Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Wonka the movie, the amazing prequel to Charlie and the Chocolate Factory! Relive unforgettable PLURAL NOUN with Willy Wonka and your favorite characters from this NOUN-buster hit movie! With 21 “fill-in-the-blank” stories based on the magical world created by Roald Dahl, this book is sure to be your golden NOUN to laughter and fun! Play alone, in a group, or while singing in a swirling vat of melted sugar. Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Wonka: The Official Movie Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories about this iconic chocolate maker! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with friends: each story is a chance for friends to work together to create unique stories!
Fans of the classic children's novel and Broadway musical will love our Mad Libs! It's scrumdiddlyumptious! It's been over 50 years since the original publication of Roald Dahl's novel Charlie and the Chocolate Factory, but this beloved classic is more popular than ever. Kids and adults will love interacting with Charlie, Veruca, Augustus, and of course Willy Wonka in a whole new way by filling in the blanks of the 21 stories inside this book. It's a journey almost as magical as Wonka's chocolate factory! Almost.
Fans of Sonic the Hedgehog will love filling in the blanks of this Mad Libs, with stories all about one of the most iconic, spiky-haired animated characters of all time! It doesn't matter if you're 8 or 38: there's no denying that Sonic the Hedgehog is one of the coolest animated characters of all time! Our Mad Libs immortalizes Sonic with 21 fill-in-the-blank stories all about Sonic and his many thrilling adventures!
#1 New York Times bestselling Who HQ series brings you the stories behind the most beloved characters of our time. Grab your golden ticket and learn how Willy Wonka became an internationally popular figure in literature and film. The whimsical, wacky, and wondrous character of Willy Wonka made his first appearance in Roald Dahl's 1964 children's novel Charlie and the Chocolate Factory. When the fictional factory owner opened up the doors of his company, readers were welcomed into his world of pure imagination...and chocolate! Wonka went on to dazzle a whole new set of fans in the 1971 film that brought Dahl's characters to life. Since then, there have been other movie adaptations, books, musicals, and even theme park rides that bring the world just a little bit closer to this fantastic chocolatier. Learn about the legacy of Wonka in this new book from the #1 New York Times bestselling series.
Charlie and the Chocolate Factory and Charlie and the Great Glass Elevator together in a single bumper volume with phizz-whizzing new Roald Dahl branding! In CHARLIE AND THE CHOCOLATE FACTORY, Mr Willy Wonka opened the gates of his amazing factory to Charlie Bucket, our hero, and four repulsive children. They are Augustus Gloop (greedy), Veruca Salt (spoiled), Violet Beauregard (gum-chewer) and Mike Teavee (TV addict). Next, in CHARLIE AND THE GREAT GLASS ELVEVATOR, Charlie and his family find themselves orbiting the Earth with Mr Willy Wonka. WHOOSH! So grab your gizzard! Hold your hats! Pay attention please. Mr Wonka wouldn't like to lose any of you at this stage of the proceedings . . . Listen to CHARLIE and other Roald Dahl audiobooks read by some very famous voices, including Kate Winslet, David Walliams and Steven Fry - plus there are added squelchy soundeffects from Pinewood Studios! Look out for new Roald Dahl apps in the App store and Google Play- including the disgusting TWIT OR MISS! inspired by the revolting Twits.
Let's VERB up and down and celebrate the first 100 days of school with Mad Libs Junior! Inside this Mad Libs Junior, you'll find all the ways to celebrate the first 100 days of school! This interactive book is perfect for beginning readers who aren't yet comfortable with parts of speech. With easy-to-follow directions and word banks to guide them, readers can enjoy crafting 21 exciting stories, based on all kinds of fun 100 Days activities!
"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?
Finally! A Mad Libs for fans of the Golden Girls! Thank you for being a NOUN! Golden Girls fans will love to relive all their favorite memories with Blanche, Dorothy, Sophia, and Rose by filling in the blanks of the 21 stories inside this book. Who doesn't want to spend more time with Betty White, Bea Arthur, Rue McClanahan, and Estelle Getty? Now you can do it in the Mad Libs way!
Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review
Start learning the basics required to become a veterinarian with this unique activity book. The crucial topics are covered--from examining incredible animal anatomy, mastering key observation skills, and learning the importance of vital tasks such as vaccination, to understanding the basics of animal care, recognizing how to differentiate between species, and exploring the three main veterinary fields: pet vet, farm vet, and zoo vet.Packed full of fun craft activities, cool quizzes, and super skill tests, young readers will be amazed and inspired. Once kids have worked their way through the book, they can delve into the Vet Kit section, which contains all sorts of goodies--stickers, a poster, game, and game cards to play with friends.