Sport in East Germany is commonly associated with the systematic doping that helped to make the country an Olympic superpower. Football played little part in this controversial story. Yet, as a hugely popular activity that was deeply entwined in the social fabric, it exerted an influence that few institutions or pursuits could match. The People's Game examines the history of football from the interrelated perspectives of star players, fans, and ordinary citizens who played for fun. Using archival sources and interviews, it reveals football's fluid role in preserving and challenging communist hegemony. By repeatedly emphasising that GDR football was part of an international story, for example, through analysis of the 1974 World Cup finals, Alan McDougall shows how sport transcended the Iron Curtain. Through a study of the mass protests against the Stasi team, BFC, during the 1980s, he reveals football's role in foreshadowing the downfall of communism.
This guide to the available literature on sports in American culture during the last two decades of the 20th century is a companion to Jack Higg's Sports: A Reference Guide (Greenwood, 1982). The types of individual or team sports included in this volume include those that are viewed as physical contests engaged in for physical, emotional, spiritual, or psychological fulfillment. With a focus on books alone, chapters review the available literature regarding sports and each concludes with a bibliography. Academic journals likely to contain articles on the topics discussed are listed at the end of each chapter. Twelve chapters discuss sports and American history, business and law, education, ethnicity and race, gender, literature, philosophy and religion, popular culture, psychology, science and technology, sociology and world history. This reference and guide to further research will appeal to scholars of popular culture and sports. An index and two appendixes are included, one listing important dates in American sports from 1980 through 2000 and one listing sports halls of fame, museums, periodicals, and websites.
My two favourite fictional characters are Andrej and Volk. Me and my friend were interested in European languages, so the Russian was in our mind too. That's why I decided to "use" Russian characters to my short stories. One of my favourite fictional character is Andrej Belanov, as an author.
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.