The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrue's powerful faade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly. Created in the spirit of the Giovanni Chronicles series, The Ventrue Chronicle focuses on the trials and tribulations of a single clan. This book pits the players' characters against elders, ancillae and even neonates in a century-spanning bid for power no less grand than one would expect of the Blue Bloods.
The Vampire the Masquerade Clan Novel Saga is a thirteen-volume masterpiece, presenting the war between the established Camarilla leadership and the growing power of the brutal Sabbat on the East Coast of the United States. Each novel is told from the perspective of one of the thirteen clans, intertwining with the others, and filling in missing pieces artfully as we follow battle after battle, intrigue after intrigue—and the appearance of a strange artifact that falls into the hands of a solitary Toreador sculptor. Clan Novel Ventrue is the fifth in the series. War rages among the children of the night. The monstrous vampires of the Sabbat ravage the East Coast from Savannah to Washington, D.C. Camarilla princes who ruled for centuries are ashes on the wind, burning cities the only witnesses to their passing. Elders of the Camarilla call on Jan Pieterzoon, Ventrue childe of privilege, to turn the tide of battle. To succeed in his task, he must navigate a minefield of shifting alliances, where tonight's co-conspirator is tomorrow's enemy. If Jan can survive his friends, he might just have a chance against the Sabbat. This series is a monumental, 13-novel exploration of the forbidden world of the Kindred. What began in Clan Novel: Toreador continues here, and its ending will determine the fate of every human—and inhuman—being in the world.
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Clanbooks contain vital character information for players and Storytellers.
"The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales... Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna. The Book of Nod is a collection of mythic texts for use in the Vampire : T he Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in - game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine."--Amazon.com
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.
Saulot has fallen, and to what end? The demon Kupala rages in his anscestral home at whose behest? Beneath the dead soil of Transylvania pulses and undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who could defy destiny itself can stem the dark tide of the final nights.