In 1854, a meteor streaked across London's skies, bringing with it a zombie plague. For 20 years, Her Majesty's Secret Service kept the threat under control. But now Moriarty has begun using the zombies in an attempt to overthrow the Government. Sherlock Holmes and Dr Watson must face off MI-5 and the zombies at the same time.
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth. 'The words of Mr. Sherlock Holmes, the world's first consulting detective, yet even he finds his skills tested to their limit as he and his erstwhilecomrade, Dr. John Watson are confronted with the most extraordinary case of their career—the dead are returning to life! Can a plague of Biblical proportions be far behind for Victorian London? And who...or what...is behind the resurrection of these ravenous revenants?
YA. FANTASY & MAGICAL REALISM. This is a sharp, slick, blisteringly paced debut novel, with an unconventional but tender love story at its heart. I parted the curtains. A skeletal face peered back at me, blackened eyes rolling in sockets seemingly unsupported by flesh. It smiled ... It should be game over for Nora Dearly when she is ambushed and dragged off into the night by the living dead. But this crack unit of teen zombies are the good guys, sent to protect Nora from the real monsters roaming the country and zeroing in on cities to swell their ranks. Can Nora find a way to kill off the evil undead once and for all? Can she trust her protectors to resist their hunger for human flesh? And can she stop herself falling for the noble, sweet, surprisingly attractive, definitely-no-longer-breathing Bram ...? Ages 12+.
This collection of essays explores the social and cultural aspects of steampunk, examining the various manifestations of this multi-faceted genre, in order to better understand the steampunk sub-culture and its effect on--and interrelationship with--popular culture and the wider society.
This book argues that ‘deviance’ represents a central issue in neo-Victorian culture, and that the very concept of neo-Victorianism is based upon the idea of ‘diverging’ from accepted notions regarding the nineteenth-century frame of mind. However, the study of the ways in which the Victorian age has been revised by contemporary authors does not only entail analogies with the present but proves – by introducing what is perhaps a more pertinent description of the nineteenth century – that it was much more ‘deviant’ than it is usually depicted and perceived. Deviance in Neo-Victorian Culture: Canon, Transgression, Innovation explores a wide variety of textual forms, from novels to TV series, from movies and graphic novels to visual art. The scholarly and educational purpose of this study is to stimulate readers to approach neo-Victorianism as a complex cultural phenomenon.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.