Visual Perception from a Computer Graphics Perspective

Visual Perception from a Computer Graphics Perspective

Author: William Thompson

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 540

ISBN-13: 1439865493

DOWNLOAD EBOOK

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro


Visual Perception from a Computer Graphics Perspective

Visual Perception from a Computer Graphics Perspective

Author: William Thompson

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 552

ISBN-13: 1466502762

DOWNLOAD EBOOK

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro


Image Statistics in Visual Computing

Image Statistics in Visual Computing

Author: Tania Pouli

Publisher: CRC Press

Published: 2013-12-13

Total Pages: 360

ISBN-13: 1439874905

DOWNLOAD EBOOK

To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regular


Computer Vision and Image Processing

Computer Vision and Image Processing

Author: Balasubramanian Raman

Publisher: Springer

Published: 2022-07-24

Total Pages: 0

ISBN-13: 9783031113451

DOWNLOAD EBOOK

This two-volume set (CCIS 1567-1568) constitutes the refereed proceedings of the 6h International Conference on Computer Vision and Image Processing, CVIP 2021, held in Rupnagar, India, in December 2021. The 70 full papers and 20 short papers were carefully reviewed and selected from the 260 submissions. The papers present recent research on such topics as biometrics, forensics, content protection, image enhancement/super-resolution/restoration, motion and tracking, image or video retrieval, image, image/video processing for autonomous vehicles, video scene understanding, human-computer interaction, document image analysis, face, iris, emotion, sign language and gesture recognition, 3D image/video processing, action and event detection/recognition, medical image and video analysis, vision-based human GAIT analysis, remote sensing, and more.


Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Author: Steve Marschner

Publisher: CRC Press

Published: 2018-10-24

Total Pages: 749

ISBN-13: 1315362546

DOWNLOAD EBOOK

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts


Information Visualization

Information Visualization

Author: Colin Ware

Publisher: Elsevier

Published: 2013

Total Pages: 537

ISBN-13: 0123814642

DOWNLOAD EBOOK

"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--


Encyclopedia of Perception

Encyclopedia of Perception

Author: E. Bruce Goldstein

Publisher: SAGE Publications

Published: 2009-09-15

Total Pages: 1281

ISBN-13: 1452266158

DOWNLOAD EBOOK

The field of perception is devoted to explaining the operation of the senses and the experiences and behaviors resulting from stimulation of the senses. Perceptual processes such as recognizing faces, seeing color, hearing music, and feeling pain represent the actions of complex mechanisms, yet we usually do them easily. The Encyclopedia of Perception presents a comprehensive overview of the field of perception through authoritative essays written by leading researchers and theoreticians in psychology, the cognitive sciences, neuroscience, and medical disciplines. It presents two parallel and interacting approaches: the psychophysical, or determining the relationship between stimuli in the environment and perception, and the physiological, or locating the biological systems responsible for perception. Are there any processes not associated with perception? Surely there are, but the pervasiveness of perception is truly impressive, and the phenomena of perception and its mechanisms are what this encyclopedia is about. Key Features Contains 16 pages of color illustration and photography to accompany the entries Offers a varied and broad list of topics, including basic research as well as methodologies, theoretical approaches, and real-world applications of perceptual research Emphasizes human perception but includes ample research because of its importance in its own right and because of what this research tells us about human perception Written by recognized experts from many disciplines but for an audience with no previous background in perception—students and members of the general public alike Key Themes Action Attention Audition Chemical Senses Cognition and Perception Computers and Perception Consciousness Disorders of Perception Illusory Perceptions Individual Differences (Human) and Comparative (Across Species; Not Including Ageing, Disorders, and Perceptual Development) Methods Perceptual Development/Experience Philosophical Approaches Physiological Processes Sense Interaction Skin and Body Senses Theoretical Approaches Visual Perception


Virtual and Augmented Reality (VR/AR)

Virtual and Augmented Reality (VR/AR)

Author: Ralf Doerner

Publisher: Springer Nature

Published: 2022-01-12

Total Pages: 435

ISBN-13: 3030790622

DOWNLOAD EBOOK

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.


Cognition and the Visual Arts

Cognition and the Visual Arts

Author: Robert L. Solso

Publisher: MIT Press

Published: 1994

Total Pages: 316

ISBN-13: 9780262691864

DOWNLOAD EBOOK

Applies research on how humans perceive, process and store information to the viewing and interpretation of art. The author argues that the clearest view of the mind comes from creating or experiencing art. The illustrations cover a range of examples but focus primarily on Western art.


Representation and Recognition in Vision

Representation and Recognition in Vision

Author: Shimon Edelman

Publisher: MIT Press

Published: 1999

Total Pages: 378

ISBN-13: 9780262050579

DOWNLOAD EBOOK

Shimon Edelman bases a comprehensive approach to visual representation on the notion of correspondence between proximal (internal) and distal similarities in objects. Researchers have long sought to understand what the brain does when we see an object, what two people have in common when they see the same object, and what a "seeing" machine would need to have in common with a human visual system. Recent neurobiological and computational advances in the study of vision have now brought us close to answering these and other questions about representation. In Representation and Recognition in Vision, Shimon Edelman bases a comprehensive approach to visual representation on the notion of correspondence between proximal (internal) and distal similarities in objects. This leads to a computationally feasible and formally veridical representation of distal objects that addresses the needs of shape categorization and can be used to derive models of perceived similarity. Edelman first discusses the representational needs of various visual recognition tasks, and surveys current theories of representation in this context. He then develops a theory of representation that is related to Shepard's notion of second-order isomorphism between representations and their targets. Edelman goes beyond Shepard by specifying the conditions under which the representations can be made formally veridical. Edelman assesses his theory's performance in identification and categorization of 3D shapes and examines it in light of psychological and neurobiological data concerning the object-processing stream in primate vision. He also discusses the connections between his theory and other efforts to understand representation in the brain.