· The Ultimate Killer Instinct Fan Book takes a retrospective look at the series to showcase the art and history of the franchise and its characters. · A True Collectors Item Packed With Exclusives - The Killer Instinct Ultra Fan Book includes exclusive interviews with the development team and the creator of the series, exclusive artwork that can't be seen anywhere else and exclusive back stage tour through the studios making the game. · Living Mobile Guide for All Character Strategies - Each hardcover book includes access to the living strategy guide with videos, tips and strategies all constantly being updated to cover the latest game changes and new characters. · Includes 16 Page Pull-Out Jago Strategy Guide - Exclusive Strategy booklet provides in-depth coverage of Jago, your free character included with Killer Instinct. · Learn from Killer Instinct Pros - Updated Strategies written by our tournament-champion authors and verified by the Killer Instinct team to take your game to the next level. · Explore the Studios Behind Killer Instinct - Peek inside the minds of the creators to see their inspiration and learn how the characters and their art has evolved.
Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
This anthology comic series is based on Halo Wars 2, the real-time strategy video game from 343 Industries, which features the new ruthless villain in the Halo franchise, Atriox, whose defiance of the alien collective known as the Covenant is unmatched. Atriox, the legendary Brute who questioned the Great Journey and the will of the Prophets as he watched his comrades die for their cause. Atriox, who created the faction known across the universe as the Banished! The story of Atriox, his rise to power, his contempt for the Covenant and the formation of the Banished is told across this five-chapter anthology featuring characters and stories from Halo Wars 2.This collects stories by acclaimed comics creators Cullen Bunn, Jody Houser, John Jackson Miller, Alex Irvine, Josan Gonzalez, Jonathan Wayshak, Eric Nguyen and Hayden Sherman.
Competing in the high-tech computer market is a lot like a war -- especially if you work at Microsoft. Bill Gates's gladiators -- his engineers, evangelists, and programmers -- were famous for seizing new terrain and new technology, converting nonbelievers, and always winning . . . no matter what the cost. No one took the lessons of Microsoft more to heart than Craig Eisler, Eric Engstrom, and Alex St. John, a trio of software engineers who were willing to do almost anything to conquer a market of their own, even if that meant disregarding procedure and protocol. Michael Drummond gained exclusive access to their story, and the result -- in this updated edition -- is a revealing glimpse into the world's most successful company. Renegades of the Empire isn't just a tale of technology and power -- it's a story of fascinating science, of high-tech boys and their toys. Even more, though, it's a tantalizing, behind-the-scenes look at how three engineers conquered an empire.
Learn the extraordinary story behind one of the most-played electronic games. See how Mojang, the makers of Minecraft, grew from a small tech start-up into a gaming company worth billions in under ten years. This book looks at: ● The game's creator, Markus Persson, and other leaders driving Mojang's early success. ● Minecraft's fan community and the crucial role it has played in the success of both the game and the company. ● What the future might hold for Minecraft under Microsoft's ownership. From fan conventions to Minecraft on YouTube, this book takes a revealing look at Minecraft, Mojang, and the gaming industry as a whole.