When sixteen-year-old Brent Bishop inadvertently causes the death of a young woman, he is sent on an unusual journey of repentance, building wind toys across the land. In his most ambitious novel to date, Newbery winner Paul Fleischman traces Brent's healing pilgrimage from Washington State to California, Florida, and Maine, and describes the many lives set into new motion by the ingenious creations Brent leaves behind. Paul Fleischman is the master of multivoiced books for younger readers. In Whirligig he has created a novel about hidden connections that is itself a wonder of spinning hearts and grand surprises.
A rhymed tale describing the antics of a capricious wind. The wind blew, and blew, and blew! It blew so hard, it took everything with it: Mr. White’s umbrella, Priscilla’s balloon, the twins’ scarves, even the wig on the judge’s head. But just when the wind was about to carry everything out to sea, it changed its mind! With rhyming verse and colorful illustrations, Pat Hutchins takes us on a merry chase that is well worth the effort.
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Stimulate and engage children's thinking as you integrate STEM experiences throughout your early childhood program. More than 85 engaging, developmentally appropriate activities maximize children's learning in science, technology, engineering, and mathematics. Each experience combines at least two STEM disciplines and incorporates materials and situations that are interesting and meaningful to children. As researchers and educators increasingly recognize how critical early childhood mathematics and science learning is in laying the foundation for children’s later STEM education, this second edition of Teaching STEM in the Early Years is a much-needed resource for every early childhood classroom. It will encourage you to think differently about STEM education, and you will see how easy it is to accommodate curriculum goals and learning standards in math and science activities. This edition provides updated research and references and adds Ideas for incorporating literacy with STEM activities, including children’s book recommendations STREAM It segments that incorporate reading and art into STEM with art and music extension to activities Suggestions for varying the difficulty of activities for a variety of learners
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
"The National Wildlife Federation's GreenHour.org is a website devoted to giving parents and caregivers the information, tools, and inspiration they need to get their kids and themselves outside. The NWF recommends that parents give their kids a Green Hour every day a time for unstructured play and interaction with the natural world, which can take place in a garden, a backyard, the park down the street, or any place that provides safe and accessible green space where children can learn and play. With the same goal of offering families fun ways to explore nature, the book is a field guide to outdoor adventure offering activities, fun facts, science lessons, and practical advice for engaging children in outdoor nature play that presents teachable moments and open-ended exploration of the natural world. Here are a range of starting points for nature-themed outdoor activities and explorations, beginning in your own backyard and progressively moving farther afield, all of them adaptable for children of different ages, abilities, and learning styles"
Take a journey through the creative process that led folk artist Vollis Simpson to create his wonderful and whimsical wind-powered whirligigs and more in this STEAM/STEM picture book. Vollis Simpson was a man with a curious mind—always eager to know how things worked and how to fix them. Growing up on a farm in North Carolina, he loved to tinker with machines. And when he served in the Army Air Corps during WWII, Vollis kept right on tinkering. His ingenuity allowed him to build things no one would have thought to create from scraps—a washing machine out of airplane parts and a motorcycle out of a bike. After the war, his passion for metal creations picked up speed—turning into a whirlwind of windmills as far as the eye could see. Luckily, Vollis’s fanciful and colorful windmills have been preserved at a park in Wilson, NC, where visitors can behold his magnificent and towering creations forever whizzing in the air.
A haunting and luminous novelthat explores the dark secrets lurking beneath the stunning natural beauty of a dying timber town. A mysterious beachcomber appears one day on the coastal bluffs near Carverville, whose best days are long behind it. Who is he, and why has he returned after nearly forty years? Carverville’s prodigal son, James, serendipitously finds work at the Eden Seaside Resort & Cottages, a gentrified motel, but soon finds his homecoming taking a sinister turn when he and a local teenager make a gruesome discovery, which force him to reckon with the ghosts of his past—and the dangers of the present. Rumors, distrust, and conspiracies spread among the townsfolk, all of them seemingly trapped in their claustrophobic and isolated world. But is there something even more sinister at work than mere fear of outsiders? In The Gardener of Eden, David Downie weaves an intricate and compelling narrative of redemption, revenge, justice, and love—and the price of secrecy, as a community grapples with its tortured past and frightening future.