Webster and his toys are ready for sleep... but will they be able to switch off? It's bedtime for Webster, but first he has to help all his electronic gadgets get to sleep. This funny rhyming story takes a twist when it proves hard to get everyone to bed! Providing a subtle reminder to young children about the need to switch off from screen time as they get ready for sleep, "Webster's Bedtime" is a brilliant bedtime companion book for the digital generation. One of a collection of picture books about technology for children, that introduce topics about online safety, over sharing, email, meeting strangers online and using computers responsibly. Appropriate for a young audience (ages 3-8) they are a perfect tool for parents, teachers and librarians to teach children about digital issues or for new readers to explore themselves.
Celebrate the power of "please"! How do you ask for what you'd like?Do you shout "I want!" to get your way?Or do you say "please" each and every day?With energetic rhyming text, dazzling art, and loads of fun, a little girl learns that good things come to those who say "please"!But be careful what you wish for!
A dictionary for elementary school students featuring word histories, synonym paragraphs, a spelling table, and a reference appendix with maps and tables.
When you need the right word, right away-turn to Webster's New World™ Thesaurus EASY...Organized alphabetically just like a dictionary, with no confusing number systems. ACCESSIBLE...Only common words are used in the main entry list -- never esoteric words that you would not think of looking for. COMPREHENSIVE...Brims with synonyms, antonyms, and phrases other word finders overlook -- so you're never at a loss for words. UP-TO-THE-MINUTE...Expanded and updated! Packed with additional listings and synonyms to reflect today's latest scientific, medical, and other technical terms. INDISPENSABLE...Featuring carefully selected antonyms -- this is a must-have reference tool that individualizes your writing and makes it come alive.
Toddlers and parents everywhere will recognize Small Rabbit's lack of enthusiasm as the story opens. He just doesn't want to go for a walk and he comes up with all sorts of excuses to stay indoors. But Big Rabbit is having none of it. She bundles him into his coat and out they go, with Small Rabbit shivering and grumbling as he shuffles along. Perhaps it's because he's too far behind Big Rabbit, perhaps it's because the wind is howling, but when Big Rabbit says, 'Try to keep up!' what Small Rabbit hears is 'Jump in the mud!' And so he does. In fact everything Big Rabbit says-thanks to the wind-turns from a rather humdrum instruction into something much more exciting and Small Rabbit finds himself having a really wild time. Becoming muddier by the moment, and causing more and more mayhem, Small Rabbit romps ahead. Big Rabbit's last instruction, as Small Rabbit bounds home to their burrow is, 'Please don't go inside!' (she's worried about muddy footprints and leaves all over her lovely clean burrow).
Sleeping Bronty is going to become queen, but the selfish fairy Rhonda puts it all in jeopardy with an evil wish! From Epic! Originals, Once Before Time is a playful board book series of fairy tales reimagined from a time long ago . . . with dinosaurs! In this prehistoric retelling of the classic story, Sleeping Bronty discovers her own royal potential thanks to her fairy friends, the prince, and some very spicy chili.
Help students of all levels develop relationships based on mutual trust and understanding in digital spaces and become active, participatory citizens in these spaces. During her doctoral program, Kristen Mattson became frustrated by the negative underpinnings that described the internet as a dangerous place and positioned young people as careless victims or malevolent bullies. Digital citizenship curriculum became the focus of her work and led to the development of her book Digital Citizenship in Action, which focuses on one of the most important aspects of citizenship – being in community with others. As citizens, we have a responsibility to give back to the community and work toward social justice and equity. Digital citizenship curricula should strive to show students possibilities over problems, opportunities over risks and community successes over personal gain. Digital Citizenship in Action shows educators how to do just that. In this new, expanded edition, Mattson incorporates the latest research from scholars in media and information literacy, educational technology and digital citizenship. She also extends the coverage to provide guidance for elementary and secondary teachers, and includes updated examples that are relevant to today’s most widely used technologies. The book: • Includes tips for creating a digital space where students can try something new, grow through mistakes, and learn what it means to be a citizen in different spaces. • Features “Spotlight Stories” from teachers engaged with participatory digital citizenship that demonstrate how these ideas play out in actual classrooms. • Includes a featured activity for elementary students and secondary students in each chapter to help teachers integrate the ideas into their work. • Provides QR codes linking to additional resources in “You Can Do It!” sections throughout the book. In this book, you’ll find more ways than ever to take digital citizenship beyond a conversation about personal responsibility so you can create opportunities for students to become participatory citizens in online spaces. Audience: Elementary and secondary educators, curriculum directors and library media specialists