The third title in New York Times bestselling author Catherine Coulter's Star series. Brent Hammond is as handsome as sin and wilder than an unbroken stallion. When he meets Byrony by chance, he's charmed. But when he sees her again, as the petted wife of an older rich man, he's chagrined. Until her life is threatened—and he discovers that only he can protect her...
Determined to find the scoundrel who killed her father, Jessica Sommers takes on hired gun Garrett Devlin, a gambling man whose easygoing charm makes him irresistible, even to Jessica. Original.
THE ART OF ROZZ WILLIAMS - FROM CHRISTIAN DEATH TO DEATH New revised book with 8 extra pages includes updated discography, new art images and foreword by Rikk Agnew. The book features the work of the multi talented artist ROZZ WILLIAMS including his musical career, outsider-art, and poetry. Lyrics, discographies, performance history and photos of his bands CHRISTIAN DEATH, SHADOW PROJECT, PREMATURE EJACULATION, ROZZ WILLIAMS solo work (featuring GITANE DEMONE among others), and the film PIG.
Planet Earth meets Narwhal and Jelly in this funny and suspenseful young reader graphic novel adventure series featuring heroic animals! Inspired by true events, the book includes facts about climate change, elephants, and how kids can help protect the environment. "A heartening and pensive story, told through irresistibly charming art, Star the Elephant is an utter delight." —John Patrick Green, New York Times-bestselling creator of InvestiGators Star the Elephant and his herd are searching for a new home. But when Star is separated from his family, he must journey alone into the great unknown. He'll come face to face with giant spiders, the vast ocean beyond his island, and strange humans. Can Star find his way back to his family?
The edited volume aims to present a critical analysis of the current state of research on religion and belief systems in the realm of the ‘Digital Social’. The rapid expansion and democratization of digital technologies in conjunction with the significant shifts taking place within the practices of religion and belief through digital technology demand a critical examination across the social sciences and humanities. These changes call for an overview of not only our current methodological tool box but also the epistemological and ethical considerations that researchers must contend with. The proposed volume provides a critical framework that recognizes that the social, and therefore the religious, cannot be fully understood without recognizing how the digital world actively constitutes notions such as identity, social networks, embodiment, and social institutions. While some specific methods will be discussed, the volume’s emphasis remains on the critical epistemological and logistical considerations that are needed when undertaking this form of research.
The official companion title for the premiere of the Netflix series, launching globally in November 2023! At Unicorn Academy, Sophia can't wait to discover her destiny and become a Unicorn Rider. First, she must bond with Wildstar to unlock the unicorn's magical powers. But evil Queen Ravenzella wants to destroy Unicorn Island, the academy and its unicorns. Will Sophia and her new friends have the courage to fight to protect everything they love?
This is a tale set in the distant future. The hero, Wildstar, and his team face danger and tasks that will challenge them on their journeys through deep space. They are a group of superheroes that are tasked with making the universes a better place to live in for all beings that want a better future. Wildstar works very closely with his immediate team and his ship, Starship Traveler.
Return to the magical world of Unicorn Academy -- timed with the much-anticipated Netflix special! Discover your destiny. Become a Unicorn Rider. Be extraordinary. Isabel loves being at Unicorn Academy! She wants to be the best Unicorn Rider ever with her unicorn, River, even if he isn’t always as brave as she is. When she and her friends are tasked with collecting starburst flowers to celebrate the Fairy Moon, she’s determined to find the most, even if it means getting her and River into danger. Then disaster strikes, and the bond between Isabel and her unicorn begins to fade. Can Isabel and River learn to work together? Or will they lose their bond . . . forever?
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.