Virtual Aesthetics in Architecture

Virtual Aesthetics in Architecture

Author: Sara Eloy

Publisher: Routledge

Published: 2021-08-30

Total Pages: 282

ISBN-13: 1000430855

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Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.


Architecture from the Outside

Architecture from the Outside

Author: Elizabeth Grosz

Publisher: MIT Press

Published: 2001-06-22

Total Pages: 252

ISBN-13: 9780262265362

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Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the homeless, the sick, and the dying, as well as women and minorities. Grosz asks how we can understand space differently in order to structure and inhabit our living arrangements accordingly. Two themes run throughout the book: temporal flow and sexual specificity. Grosz argues that time, change, and emergence, traditionally viewed as outside the concerns of space, must become more integral to the processes of design and construction. She also argues against architecture's historical indifference to sexual specificity, asking what the existence of (at least) two sexes has to do with how we understand and experience space. Drawing on the work of such philosophers as Henri Bergson, Roger Caillois, Gilles Deleuze, Jacques Derrida, Luce Irigaray, and Jacques Lacan, Grosz raises abstract but nonformalistic questions about space, inhabitation, and building. All of the essays propose philosophical experiments to render space and building more mobile and dynamic.


Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Author: Mohd Fairuz Shiratuddin

Publisher: Lulu.com

Published: 2008-12-30

Total Pages: 617

ISBN-13: 1435756428

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This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.


Virtual Architecture

Virtual Architecture

Author: Conway Lloyd Morgan

Publisher: McGraw-Hill Companies

Published: 1995

Total Pages: 168

ISBN-13:

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In Virtual Architecture the authors discuss and illustrate the wide range of programs, including AutoCAD, ArchiCAD, 3D Studio, Raydream, Reflex and Pro-Engineer, among many others, now available to architects and building engineers. These programs play an important role in the design process and in presentation. The range of techniques available today goes from two-dimensional to three-dimensional design, to accurate colour rendering and radiosity for lighting effects, and now on to video and animation. Beyond formal CAD, the world of virtual reality offers architects further opportunities both for speculative 'design in cyberspace' and for the interactive simulation of unbuilt space. Virtual Architecture shows how the new generation of computer programs can empower architects in the creative process, and looks at the exciting future for architecture through computing. The book is illustrated throughout with the best examples of contemporary work.


The Virtual Dimension

The Virtual Dimension

Author: John Beckmann

Publisher: Princeton Architectural Press

Published: 1998

Total Pages: 380

ISBN-13: 9781568981208

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"The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address the implications of "going virtual" from a variety of cultural and theoretical viewpoints."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Visionary Architecture

Visionary Architecture

Author: Christian Werner Thomsen

Publisher:

Published: 1994

Total Pages: 200

ISBN-13:

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In short, it is a book about those who have endeavored to preserve creativity in their profession and whose innovative ideas have led, in practical terms, to the development of new architectural concepts, new ways of living and working, and new aesthetic forms.


Virtual Machines

Virtual Machines

Author: James Edward Smith

Publisher: Elsevier

Published: 2005-06-03

Total Pages: 662

ISBN-13: 1558609105

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In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline and pulling together cross-cutting technologies. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers.


In What Style Should We Build?

In What Style Should We Build?

Author: Heinrich Hubsch

Publisher: Getty Publications

Published: 1996-07-11

Total Pages: 216

ISBN-13: 0892361999

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Hubsch's argument that the technical progress and changed living habits of the nineteenth century rendered neoclassical principles antiquated is presented here along with responses to his essay by architects, historians, and critics over two decades.


Modern Architecture

Modern Architecture

Author: Otto Wagner

Publisher: Getty Publications

Published: 1988

Total Pages: 202

ISBN-13: 0226869393

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In 1896, Otto Wagner's "Modern Architecture" shocked the European architectural community with its impassioned plea for an end to eclecticism and for a "modern" style suited to contemporary needs and ideals, utilizing the nascent constructional technologies and materials. Through the combined forces of his polemical, pedagogical, and professional efforts, this determined, newly appointed professor at the Vienna Academy of Fine Arts emerged in the late 1890s - along with such contemporaries as Charles Rennie Mackintosh in Glasgow and Louis Sullivan in Chicago - as one of the leaders of the revolution soon to be identified as the "Modern Movement." Wagner's historic manifesto is now presented in a new English translation - the first in almost ninety years - based on the expanded 1902 text and noting emendations made to the 1896, 1898, and 1914 editions. In his introduction, Dr. Harry Mallgrave examines Wagner's tract against the backdrop of nineteenth-century theory, critically exploring the affinities of Wagner's revolutionary élan with the German eclectic debate of the 1840s, the materialistic tendencies of the 1870s and 1880s, and the emerging cultural ideology of modernity. Modern Architecture is one of those rare works in the literature of architecture that not only proclaimed the dawning of a new era, but also perspicaciously and cogently shaped the issues and the course of its development; it defined less the personal aspirations of one individual and more the collective hopes and dreams of a generation facing the sanguine promise of a new century


Virtual Vernacular

Virtual Vernacular

Author: Sarah Bonser

Publisher: CRC Press

Published: 2020-03-26

Total Pages: 188

ISBN-13: 0429683480

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Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonser’s Virtual Vernacular breaks the barriers between architectural theory and game design. The text explores the way in which architecture can convey history, culture, and emotion to occupants, audience members, and players. Divided into three sections, the text guides the reader on how to tackle creative problem solving and development strategy. Key Features: Architectural theory is hard to navigate, and this approach is an accessible way to start learning it. Learn more specifically how pop culture parodies these design theories. Find ways to solve abstract design problems by using the built environment as a case study. Learn about technical limitations on the built environment that visually impact the look and feel of spaces. Each piece of architectural theory comes with abstracts and applications, which is a more organized and network-style way to teach an otherwise long-winded subject.