest of the work). Then in chapter 2 we prove This weighted version of Beilinson's theorem is then applied in chapter 3 to prove a structure theorem for good birational weighted canonical projections of surfaces of general type (i.e., for morphisms, which are birational onto the image, from a minimal surface of general type $S$ into a $3$-dimensional $\mathbb{P ({\rm w )$, induced by $4$ sections $\sigma i\in H0(S,\mathcal{O S({\rm w iK S))$). This is a generalization of a theorem by Catanese and Schreyer (who treated the case of projections into $\mathbb{P 3$), and is mainly interesting for irregular surfaces, since in the regular case a similar but simpler result (due to Catanese) was already known. The theorem essentially states that giving a good birational weighted canonical projection is equivalent to giving a symmetric morphism of (graded) vector bundles on $\overline{\mathbb{P ({\rm w )$, satisfying some suitable conditions. Such a morphism is then explicitly determined in chapter 4 for a family of surfaces with numerical invariant


Theory of Fun for Game Design

Theory of Fun for Game Design

Author: Raph Koster

Publisher: "O'Reilly Media, Inc."

Published: 2013-11-08

Total Pages: 292

ISBN-13: 1449363172

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins