Windows 95 Game SDK Strategy Guide

Windows 95 Game SDK Strategy Guide

Author: Clayton Walnum

Publisher: Que

Published: 1995

Total Pages: 604

ISBN-13: 9780789706614

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Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Game Developer's Marketplace

Game Developer's Marketplace

Author: Ben Sawyer

Publisher:

Published: 1998

Total Pages: 756

ISBN-13: 9781576101773

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Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR


Using Visual J++

Using Visual J++

Author: Mark Culverhouse

Publisher:

Published: 1996

Total Pages: 714

ISBN-13:

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Assuming that the reader has a basic understanding of C/C++ or Java, this book describes the importance and origins of the Web as well as the existing browsers available for the Web today. The book explains HTML to provide some basis for the explanations of Jakarta. The focus then turns to Jakarta and the Java language to expand the readers knowledge of C with the functionality of Jakarta. All source code for the Jakarta applets and applications is included on the CD.


Using MFC and ATL

Using MFC and ATL

Author: Clayton Walnum

Publisher:

Published: 1997

Total Pages: 896

ISBN-13: 9780789707512

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Focusing on using the Microsoft Foundation Classes (MFC) effectively in Windows programs, this book contains extensive coverage of Database programming and the new Windows 95 controls. It provides valuable techniques for customizing MFC programs. Readers gain a better understanding of MFC by learning how to build their own classes.


Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK

Author: Michael Morrison

Publisher:

Published: 1996

Total Pages: 626

ISBN-13: 9780672306617

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Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.


Using Java Workshop

Using Java Workshop

Author: Clayton Walnum

Publisher:

Published: 1996

Total Pages: 460

ISBN-13:

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Java Workshop is SunSoft's recently announced Java visual development environment with a web browser interface, debugger, project manager, and other tools to make Java development easier for Windows 95 and NT and Solaris. This book covers essential Java programming tasks as well as advanced topics such as additional Java classes included with Java Workshop and C++ integration in Java.


Windows 98 Programming Secrets

Windows 98 Programming Secrets

Author: Clayton Walnum

Publisher: Wiley Publishing

Published: 1998

Total Pages: 1028

ISBN-13: 9780764530593

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"Windows 98 Programming Secrets" presents the information that software engineers need to develop full-featured, commercial-quality, mission-critical applications for the Windows 98 platform. The CD-ROM includes all source code and examples from the book including executable files and project files of the sample programs.