Visual Simulation

Visual Simulation

Author: Stephen Richard John Sheppard

Publisher: Van Nostrand Reinhold Company

Published: 1989

Total Pages: 248

ISBN-13:

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Treats fundamentals and characteristic problems, from underlying principles to planning, preparation, presentation, and evaluation. Provides: extensive graphic examples (including simulated and real views) which show how to avoid costly mistakes; methods of simulating the environmental context; information on preparing simulations for various audiences; spotting inaccuracies; policies, procedures, rules; costs and other constraints. Annotation copyrighted by Book News, Inc., Portland, OR


Simulation with Visual SLAM and AweSim

Simulation with Visual SLAM and AweSim

Author: A. Alan B. Pritsker

Publisher: John Wiley & Sons

Published: 1999-03-19

Total Pages: 860

ISBN-13: 9780471352938

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This book presents a process for problem resolution, policy crafting, and decision making based on the use of modeling and simulation. Detailed descriptions of the methods by which Visual SLAM and AweSim, version 3, support this process are presented. The text is organized into four parts: Introduction to Simulation, Visual SLAM Network Modeling and AweSim, Simulation Analysis, and Visual SLAM Discrete, Continuous and Combined Modeling.


Vehicle Simulation

Vehicle Simulation

Author: Alfred T. Lee

Publisher: CRC Press

Published: 2017-11-13

Total Pages: 199

ISBN-13: 1351602780

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This book covers the problem of fidelity in the design of virtual environments with specific reference to the design of vehicle simulators. The default design goal has been on the physical replication of a given real-world environment and, in the case of vehicles, the specific appearance and function of vehicle components. This book discusses that perceptual, rather than physical, fidelity of a virtual environment, should be the design goal and the principal purpose is to produce human behavior. This book provides the rationale and design guidance to maximize perceptual fidelity in the development of virtual environments, and therefore maximize the costeffectiveness as well.


Flight Simulation

Flight Simulation

Author: Alfred T. Lee

Publisher: Taylor & Francis

Published: 2017-03-02

Total Pages: 150

ISBN-13: 1351936387

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Advances in computer, visual display, motion and force cueing and other technologies in the past two decades have had a dramatic effect on the design and use of simulation technology in aviation and other fields. The effective use of technology in training, safety investigation, engineering and scientific research requires an understanding of its capabilities and limitations. As the technology has as its primary goal the creation of virtual environments for human users, knowledge of human sensory, perceptual, and cognitive functioning is also needed. This book provides a review and analysis of the relevant engineering and science supporting the design and use of advanced flight simulation technologies. It includes chapters reviewing key simulation areas such as visual scene, motion, and sound simulation and a chapter analyzing the role of recreating the pilot's task environment in the overall effectiveness of simulators. The design and use of flight simulation are addressed in chapters on the effectiveness of flight simulators in training and on the role of physical and psychological fidelity in simulator design. The problems inherent in the ground-based simulation of flight are also reviewed as are promising developments in flight simulation technology and the important role flight simulators play in advanced aviation research. The readership includes: flight simulation engineers and designers, human factors researchers and practitioners, aviation safety investigators, flight training management and instructors, training and instructional technologists, virtual environment design community, and regulatory authorities.


Development of Visual Simulation Modifications for Field Evaluation

Development of Visual Simulation Modifications for Field Evaluation

Author: Larry D. Holden

Publisher:

Published: 1968

Total Pages: 108

ISBN-13:

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The purpose of this effort was to develop modifications on an SMK-23 Visual Simulator Attachment for determining the training value of various types of visual simulation system configurations. This report documents the required modifications to the SMK-23 television system to convert it from projected field sequential color operation to projected high resolution monochrome. Also documented is the replacement of the projection system with a high resolution monochrome lens-monitor system. A comparative evaluation of the original SMK-23 television system and the two modified display systems is presented. An improved SMK-23 model lighting system is described which enhances the television display contrast and yet uses only 20% of the original light power. (Author).


Flight Simulation

Flight Simulation

Author: Alfred T. Lee

Publisher: Routledge

Published: 2017-03-02

Total Pages: 241

ISBN-13: 1351936379

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Advances in computer, visual display, motion and force cueing and other technologies in the past two decades have had a dramatic effect on the design and use of simulation technology in aviation and other fields. The effective use of technology in training, safety investigation, engineering and scientific research requires an understanding of its capabilities and limitations. As the technology has as its primary goal the creation of virtual environments for human users, knowledge of human sensory, perceptual, and cognitive functioning is also needed. This book provides a review and analysis of the relevant engineering and science supporting the design and use of advanced flight simulation technologies. It includes chapters reviewing key simulation areas such as visual scene, motion, and sound simulation and a chapter analyzing the role of recreating the pilot's task environment in the overall effectiveness of simulators. The design and use of flight simulation are addressed in chapters on the effectiveness of flight simulators in training and on the role of physical and psychological fidelity in simulator design. The problems inherent in the ground-based simulation of flight are also reviewed as are promising developments in flight simulation technology and the important role flight simulators play in advanced aviation research. The readership includes: flight simulation engineers and designers, human factors researchers and practitioners, aviation safety investigators, flight training management and instructors, training and instructional technologists, virtual environment design community, and regulatory authorities.


Evaluation of Several TV Display Systems for Visual Simulation of the Landing Approach

Evaluation of Several TV Display Systems for Visual Simulation of the Landing Approach

Author: Wendell D. Chase

Publisher:

Published: 1971

Total Pages: 52

ISBN-13:

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A study has been conducted to determine the effect of several variations of two types of visual display systems on subjective pilot evaluations and objective measures of performance in the landing approach. Two types of flight approaches were made with either a projector or quasicollimated monitor visual display: (I) the instrument approach, and (2) the visual approach without the normal cockpit instrumentation assistance. The variables examined were color; differences between displays due to quasicollimation of the monitor display; and reduced resolution as related to brightness, contrast, and sharpness. The use of color had two main effects on pilot performance in the landing approach. The touchdown distance and standard deviations increased more for the monitor displays, and the touchdown rates of descent were slightly lower. With quasicollimation, the standard deviations of touchdown distance increased, and the rate-of-descent standard deviations decreased in a direction more favorable with the actual flight data; an association between the standard deviations of rate of descent and touchdown distance suggests that a corresponding decrease in the deviation of rate of descent will be offset with an increase in the deviations of touchdown distance. The time outside the glide-slope error limits was less with the monitor display than with the projector display, and the lateral localizer error was smaller for the projector display because the pilots intercepted the runway center line at a greater distance from the threshold. With reduced resolution, there was a slight change in the touchdown distance and the standard deviation; for the flights made without color, the landings were predominantly to the right of the runway center line with twice the standard deviation. The pilots were more critical of the black and white variation for either display, and favored more use of a color system. Advantages cited for a color system included greater pilot relaxation, decreased fatigue, better picture quality, and more realistic depth perception, particularly with the monitor display. With regard to the reduced-resolution monitor display, the pilots also noted a loss in depth perception and height references, increased visual fatigue, and increased efforts for a reasonable approach in comparison with the projector display. The objective performance measures of the study were reasonably consistent with the pilots' subjective evaluations and comments.


Simulation for Applied Graph Theory Using Visual C++

Simulation for Applied Graph Theory Using Visual C++

Author: Shaharuddin Salleh

Publisher: Chapman & Hall/CRC

Published: 2016

Total Pages: 0

ISBN-13: 9781498721011

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The tool for visualization is Microsoft Visual C++. This popular software has the standard C++ combined with the Microsoft Foundation Classes (MFC) libraries for Windows visualization. This book explains how to create a graph interactively, solve problems in graph theory with minimum number of C++ codes, and provide friendly interfaces that makes learning the topics an interesting one. Each topic in the book comes with working Visual C++ codes which can easily be adapted as solutions to various problems in science and engineering.


System Simulation and Scientific Computing, Part II

System Simulation and Scientific Computing, Part II

Author: Tianyuan Xiao

Publisher: Springer

Published: 2012-10-08

Total Pages: 463

ISBN-13: 3642343961

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The Three-Volume-Set CCIS 323, 324, 325 (AsiaSim 2012) together with the Two-Volume-Set CCIS 326, 327 (ICSC 2012) constitutes the refereed proceedings of the Asia Simulation Conference, AsiaSim 2012, and the International Conference on System Simulation, ICSC 2012, held in Shanghai, China, in October 2012. The 267 revised full papers presented were carefully reviewed and selected from 906 submissions. The papers are organized in topical sections on modeling theory and technology; modeling and simulation technology on synthesized environment and virtual reality environment; pervasive computing and simulation technology; embedded computing and simulation technology; verification, validation and accreditation technology; networked modeling and simulation technology; modeling and simulation technology of continuous system, discrete system, hybrid system, and intelligent system; high performance computing and simulation technology; cloud simulation technology; modeling and simulation technology of complex system and open, complex, huge system; simulation based acquisition and virtual prototyping engineering technology; simulator; simulation language and intelligent simulation system; parallel and distributed software; CAD, CAE, CAM, CIMS, VP, VM, and VR; visualization; computing and simulation applications in science and engineering; computing and simulation applications in management, society and economics; computing and simulation applications in life and biomedical engineering; computing and simulation applications in energy and environment; computing and simulation applications in education; computing and simulation applications in military field; computing and simulation applications in medical field.