Virtual Warrior

Virtual Warrior

Author: Ann Lawrence

Publisher:

Published: 2002

Total Pages: 390

ISBN-13: 9780505524928

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Video-game store owner Neil Scott transports himself into a virtual-reality game, where he must protect a beautiful aspiring queen. But in this harsh land vastly different from his own, Neil discovers a life worth struggling for, principles worth fighting for--and the love of a woman that can convince him love is worth dying for. (July)


Online Multiplayer Games

Online Multiplayer Games

Author: William Sims Bainbridge

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 105

ISBN-13: 3031022688

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This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society


Psychic Warrior

Psychic Warrior

Author: Bob Mayer

Publisher:

Published: 2012-11-01

Total Pages: 248

ISBN-13: 9781621250371

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From the NY Times Bestselling Author of the million copy selling Area 51 series: Psychic Warrior "A background in Special Operations gives Mayer credibility." Airpower Journal. "A masterpiece of technology and suspense." Library Journal. Psychic Warrior takes warfare into the virtual plane through avatars and then reinserts the covert operatives into the real world. The results can be devastating. Mayer uses his real Military experience in the then-classified Special Forces Trojan Warrior program, which was actually conducted, and writes a novel about the new frontier of warfare: the mind. The Russians sink the submarine USS Thresher in 1963 using their classified psychic project, but something goes awry and all are killed. All except one scientist who plans to take the project to a higher level. Decades later, the Russians unleash Chyort, also known as the 'Devil'. Chyort is a cyborg that can project into the virtual world with almost limitless power and reassemble his avatar anywhere in real world to wreak havoc. As the Russian mafia steals 20 nuclear warheads to auction them to the highest bidder, Chyort implements his own plan of revenge. Sergeant Major Jimmy Dalton and a small team of US Green Berets who were originally trained in Trojan Warrior program are thrust into the Psychic Warrior program. The team, called Bright Gate, must battle Chyort on the virtual plane and take their own avatars into the real world. Their mission seems simple. Stop Chyort. If they fail? World War III...


Yang Warriors

Yang Warriors

Author: Kao Kalia Yang

Publisher: U of Minnesota Press

Published: 2021-04-13

Total Pages: 51

ISBN-13: 1452969221

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Award-winning author Kao Kalia Yang delivers an inspiring tale of resourceful children confronting adversaries in a refugee camp After lunch the Yang warriors prepare for battle. They practice drills, balance rocks on their heads, wield magical swords from fallen branches. Led by ten-year-old Master Me (whose name means “little”), the ten cousins are ready to defend the family at all costs. After a week without fresh vegetables , the warriors embark on a dangerous mission to look for food, leaving the camp’s boundaries, knowing their punishment would be severe if they were caught by the guards. In this inspiring picture book, fierce and determined children confront the hardships of Ban Vinai refugee camp, where the author lived as a child. Yang’s older sister, seven-year-old Dawb, was one of the story’s warriors, and her brave adventure unfolds here with all the suspense and excitement that held her five-year-old sister spellbound many years later. Accompanied by the evocative and rich cultural imagery of debut illustrator Billy Thao, the warriors’ secret mission shows what feats of compassion and courage children can perform, bringing more than foraged greens back to the younger children and to their elders. In this unforgiving place, with little to call their own, these children are the heroes, offering gifts of hope and belonging in a truly unforgettable way.


Peaceful Heart, Warrior Spirit

Peaceful Heart, Warrior Spirit

Author: Dan Millman

Publisher: New World Library

Published: 2022-01-04

Total Pages: 242

ISBN-13: 1608687902

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“This story is mine, but the way belongs to us all.” — Dan Millman Dan Millman’s books and teachings have been a guiding light to millions of people. Now comes the true story of his search for the good life, a quest for meaning in the modern world. In vivid detail, he describes his evolution from childhood dreamer to world-class athlete, including the events that led him to write the spiritual classic Way of the Peaceful Warrior. Over the course of two decades Dan was guided by four radically different mentors: the Professor, a scientist-mystic; the Guru, a charismatic spiritual master; the Warrior-Priest, a rescuer of lost souls; and the Sage, a servant of reality. Each of them generated mind-expanding experiences that prepared Dan for his calling as a down-to-earth spiritual teacher. At times funny, at times poignant, this memoir will delight Dan’s longtime fans and inspire new generations of readers who wish to live with a peaceful heart and a warrior’s spirit.


Leadership

Leadership

Author: Christopher Kolenda

Publisher: Rowman & Littlefield

Published: 2021-09-20

Total Pages: 480

ISBN-13: 0811770087

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The late Lt. General Harold Moore (USA, Ret.) said it's the “absolute best book on military leadership in peace and war.” This book is for military leaders who want to inspire their teams to achieve their best in combat and peacetime. This wide-ranging anthology brings together noted military minds as they examine the crucial role of leadership in combat, relate the lessons learned, and apply the principles to the stressful world of business. The book covers classic and modern concepts of leadership and uses case studies from Alexander the Great through post-9/11 wars to illustrate the principles of leadership in concrete historical contexts. The most important, most penetrating analysis of military leadership to emerge in a generation, this seminal work features leaders of the armed forces as they learn from the past and present and look toward the future. This edition is fully updated with inclusive language and chapters that speak to leading in a diverse world and organized with summary points for each chapter for a quick overview of essentials.


Digital Storytelling

Digital Storytelling

Author: Carolyn Handler Miller

Publisher: Taylor & Francis

Published: 2004-08-05

Total Pages: 474

ISBN-13: 1136145095

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Create engrossing, interactive entertainment products from development-to-production!


Digital Play

Digital Play

Author: Stephen Kline

Publisher: McGill-Queen's Press - MQUP

Published: 2003

Total Pages: 379

ISBN-13: 0773525432

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In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.


The Wheel of Ideals

The Wheel of Ideals

Author: David Bishop

Publisher: Lulu.com

Published: 2006-08-01

Total Pages: 474

ISBN-13: 184728535X

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The Wheel of Ideals shows three families of ideals, the heroic, civic and altruistic, that sometimes work together and sometimes conflict. Every ideal has its true believers, and unbelievers: some people believe in it strongly, others less strongly, and others not at all--or so they claim. As ideals divide, people also divide. We can't all get along, perfectly, all the time, even with ourselves. Why not? Do we need conflict to make progress? Is perfect peace too peaceful? As ideals can be ignored or betrayed, they can also be carried too far, into decadence: dionysian overheating and the apollonian deep freeze. If you carried an ideal too far, how would you come to realize your mistake? How would you feel the gravity, the balancing pull, of the ideal calling you home? Without failure, without going too far, what is lost? What is the good of all these ideals, and these forms of decadence? The Wheel of Ideals suggests that we will go on asking these questions.


Virtual Weaponry

Virtual Weaponry

Author: Aaron Tucker

Publisher: Springer

Published: 2017-10-26

Total Pages: 250

ISBN-13: 3319601989

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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.