In this cogent and well-researched book, Harold Schechter argues that, unlike the popular conception of the media inciting violence through displaying it, without these outlets of violence in the media a basic human need would not be met and would have to be acted out in much more destructive ways. Schechter demonstrates how violent images saturated the earliest newspaper, how art and disturbing images are not incompatible and how the demoaisation of comic books in the 1950s det up a pattern of equating testosterone fuelled entertainment with aggression.
For two years, Philip Gambone traveled the length and breadth of the United States, talking candidly with LGBTQ people about their lives. In addition to interviews from David Sedaris, George Takei, Barney Frank, and Tammy Baldwin, Travels in a Gay Nation brings us lesser-known voices a retired Naval officer, a transgender scholar and drag king, a Princeton philosopher, two opera sopranos who happen to be lovers, an indie rock musician, the founder of a gay frat house, and a pair of Vermont garden designers. In this age when contemporary gay America is still coming under attack, Gambone captures the humanity of each individual. For some, their identity as a sexual minority is crucial to their life s work; for others, it has been less so, perhaps even irrelevant. But, whether splashy or quiet, center-stage or behind the scenes, Gambone s subjects have managed despite facing ignorance, fear, hatred, intolerance, injustice, violence, ridicule, or just plain indifference to construct passionate, inspiring lives. Finalist, Foreword Magazine s Anthology of the Year Outstanding Book in the High School Category, selected by the American Association of School Libraries Best Book in Special Interest Category, selected by the Public Library Association "
This book examines the intersection of gender and violence in popular culture. Drawing on the latest thinking in critical international relations, media and cultural studies and gender studies, it focuses in particular on a number of popular TV shows including Angel, Buffy the Vampire Slayer, Firefly, Generation Kill, The Corner and The West Wing. The book makes a unique theoretical contribution to the ‘narrative turn’ in International Relations by illustrating the ways in which popular culture and global politics are intertwined and how we make sense of our worlds through these two frames. Methodologically, the book enhances discourse-theoretical analysis in IR through its incorporation of methods from narratology and film studies. The book proposes an aesthetic ethicopolitical approach to global politics which challenges us to interrogate how it becomes possible that we think what we think, it challenges the truths that we hold to be self-evident and that which we take to be common sense. It demands that we think carefully, critically, uncomfortably, about our world(s) – even when we’re ‘only’ watching television.
This definitive examination of this important social topic asks questions such as: How much media violence is there? What are the meanings conveyed in the way violence is portrayed? What effect does it have on viewers?Divided into four parts, the book covers: a review of research on media violence; re-conceptions of exisiting theories of media violence; addresses the need to rethink the methodological tools used to assess media violence; and introduces the concept of Lineation Theory, a perspective for thinking about media violence and a new theoretical approach explaining it.
Graphic Violence provides an innovative introduction to the relationship between violence and visual media, discussing how media consumers and producers can think critically about and interact with violent visual content. It comprehensively surveys predominant theories of media violence and the research supporting and challenging them, addressing issues ranging from social learning, to representations of war and terrorism, to gender and hyper-masculinity. Each chapter features original artwork presenting a story in the style of a graphic novel to demonstrate the concepts at hand. Truly unique in its approach to the subject and medium, this volume is an excellent resource for undergraduate students of communication and media theory as well as anyone interested in understanding the causes and effects of violence in media.
As binge-watching and streaming lead to increasing amounts of content and screen time, understanding how domestic violence and abuse is portrayed in popular culture and its impact on DVA in our society is more important than ever. This collection demonstrates how networked communication is influencing activism, both online and in the real-world.
Resisting Rape Culture through Pop Culture: Sex After #MeToo provides audiences with constructive models of affirmative consent, tender masculinity, and pleasure in popular culture that work to challenge toxic dominant and hegemonic constructions. While numerous scholars have illustrated the many ways mediated culture shape social understandings of sexual violence, this book analyzes texts that might serve to resist rape culture. This project locates how these texts manufacture cinematic or televisual narratives and in turn work to create new realities that encourage cultural and social change. Kelly Wilz analyzes the ways in which we, as a culture, tend to understand sex through visual media and dominant cultural myths, while highlighting productive texts which might serve as a possible corrective to the ways in which sex is ritualized by rules that legitimize violence. Through the lens of productive criticism, Wilz examines how language and dominant ideologies around rape culture and rape myths reinforce systemic violence, and how visual texts might work to reimagine how we might disrupt those ideologies and create new ways to engage in conversations around intimacy and violence. By centering the voices within the #MeToo movement, who actively work to de-normalize sexual assault and abuse, these models provide a useful counter to the deluge of dehumanizing narratives about survivors and sexualized violence. Scholars of pop culture, women’s studies, media studies, and social justice will find this book particularly useful.
This edited volume examines theoretical and empirical issues relating to violence and war and its implications for media, culture and society. Over the last two decades there has been a proliferation of books, films and art on the subject of violence and war. However, this is the first volume that offers a varied analysis which has wider implications for several disciplines, thus providing the reader with a text that is both multi-faceted and accessible. This book introduces the current debates surrounding this topic through five particular lenses: the historical involves an examination of historical patterns of the communication of violence and war through a variety sources the cultural utilises the cultural studies perspective to engage with issues of violence, visibility and spectatorship the sociological focuses on how terrorism, violence and war are remembered and negotiated in the public sphere the political offers an exploration into the politics of assigning blame for war, the influence of psychology on media actors, and new media political communication issues in relation to the state and the media the gender-studies perspective provides an analysis of violence and war from a gender studies viewpoint. Violence and War in Culture and the Media will be of much interest to students of war and conflict studies, media and communications studies, sociology, security studies and political science.
A comprehensive resource, this book reviews current and historical examples of violence in film, television, radio, music, music videos, video games, and novels. Despite decades of attention and various attempts to enact legislation that limits violence in American popular culture, it remains ubiquitous across films, television, radio, music, music videos, video games, and popular fiction. Studies have shown that programs marketed to children are often remarkably violent and that viewing or otherwise consuming such violence has numerous negative effects on children's psychological health. This book sheds light on the scholarship related to violence in popular culture and compares historical and current examples, analyzing popular shows such as Game of Thrones, video games such as Mortal Kombat, young adult fiction including the trilogy The Hunger Games, and more. Not only does Violence in American Popular Culture provide a comprehensive review of the research about the effects of violence in media, but it also offers detailed assessments of violent content in various expressions of popular culture. In addition, it invites readers to compare violence in American popular culture with that globally via entries on violence in popular culture outside the United States. An appendix of additional resources and primary sources gives readers further tools for deepening their understanding of this complex and controversial issue.